Sid Meier's Civilization V

Sid Meier's Civilization V

Regalmanemperor's Wonder Modpack Part 2
10 Comments
QuantumPaws 26 Dec, 2016 @ 11:22am 
Sadly. Activating this gives me a CTD at the first turn :(
Weboh 24 Mar, 2016 @ 7:45am 
It's not the build cost; it's the yields. There's something in the mideval era that gives +7 gold and culture, and some other bonus. That would be OP in the Information era. That's the way most of thse work. Just lower the yields, using the vanilla wonders as a guide.
grmagne  [author] 23 Mar, 2016 @ 8:47pm 
Do you want me to add 20% to the build cost of every wonder?
Weboh 22 Mar, 2016 @ 12:00pm 
Almost all of these wonders are still OP. Can you take another look at them and try to balance them compared the vanilla wonders?
grmagne  [author] 27 Jun, 2015 @ 5:11pm 
OK, I'll take a look at Saga of Man tomorrow to see the conflict.
yappy118 25 Jun, 2015 @ 1:28pm 
Sir or Ma'am. As in my previous comment to your regarding part one of this collection, I'd like to point out that the choice to include the Palais de Versailles conflicts with The Saga of Man, which already includes it. Would you see fit to produce a SoM compatible version, please? Thank you for taking my request into consideration :)
grmagne  [author] 27 Apr, 2015 @ 7:58am 
Yes, I've tested it with the More Luxuries mod and it works fine.
Ixor 26 Apr, 2015 @ 1:25am 
So all the luxuries are compatible with more luxuries? Looks really good.
Ness 19 Apr, 2015 @ 8:26am 
Thx for the Part 2
MKULTRA 17 Apr, 2015 @ 9:34am 
Subscribed to check it out, seems interesting I'll leve my feedback +1