Space Engineers

Space Engineers

Shaostoul's: Interiors Type M
22 Comments
Shaostoul  [author] 5 Mar, 2019 @ 10:10pm 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
Shaostoul  [author] 5 Aug, 2017 @ 1:55pm 
Looks like the normal map for the pipes went away. I guess I could increase the LOD distance so it's not so apparent close up like that.
Erasmus 5 Aug, 2017 @ 1:45pm 
I do not know if this is the texture weirdness you refer to, but I am missing some wall detailing after the latest update: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1101620493 (assuming this is not the updated texture :) Thanks in advance for help!
Shaostoul  [author] 5 Jul, 2017 @ 7:40pm 
MINOR UPDATE:
Fixed some texture wierdness. Hopefully things look properly now and shadows stop being weird.
Shaostoul  [author] 1 Jul, 2017 @ 12:27pm 
That's an issue with vanilla doors as well. Devs need to fix it.
Crimson Revenant 1 Jul, 2017 @ 9:02am 
The doors catapult players on approach.
Shaostoul  [author] 27 Jun, 2017 @ 9:14pm 
UPDATE: June 27, 2017

After many months bedridden illness and a lot of time spent updating the mod, I bring you an update to the mod! I hope you enjoy the updated textures. I kept the design the same though, so your designs stay the same and nothing breaks!

Also be sure to check out the new INT M 2 pack, where there's a whole new design and some extra goodies and more to come! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=957838234
Shaostoul  [author] 28 Oct, 2016 @ 7:21pm 
UPDATE: October 28, 2016

WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.

Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P

Thank you everyone for your wishes and being patient during that difficult time.

-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
CanardMan 30 Aug, 2016 @ 10:56am 
very usefull THX! ;)
Shaostoul  [author] 30 Jul, 2016 @ 1:44pm 
Firstly, I'd like to apologize, I've run out of time while working on a large patch for all of my stuff and will not be able to release it any time soon. The reason for this, is that on August 2nd, I shall be flying down to Florida to tend to my cousin who is having brain surgery on the 8th. I could be down there anywhere from a few weeks to a few months as he recovers.

I'm sorry to those that I promised fixes and additions to, as I know you were really wanting them. Word of my cousins surgery to remove the tumors only came up July 28th, giving me very little time to respond and get things in order.

I will not be able to ship my desktop down there, as I don't have the money, it's incredibly old and I don't want it to die from be roughly jostled around. I will still be able to provide some support to those learning to mod but, that'll just be discussion based, as I won't be able to work on models, textures, or code directly.

Thank you for your understanding.
Shaostoul  [author] 1 Jul, 2016 @ 3:04pm 
UPDATE:
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.

The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.
Shaostoul  [author] 15 Mar, 2016 @ 11:46pm 
Eventually, but my PC is dead at the moment.
The Evil Beaver 15 Mar, 2016 @ 10:35pm 
plane on making a centered version?
Shaostoul  [author] 28 Feb, 2016 @ 8:43am 
SMALL UPDATE:
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
Shaostoul  [author] 2 Feb, 2016 @ 7:40am 
BIG UPDATE:
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.

As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.
Shaostoul  [author] 20 Aug, 2015 @ 12:44am 
Yeah, part of the issue is how they handle things being air tight. It's rather frustrating as it doesn't allow for finely tuned placement. I've tried getting things fixed to be more elegant but, so far I've gotten no where. The air vent was most frustrating to actually make function properly.
MattHatter 19 Aug, 2015 @ 9:55pm 
It seems to be airtight. I have found that they are to air tight. The pieces with 2 walls on one block seem to block air altogether. The doors are airtight even when open. Also all blocks seem to block air when there is a vent above them.
Shaostoul  [author] 2 Aug, 2015 @ 1:30pm 
They should be air tight. In my tests they were, but results may not be the same for everyone as I'm coming to find out... weird glitches in downloading the mods is making things behave differently for people.
{GFA}SkyRanger [GER] 2 Aug, 2015 @ 4:20am 
Are they Airtight?
Usable as external walls?
Shaostoul  [author] 31 Jul, 2015 @ 8:25pm 
NOTICE:
So, I'm not sure what just happened. The computer I'm borrowing just crashed in a strange way. Everything shut off, but not completely. After waiting a few minutes I had to force shut down the computer by holding the power button. After booting it back up it claimed that it BSOD'd, but there's no BSOD file to view for information about what happened. I can't upload mods with it as it just BSOD's again, so I transferred them to a friends computer and am uploading my fixes through that computer.

I'll try to figure something out, but as of this moment, I'm not sure what the issue with this computer is. I'll keep trying guys. Sorry for any inconvenience this may cause for anyone.

LAST UPDATE
-Attempt to fix the long tab loading issue
-Added small ship variants to the ShaoCorp Misc mod
-Final force field fix hopefully
-Some other minor changes
Shaostoul  [author] 29 Jul, 2015 @ 11:47pm 
UPDATE PROGRESS: Within the next few days, at most, all of my subpacks will be update with the latest DX11 stuff I just released on the Master Pack. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=297308479

If you want to use the new blocks immediately, check out the Master Pack.

Since I've made the Master Pack release I've been fixing random series of issues and fine tuning certain details before I upload the stuff to the subpacks. I'm taking a few days to get feed-back from users so I can make sure everything is good and isn't going to ruin everyone's day.

Please keep in mind I'm still trying to raise funds for a new PC to replace mine that died over a month ago now. If you're interested in assisting, I'd be extremely grateful. Use the GoFundMe icon above to donate towards a new PC for me.

Thank you all for being so kind and so patient.
Shaostoul  [author] 29 Jul, 2015 @ 11:27pm 
Cleared previous chat messages while seeking missed suggestions and made note of all of them

Check out the master pack in the link above for what will be added to this pack in the coming days.