Insurgency

Insurgency

Almaden
17 Comments
reyM yeR yeJ 5 Jul, 2019 @ 9:40am 
this is one of my best custom map
°§hªwÑéë· 4 Nov, 2018 @ 5:05pm 
map almaden_b5 checkpoint
76561198184568391  [author] 20 Nov, 2017 @ 1:46pm 
Hello , sorry for the time to respond to you
I dont make this version (v1_1) , you can take this version and upload it on the workshop for use on your server .
Have fun
Rushin 18 Jul, 2017 @ 8:38am 
Hello Gary. Thank you for porting this map, almaden is definitely one of my favourite custom coop maps now.

I have a question. The version that you've uploaded here is "b3". But another version exists - "v1_1". It has an overview picture (unlike b3) and a few more objectives. However, it is not on workshop.

Could you please upload almaden_coop_v1_1 to workshop too? We really like to play that version. Thank you in advance!
76561198184568391  [author] 20 Mar, 2016 @ 9:24am 
Update ! now the map is compatible with the news workshop systeme
DINO 10 Mar, 2016 @ 7:23am 
how do I play this map alone ? I mean CoOp alone.. I type it into the console and it loads training map :/
Albertv 29 Apr, 2015 @ 5:24am 
Any chance you could upload to insmaps.com as i cannot get workshop to work on my server
[FfF]G4RY BoURB!3R  [author] 27 Apr, 2015 @ 3:57pm 
@FishHook : Update comming soon

And i think baghdad & almaden have no probleme with 12 players , make a test and send feedback
FishHook 26 Apr, 2015 @ 5:31pm 
Overall, another well done map, very fleshed-out. A lot of attention to detail and making the map feel open and threatening, yet closed from the tall building all around. Again, would this map be capable at being played with 12man squads with 30+ bot counts or would this break/crash the map? Would love to ask my friend to add it to his servers map rotations.
FishHook 26 Apr, 2015 @ 5:31pm 
Another great map, very open, lots of angles for a full squad to cover if they want to successfully move objective to objective without any deaths. Definitely felt each objective to be progressively harder due to the kil-zone opening up more and more.

Only downside is the same issue I had with Baghdad. Final objectives as a cache make a team playing the game tactically go limp between the legs. (haha) My suggestion would be to swap the Foxtrot and Gulf objectives. Blow the cache, THEN cap the front entrance of the building to defend for a final objective counter-attack.
Chilluminati 26 Apr, 2015 @ 5:24pm 
this brings back some good memories
Mamba 19 Apr, 2015 @ 10:00am 
Ok, your map so your preferences. Yes, it seemed balanced after "A". Looking forward to the tweaks. You make gorgeous maps, so really glad that you're improving the play mechanics and adding more CPs, which gives us more time to enjoy each map. Thanks!
[FfF]G4RY BoURB!3R  [author] 18 Apr, 2015 @ 5:23pm 
@Mamba : I like to capture my 1st point easy , it's more hard after :)
i need to make a update on this map for fixing some spawnpoint , i add a cache in the middle :)
Mamba 18 Apr, 2015 @ 9:59am 
Very nice G4RY. Tx for adding more CPs. You might want to mix in caches to destroy along with the captures. Speaking of, the bot trigger for the "A" CP needs adjusting; that's a no-contest capture every time.
[FfF]G4RY BoURB!3R  [author] 17 Apr, 2015 @ 12:48pm 
Thanks You !
{sBc} ~H4O3R2S1E~ 17 Apr, 2015 @ 11:45am 
Great map, GREAT GUY!