Sid Meier's Civilization V

Sid Meier's Civilization V

Convenient start
56 Comments
Solii 11 Sep, 2024 @ 11:03am 
all good, but notification popups(when i get ruins, contact city states for first time, etc.) gets "disabled" for some reason when i use this mod.
tom_b 30 May, 2024 @ 8:03am 
30/5/2024 - Crashes a bunch of other mods or interacts weirdly, and definitely doesn't work with VP. Suggest using RAS (Really Advanced Start) to give yourself a scout or two with promotions for this before deleting..
Caesarwulf 23 Oct, 2023 @ 8:43pm 
FYI to anyone looking at this in 2023, but this has very shoddy compatibility with several mods. For some reason, when this mod is enabled, I cannot open my production tab, for some reason, even though this mod doesn't touch that at all.
Natibe 3 Sep, 2023 @ 2:49pm 
Any chance this mod could be made to work with gaia's core? I've tried everything i know how to do to make it compatible but admittedly I don't know much about making those modifications.
Lord Strahl 3 Feb, 2022 @ 12:34pm 
@blue64 i think the best spot as french would have been the spot the warriors are at. massive boost to culture with the chateau's. anything that would give a boost to culture, gold, or such having a booster building would best be in that warriors spot. just one tile move for warrior in any direction and then move settler down south east 1 tile and place city. =) that is unless you want a coastal harbor as well and then move 2 tiles southeast and plant city. still have the boosters easy enough and maybe fit one more in and have a city to launch ships from. =) ROFLMAO!!! but this mod has a great idea to it. i mean in ancient times settlers could see very far away for when they decided to settle somewhere in placing that settlement in my opinion.
Blue64 8 Sep, 2021 @ 2:17am 
"and your promised land is just 3 tiles way"
...
"I'm surprised nobody has chipped in an opinion on where to settle in the screenshot"
...
I see someone wasn't paying attention.
Lorenzius 17 May, 2021 @ 9:56am 
after sorting some mods out, it works. I don't know where the problems were. The part that does not work is the Ignore Terrain cost on turn one. It worked a few times, but mostly it doesn't for some reason. But i can still look around and see my settling spot (which is still a bless)
Venm 17 May, 2021 @ 2:22am 
works
Lorenzius 23 Apr, 2021 @ 3:49am 
not working
Nicho 14 Apr, 2020 @ 2:21pm 
It's not working for me.
RandomCrueltyGenerator 28 Oct, 2019 @ 10:41pm 
I'm surprised nobody has chipped in an opinion on where to settle in the screenshot.

I would probably go with either directly between the two silks (or just to the left of that tile), or just to the right of the elephant triangle, above the river. Perhaps silk for capital and elephangle for 2nd city.
Moonshine_Brew 2 Dec, 2018 @ 12:16pm 
when using the "really advanced setup screen" and giving yourself any starter units, this mod won't work.

using only the "really advanced setup screen" is no problem though. Just remember not to change the starting units^^
fey 15 Sep, 2017 @ 1:37pm 
It's not working for me. Are you sure this works with vanilla? I don't have any mods affecting settlers except for this one afaik.
Forlorn 28 Jul, 2017 @ 2:05pm 
Mod works fine for me, like it a lot.
manekk  [author] 20 Jul, 2017 @ 1:34pm 
@marcalrepoles - make sure you play the game with the mode activated, and if you have any other mod changing the settler behaviour, there is always a risk, that it will overwrite this one. I didn't play Civ 5 in ages, and I'm forgetting more and more, which sadly allows me to make just one more advice - maybe at Civfanatics you'll find a good soul, who can help you, if above doesn't work.
@DragonBorn - main reason was to even out the MP, where the starting luck factor was too overwhelming for me, happy it makes your game better!
marcalrepoles 19 Jul, 2017 @ 6:17pm 
The mod is not working on my game. I've already installed, when I click Next it appears on the list of Mod, but there's no promotion on my settlers.
Atmoran 22 Jun, 2017 @ 5:46am 
YOU ARE THE REAL MVP MY FRİEND. Seriously tho, this is both perfect multiplayer sesssions and singleplayer sessions. Finally I can stop wasting half of my life trying to come across a spot to begin.
The Grimwar 16 Jun, 2017 @ 6:43pm 
Got it, thanks.
manekk  [author] 16 Jun, 2017 @ 12:58pm 
@IDGCaptainRussia94 - thank you, and really happy I could make your game experience better :)
@The Grimwar - there is absolutely nothing in this mod that could do it, not sure what other mods you're using, which could cause it, but I would be the first one to recommend you unistalling it, if doesn't work for you.
The Grimwar 4 May, 2017 @ 9:20pm 
Excuse me? This mod kills the notifications that appear above the minimap, and other problems involving notifications, can you please fix this?
Rawr'kraine 🐉 16 Apr, 2017 @ 3:12pm 
Starts a game for the first time with this mod.
Is able to see all the good stuff near spawn.
Minimizes game.
Goes to this mod page.
Gives a Like, a Fav, and a comment.

