Source Filmmaker

Source Filmmaker

"Raincatcher" Spy Hat
15 Comments
RobDaHud 20 May @ 8:21am 
Archibald teach you that?
Astute  [author] 3 Nov, 2024 @ 6:14pm 
That's usually a steam workshop download issue. I'd recommend unsubbing, allowing SFM to remove the files, resubbing, and then allowing SFM to redownload them.
(DONTCLICKLINKS)mountaindewdz 3 Nov, 2024 @ 5:57pm 
it's one big error.
UML5 4 Oct, 2024 @ 12:54am 
EMESIS BLUE!!!!
Wolfeschlegelsteinhausenberger 20 Mar, 2024 @ 1:23pm 
something tells me that hes going to 2fort
steemjaw4 8 Nov, 2023 @ 3:16am 
THE EMESIS BLUE IS REAL!!!!1111!!1
Goeb24 26 Aug, 2023 @ 3:40am 
he was our only lead, and now hes dead!
Mr. Sandman 1 Jun, 2023 @ 9:18pm 
He looks like he`s about to lean against a lamp post while flipping a coin.
T1geroff 7 Apr, 2023 @ 3:22am 
Giving me Emesis Blue vibes
Kry 23 Oct, 2020 @ 11:39am 
sick
[S-M] Real Jonathan Ingram 3 Aug, 2017 @ 10:34am 
Sweet. A playable map of this style is just waiting to happen and would be really cool. You could try to get in touch with some of the more expert map makers out there and get some help from them because the Youtube tutorials aren't too helpful except for maybe UEAKCrash

I would love to make a poster based on what was seen here and I've been waiting for one to be released. I understand that hammer is pretty hectic and hard to get a grasp of.
Astute  [author] 3 Aug, 2017 @ 10:25am 
Yes, absolutely. I have dreamt of making a playable TF2 map in the style, but I've never been able to pull it off. The pictures seen here are merely props, cobbled together to have the appearance of a city, but it's really just the black_void map. Translating these props to a playable map would be impossible at this time, for certain technical and skill reasons.

Still, if I ever get the hang of Hammer, and I have the time, I would like to take a crack at making a payload style map in a city like this.
[S-M] Real Jonathan Ingram 3 Aug, 2017 @ 10:18am 
Would you consider releasing a map based on the pictures seen here?
Astute  [author] 1 Oct, 2015 @ 3:52pm 
@TheCivilEngineer, In the Animation Set Editor on the left of your screen(the list of objects in your scene), left click and drag the Spy model overtop of the h_spy_fedora_wide model and release. An icon should appear next to h_spy_fedora_wide in the shape of a padlock. You have successfully "locked" the hat to the Spy's bone structure(it will autolock to the head).

Next, you select the h_spy_fedora_wide model, and under "Procedural" on the right hand portion of the Animation Set Editor, left click and drag "One" to the right. You will see the hat snap to the Spy's head. Be sure you are working in the Motion Editor(F5) when you do this. As long as the hat is locked to the Spy, it will move with the Spy when he is animated.

If you have any issues with this method, there are numerous tutorials online for attaching models in SFM.
SoSucculent 1 Oct, 2015 @ 2:26pm 
I love the model but how do I actually attatch it perfectly to the spy?