Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
989 Comments
Ephysona 1 Jun @ 10:10am 
fwiw, I don't think the projector welding bug is an issue anymore. At least not for me. I've been welding lots of projectors, never once had to remove my helmet.
Aircoolbro21 11 Mar @ 6:06am 
not sure why but the camera seems like its clipping into the hud or the hud seems like its clipping out of bounds and hasnt been updated since 2020, that and other mod compatibility issues means i sadly wont be using it, anyone got any alternatives? i like the vanilla HUD but id like something more immersive
🕊 Peace&Death ⚰ 5 Jan @ 11:58am 
Does anyone know how to disable the vanilla HUD, which is overlaid on top of HUD from the mod?
Kolljak 11 Jul, 2024 @ 9:23am 
I am not seeing the helmet config being made in %Appdata% anymore. its just missing.
lechkingofdead 14 May, 2024 @ 10:48am 
for thoes feeling about the hud get a hotbar only mod to have only ya hotbar and other useful mods active even when ya got this one.
Crazypuer 10 May, 2024 @ 7:10am 
Maybe I'm, doing sth wrong, but beacon names are very blurry and not readable.
Mr. Higsby 9 Apr, 2024 @ 9:18pm 
can we change whats displayed on the LCD somehow?
tralalela tralala 3 Jan, 2024 @ 4:21pm 
This is a stellar mod, however it misses a lot a simple, but crucial feature: extensibility.
0)Settings like saturation, light, etc. Sometimes HUD is overshadowed by ingame effects
1)Need a framework to add information to the screens/add more screens
2)Need a way to display some crucial info like block selection
This is very easy. Next step would be modelling the HUD to display all the important information, so the player can play the game without vanilla HUD, it would introduce immense feeling of realism and immersion
Iranian missile enjoyer 24 Oct, 2023 @ 8:28pm 
Hi Digi, amazing work, but is there a way I can use only the 3D artificial horizon? You're the only one to have improved it upon the vanilla one, which is totally disorientating to me. Honestly you could make it a standalone mod itself and it would be popular
Wildust 29 Aug, 2023 @ 4:43am 
Hello, i love it ! Nice immersion. I wonder if there's something i could change in the config files to dim the visor as it was a bit smoke ?
I would like to obscure the sparks when wielding and drilling.
Diluted Contractions 2 May, 2023 @ 6:50am 
Someone needs to lemme in on if this ever is revived or revisisted, that or something similiar to ole magistrs.. good days, and very good mod for long playthroughs.
Eternus_Nox 12 Apr, 2023 @ 8:04am 
Ahh, well then. Kind of sucks to hear this was neglected. It is a very unique mod that makes the HUD more realistic and diegetic to the game's overall theme. And sort of removes the HUD that is always there even when the helmet is open like the characters aren't really human at all but more like cyborgs or augmented humans. Would love to see this mod some day get revived and improved upon. Since it takes a very good twist on the HUD element as well. Making it feel more interactive with your suit's condition with the on-screen HUD showing when the helmet is closed and when it opens all you have is that screen to provide what information it can possibly give. Out of every HUD mod this is by far the most unique in how it turns something 2D into feeling like its part of the suit by nature.
Digi  [author] 11 Apr, 2023 @ 5:49pm 
The pixelation is the way this game makes entities semi-transparent, it's not the best way to do GUI stuff right now because this mod is very old (and neglected xD) but it should also not be noticeable if you run the game at your native monitor resolution. You'll also see this same behavior on projectors btw.
There's probably a way to turn the GPS popup off entirely if you wish, in the config.
Eternus_Nox 11 Apr, 2023 @ 5:44am 
So I don't know how to fix this at all. But when I look at GPS markers the text box becomes sort of transparent (where it sort of pixelates itself and leaves a mesh like look). And it is really annoying but I don't know how to fix it at all.
Darian Stephens 17 Dec, 2022 @ 12:40pm 
It's not a feature, just an artifact of how this works.
Something about glass-type materials no longer able to be emissive, I think?
Albert Newton 17 Dec, 2022 @ 11:33am 
Is it possible to turn off the feature that makes the indicators go black when you look at the sun?
Bisquit 11 Dec, 2022 @ 2:40am 
everyone, use this mod with the minimalist hud mod, they work together pretty well
flamingtext 5 Nov, 2022 @ 7:27pm 
also do please make the gps's easier to read
flamingtext 5 Nov, 2022 @ 6:43pm 
yo could you add a chat to it?
ZEN_2255 22 Oct, 2022 @ 12:31am 
The mod is very interesting,adds atmospheric but there are 2 problems. 1 not readable markers at medium and large angle of view. And 2 also at a smaller angle of view than 110 degrees start problems with the interface, izchezaniya hooda for the boundary of the screen.
Sımσn 24 Aug, 2022 @ 3:37pm 
I'd love to see a rework of this adapting the (new) SE hud :)
Digi  [author] 23 Aug, 2022 @ 9:15am 
Ah I see, well it would be pretty messy to override client preferences, especially since those are there not just for preference but for compatibility too, with resolutions and FOVs and etc.
So there won't be a server config xD
echoAwoo Bot (Very Easy) 22 Aug, 2022 @ 7:36pm 
Pardon, I excluded that I was trying to do these config changes as the default config for everyone on a server. I can't find any config files on the server, just client side
Digi  [author] 22 Aug, 2022 @ 12:16am 
There's already a config to move them yes, see description :P
echoAwoo Bot (Very Easy) 21 Aug, 2022 @ 2:54pm 
Since the tools layering isn't a likely fix, could you shift the default helmet UI elements (the bars and icons for health, inventory, energy, o2, h2, etc.) to the top of the visor so the right side elements aren't occluded by weapons and tools ? The LCD panel could probably work well up there as well