This is simply BRILLANT!
manekk  [author] 10 Apr, 2016 @ 11:38am 
@don't panic, hold me tight - sorry for late reply. Unusual problem - and the only thing I can think of is searching for the all convenientstart files on your sharedrive, and then getting rid of them.
Unless you made a compilation of mods with mpmpm - then you'd have to compile again without it, or remove the compilation.
Maitre Supreme 7 Apr, 2016 @ 7:49pm 
Great mod - THX
Solestius 23 Mar, 2016 @ 10:04pm 
This is the perfect mod to find just the right spot for your first city. Works fine with the Prehistoric Era Mod, however, with the Prehistoric Era Mod, you cannot see alot of the resources and where they are. You may end up settling on an important resource. Excellent work.
Koma 19 Mar, 2016 @ 8:53am 
@manekk I have a problem of not being able to disable this mod. I tried to disable this mod and some other ones, delete the mod completely, and delete game cache and ModUserData, but I still get the 2 promotions unless I don't play mod game at all. Is there anything I can do to resolve this problem, besides reinstall the game completely?
manekk  [author] 4 Mar, 2016 @ 4:14am 
MPMPM is probably one of the most interesting developments in the history of Civ 5 - it's a mod allowing you to create a compilation of mods to be used in multiplayer (or in single player as a single add-on, instead of millions of separate mods). It's got its flaws and may not work with everything, but is by far the best tool to enjoy mods in multiplayer. Look for it on civfanatics!
son_of_heaven176 14 Feb, 2016 @ 10:45am 
What's MPMPM?
manekk  [author] 14 Feb, 2016 @ 9:38am 
H. Last time I checked it worked with all vanilla, dlc and mod civs known to me.
Haven't played Civ for a while now, but I guess no major revolutions happened while I was gone :)
Afuganisu-tan 14 Feb, 2016 @ 8:22am 
Question: Is this mod compatible with other civs?
Vyacheslav Leskov 3 Nov, 2015 @ 8:32pm 
You are a god
Isakyaki 23 Oct, 2015 @ 9:37pm 
I found El Dorado as Spain on turn 1. Fucking steamrolled the whole game.
Nutzzz  [author] 21 Oct, 2015 @ 6:56am 
@Ivanthe8th: No, it has nothing to do with your firewall. The "Affects saved games" flag (the thing that makes sure a save has the mod in its Required Mods list) doesn't always work, and won't enforce load order properly. Not to mention that a lot of modders haven't set it correctly.

So, the short answer is NEVER load your modded games from the main menu. Go into the Mods menu first, hit Next, then Load your game from there. While I'm at it: NEVER load a modded game from ingame (if you have to e.g., go back a few turns). Quit to the main menu, and as before, go into the Mods menu, hit Next, and load from there.
Ivanthe8th 20 Jul, 2015 @ 11:39pm 
There is one other thing to consider. When it crashed I'd get a message from my anti-virus about Civ V requesting outgoing internet access. Maybe it's looking for something from the server and can't find it.
Ivanthe8th 20 Jul, 2015 @ 11:37pm 
I'm playing on PC. Windows 7, with the complete pack for Civ V. I've gotten the bug on games with other mods and when I try to play with only this mod active. I tried unsubscribing and resubscribing, nothing seems to work. My only guess is that it's got something to do with the mod becoming inactive after turn 1. It seemed to be working fine before you released v2.
manekk  [author] 17 Jul, 2015 @ 1:12am 
I am away for the weekend, but I will test it after coming back and come back to you. It's an interesting bug, didn't notice it before. Are you playing on PC or Mac?
Ivanthe8th 16 Jul, 2015 @ 6:17pm 
Hello again. I've continued to get the crashing bug. I'll make a game with 2 mods, yours and one that I know for sure works fine, and when I go to reload the game after my initial save it will only list the other mod as required for the game. As far as I can tell, what's happening is that the mod isn't appearing in the "required mods" list for the save file, so when it loads the game again it interprets the file as corrupted. I think that v2 has an update so that your initial settler loses it's bonuses after turn 1? Maybe disabling the bonuses also makes the mod invisible somehow. I don't know what's going on, but it's made it impossible for my to keep using your mod.
houseralph13 14 Jul, 2015 @ 8:30am 
wil this mod work wiht the speedy starting setteler mod and the american domination mod
inahut 6 Jun, 2015 @ 11:02pm 
Yes you are right. I am wrong. Enjoy.
manekk  [author] 5 Jun, 2015 @ 1:43pm 
inahut - I don't intend to fight, the purpose of publishing this mod was not to draw attention away from others, steal their wives, hurt you, or get the eternal glory and 1M USD. I have truly believed it adds something new and needed in MP, has balance, and reached out to people smarter than me for help in improving it.

