Don't Starve Together

Don't Starve Together

Energy Crisis
26 Comments
Polygonetwo  [author] 14 Jan, 2016 @ 8:20pm 
Clockworks never respawn.
Fossil 14 Jan, 2016 @ 6:27pm 
do clockworks respawn? they might after a while i have no clue lmao, anyways that makes sense
Polygonetwo  [author] 14 Jan, 2016 @ 4:24pm 
Gears are only renewable from tumbleweeds which are RoG content. This mod was made when there wasn't any RoG content in DST yet, so gears were non-renewable.
Fossil 14 Jan, 2016 @ 2:23pm 
theres a misconception in the description: gears are not nonrenewable they can be received through tumbleweed fairly easily :steamhappy:
Mobbstar 8 Aug, 2015 @ 7:12am 
I like it. Sure, it's way too straight-forward, but awesome non-the-less!
Kwynn 28 Jul, 2015 @ 4:49pm 
I knew it was an airbrush! *dances*
Polygonetwo  [author] 28 Jul, 2015 @ 4:48pm 
Good for you. I could make a better one too. Those were literally made in ten-fifteen seconds with an airbrush just to have something for testing.
Kwynn 28 Jul, 2015 @ 4:25pm 
Well,you did better than I could on other mods,but I KNOW I could make a better pickaxe. Also,I can't link the stuff to Steam.
Polygonetwo  [author] 28 Jul, 2015 @ 3:47pm 
I'm not an artist and the art used for this mod was temporary. My desktop with my mod stuff fried a while ago so I haven't been able to update any of my mods, so I can't really do anything about it anyway.
Kwynn 28 Jul, 2015 @ 9:08am 
Also,the Electric Pick looks too blunt to mine.
Kwynn 28 Jul, 2015 @ 9:07am 
Looks great,but I have one more test to show you are worthy of my precious suscribe... Improve the art. I'm sorry,that generator looks worse than Trinioulite in Minecraft. Well,I think TNT was the abbreviation for Trinioulite... How do I spell it? Is Trinioulite right? Hm.
Bumbleton 6 Jun, 2015 @ 12:53pm 
seems like an awseome mod, and i'd love to ue it once its a bit more refined ( errors and missing features)
Ishara 19 May, 2015 @ 11:50am 
Well, I deleted the mod folder to reload them, and also verified files just to be sure, but it is only with your mod enabled. I suppose my computer just does not enjoy your mod anymore, because it used to not do it. It's a shame. But I guess i'll just keep it disabled for now and try when I notice an update, just by a chance of it working.
Polygonetwo  [author] 18 May, 2015 @ 9:55pm 
Hm well I can't get the error to show up here, so I don't really know what's causing it. Maybe refresh mod cache or delete the folder in your mods so it redownloads a fresh file from the workshop?
Ishara 18 May, 2015 @ 9:15pm 
No, I disabled all other mods on a self-hosted server. And that's all I can really tell you. And I'll remember that for the future.
Polygonetwo  [author] 18 May, 2015 @ 8:04pm 
It's better to paste the error logs somewhere else like Dropbox or Pastebin and link it here. That bit you posted wasn't particularly informative though unfortunately. Were you on a dedicated server or no? It could also potentially be a problem with conflicting mods.
Ishara 18 May, 2015 @ 7:04pm 
Hey, I found an error and this was the best way I could post it to you. It happens when you enter the Refine crafting tab with a Science Machine.
Polygonetwo  [author] 16 May, 2015 @ 5:50pm 
A'ight, and thanks. Still working on the final item for this for it to be considered 'done'.
Serebryakov's OF 16 May, 2015 @ 2:39pm 
sorry I fixed I unsubscribed re subscribed and it worked
thanks though cool mod poly
Serebryakov's OF 16 May, 2015 @ 2:34pm 
Okay I will do that
Polygonetwo  [author] 16 May, 2015 @ 12:18pm 
Boards and Cut stone shouldn't be changed by this mod. Could you copy the crash log to somewhere and put a link to it here?
Serebryakov's OF 16 May, 2015 @ 6:58am 
no matter what character I pick it won't let me refine boards or cut stone and I crash, I looked at the configure mod and it said nothing about that can someone help with my problem


... 24 Apr, 2015 @ 8:52pm 
Zill shhhhhhh
Zillvr 23 Apr, 2015 @ 4:43am 
The Charged Tunic feels a little too overpowered, with it I can tank a Deerclops with no problems. Perhaps instead of having an almost infinite durability, I'd like to suggest a variation on the Thulecite Crown's protective force field but instead of it having a 33% chance of granting the protective force field(that would block all damage and stuns for 4 seconds) the Charged Tunic would have the force field in effect indefinitely but once the player is struck by an enemy two times in a row the force field will turn off for a short duration and any attacks thereafter damages the player and the Charged Tunic. If the player doesn't get hit/damaged for a short duration of time, the force field will turn on again until it runs out of energy or gets destroyed by getting hit too much.

Anyways, that's only a suggestion. Good luck on your mod Poly, cheers.
Polygonetwo  [author] 19 Apr, 2015 @ 7:01am 
Due to how armor works I had to give it a durability or it wouldn't work right as far as I could tell. It has like 123456789 health or something like that. You aren't supposed to be able to break it with damage, it's supposed to rot away slowly until it loses all charge. When you take damage the thing spoils a bit faster too. So yeah, it's supposed to have basically infinite durability, even the uncharged one that slows you down instead of speeding you up.
Corsair Chen 19 Apr, 2015 @ 6:01am 
The Suit has almost infinite duability... 100 milion i remember...