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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=568302093
Yes that is how it is supposed to be, anything like turrets that is connected via subparts-/-sections and is outside the bounding box it is not recognized sadly.
Also, If you need any help making your mods for DX-11 let me know, you don't have to manually make the DX-11 textures, you can put them in a converter that Keen made and it automatically makes the _add, _cm, and _ng textures.
it's a super simple process.
if you want to stop that youd need to hit it with the slower turning main guns.
@musiclord are you shooting a small ship with the AP gun, because that would be a game engine/damage type issue... if its the HE guns let me know and I'll look into the issue
Have a red and black ship line and the white and light grey stand out. If not that's fine, I havn't tried to learn how to mod, so I have no room to really say anything.
Any chance of a 16" gun at some point?
All versions of these 11" guns can use either 11" AP or 11" HE... HE is the default for the normal 11" (rocket type ammo), AP is the default for the AP version (projectile/cannon/gatling type ammo)
Has 140 degree rotation and top/bottom mount that fits the 5" Twin on top(or bottom) exactly
The point of rotation is intentionally off-center(to the rear) but besides that /something/ about this thing seems a little wrong, I'm thinking part of the problem is making identical top and bottom mount points so if anyone else feels something needs fixed on this let me know and maybe it'll kick loose whatever thought it is I've got stuck.
(but I'm in a bad mood so they're the worst v1 build states sofar, sorry)
Both turret types can use both HE and AP ammo, but switching between them is a bit of a hassel (see description above) and also does not work in creative.
On that note, still taking feedback but probably won't make any major changes to damage till I've got atleast one other size gun ready to go
When I tested them out by slapping some of the 5" and 11" guns on a pair of ships and then sending them towards each other to duke it out, the result was nothing short of spectacular.
Size and damage seem to be spot on. They pack a wollop, but manage to not feel overpowered. Their health might be a little high, but that's just an armchair opinion.