I don't know which mods you mean in your post. The only 3 mods with similarities I found are:
- Really Advanced Setup - great tool, among many genius features it increases initial visibility, but it won't improve your settler
- Speedy Starting Settler - cool idea, I started from it and gave credits to the author. The downside is that it doesn't work for mod civs, it doesn't give you visibility, and 10 moves can seriously block other civs from founding the 1st city
- Super Starter Settler - I actually just found it now, it's nice as well, but issues as above and +5 visibility still doesn't allow you to see through mountains

Luckily you don’t have to use mine.
manekk  [author] 5 Jun, 2015 @ 1:29pm 
Hey Ivanthe8th

I have never observed such problem, and just to be sure I have tested it 2 minutes ago.
In order to check whether it's this mods fault, disable all other mods, start the game with only this one, create a city, etc, play a few turns, save a game, go to main menu and load the save. I have just done it and there was no problems. This is just a minor modification, maybe one of the biggies got updated recently as well?

If you still have this problem with only this mod on, you can try to unsubscribe, delete the mod from your mods folder if it's still there and install it manually, here's the direct download link: http://forums.civfanatics.com/attachment.php?attachmentid=394661&d=1433082573
Ivanthe8th 5 Jun, 2015 @ 12:48pm 
Hey Manekk, I'm getting a bug where any game I start with this mod crashes Civ V when I try and reload the game. As far as I can tell, the bug started when it auto-updated to v2. The mod list for the savegame file does not include Convenient Start v2 when I look at it in the list of saved games. Please fix this issue, I simply cannot play a game that I can't save and return to later.
inahut 4 Jun, 2015 @ 4:45pm 
really? there are two other mods before the publication of your mod that give benefits the same or better. meaning is not to trash your mod but to ask why you did not just use existing mods yourself and play the game instead of imposing something not new and not better? more power to you for trying to do what you want no matter what.
manekk  [author] 31 May, 2015 @ 7:21am 
@Ishipp
Thanks to the follow modders at the Civfanatics, all of your concerns have been addressed

@inahut
Hopefully this petty duplication of effort is now less inferior to other mods and you can give it your blessing ;) You're most welcome to try it.
manekk  [author] 4 May, 2015 @ 1:15am 
Thanks for all your comments and suggestions Ishipp. I will take a look at it when back from vacation. Not promising anything though, as I may lack skills.
lshipp 1 May, 2015 @ 9:47am 
Nevermind the bit about "Cost". I get your intention now.
lshipp 1 May, 2015 @ 9:39am 
I am not sure how it would work out for Multiplayer, but I think the effect could be achieved via lua to add the two promotions to a player's 1st settler. This would bypass mod load order issues since lua is executed after all changes made via xml and sql (ie, code for anything XML or SQL including new civilizations that may be loaded after your mod loads).
lshipp 1 May, 2015 @ 9:38am 
Have you tried setting the unit's <Cost> to "-1" instead of using the PreReqTech to limit availability of the special starting unit ?

Tthere will be issues with mod load order if anyone uses a custom civilization and that mod gets loaded into the game after your mod: this would also apply to multiplayer depending on how that system works for including various mods. Such custom civs would start with the standard settler.

Also, if a mod adds a special unit at game start as (for example) part of a civ's special ability (UA), they would get more than one SuperSettler since you are "where-ing" based upon a free unit count of "1".
inahut 29 Apr, 2015 @ 2:42pm 
yes, i would look for other mods that improve upon the Settler experience. this mod is a duplication inferior to other already available mods.
manekk  [author] 29 Apr, 2015 @ 7:04am 
Hi patznico

This mod doesn't change anything with the cities and how the game looks. It merely adds a new unit. You may want to check your other mods.
Castebun 23 Apr, 2015 @ 3:01pm 
every time i place a city on a hill at the coast the city is not visible i can interact and the name shows butt the city i cant see