Additionally, maybe a flag in the config to let people shift them around as they desire ?
xXPinkFloyd92Xx 21 Jun, 2022 @ 10:01am 
Can you maybe add water drops to the helmet when it is raining?
Digi  [author] 14 Mar, 2022 @ 11:33pm 
Not an easy one, it requires re-doing the HUD elements as billboards and also putting them closer to the camera, the main problem is config compatibility with the position and scale of the existing grid-based HUD elements, it requires doing (more) magic numbers xD
♥♥♥♥♥♥♥♥♥♥♥ 7 Mar, 2022 @ 2:24pm 
Is there a fix for tools layering over the helmet hud when I am holding a tool out?
Darian Stephens 22 Feb, 2022 @ 7:37pm 
It's explicitly mentioned in the config, you'll need to find the file and change the setting.
<†>Baigle1<†>™ 22 Feb, 2022 @ 1:41am 
Hi, is there a way to reduce or remove the delay for the helmet view to follow the camera? It acts more bubbly than the planted, pressurized suit feeling I would like it to have.

Thanks :steamhappy:
Noble_MMXXV 16 Nov, 2021 @ 9:29am 
Question: Great Mod! Having issue with clarity of Popup info. It's opacity is low, and text is blurry. Is there some way to adjust it? (Not seeing it in the advanced settings)
McCloud Jr 18 Aug, 2021 @ 12:15pm 
@TheGarthB unless something is blocking it. Daily Needs has its own HUD which is located in by default in the top right corner.

though i could be completely wrong
TheGarthB 18 Aug, 2021 @ 3:46am 
Awesome Mod, but can u make an option for Daily needs? or is there a way to get them?
Bradyscott08 30 Jul, 2021 @ 4:01pm 
i like this but i would like a toolbar
showing what i have in slots 1-9
Stubkan 2 Mar, 2021 @ 5:52am 
I have the same problem as Bananarama, the tools I hold up render over the oxygen and hydrogen bars, blocking them. Anyone fixed this or know why it does this?
Planewalker 23 Jan, 2021 @ 9:39am 
This mod & space got real + milkyway skybox will always be the best 3 for me. =)

Thank you Digi.
Dentist [2 RANG] 28 Dec, 2020 @ 1:23pm 
can you add support for the survival mod?
Mr.Kat 3 Oct, 2020 @ 6:59pm 
Would it be possible to put the Hud Ui on the Same level as the Save game text so the helmet Ui isn't blocked by your hands and tools? Plz and thx.
Digi  [author] 22 Aug, 2020 @ 12:22am 
@sabertooth
Yeah it's fine :P
SaberTooth 21 Aug, 2020 @ 8:02am 
hey Digi it would be alright if i use this for a SE short film im doing right? i will put info and special thanks in the credits
Digi  [author] 16 Aug, 2020 @ 8:43am 
There is a setting for that for all the elements, look at the HudMode setting on Display (and set it to 0 to be shown in any hud mode)
BSOD 16 Aug, 2020 @ 8:35am 
like this mod but I want the LCD at the bottom to show even if I have the HUD on. can you make a setting for that?
Digi  [author] 29 Jul, 2020 @ 7:23am 
Yes it's pretty old, still uses glass which can't be recolored via code xD

Lack of ore markers is because there's no way for me to access them, whitelist is a mess in SE.
And scanning voxels manually for ore is kinda the only option, but needs a lot of work to do fast enough so it doesn't cripple performance.
TwinIndifferent 29 Jul, 2020 @ 5:59am 
Everything is fine exept for one problem - no marker for ore scanners. Also lack of toolbar alternative and inability to recolor HUD parts a bit frustruating.
Pimpek 20 Jul, 2020 @ 11:50am 
so once i have my tools out, it blocks the information on the right side completly. i cant see h² or oxygen anymore.
and i would like to increase the saturation of the hud some more. is there a way to do it?
Digi  [author] 14 Jun, 2020 @ 11:50pm 
No, it's a client config and there's no option to enforce anything.
Electroflux 14 Jun, 2020 @ 9:23pm 
is it still the same config for a dedicated server? i realize i can modify it locally, but i want to force the same option for everyone on the server as well
Digi  [author] 14 Jun, 2020 @ 7:22pm 
Yes, it's in the config... see "Advanced configuration" in description and in there change DelayedRotation.
Electroflux 14 Jun, 2020 @ 6:19pm 
is it possible to get rid of the helmet bob and make it static? it's kind of nauseating when it keeps moving around
Dorimanx 29 May, 2020 @ 10:52am 
great! thank you for this amazing MOD, game without it is just not the same... a new level of game play! for all astronauts out there!