Homeworld Remastered Collection

Homeworld Remastered Collection

[BETA][EN]FX:Galaxy v1.3.9 - Last Stand
186 Comments
CcT 3 Oct, 2022 @ 7:14am 
现状PVE平衡性真的太差了……很多时候根本没法玩。Kadeshi的Strike Craft过于强大,有一把遭遇战我单刷Swarmer竟然可以直接把敌方HGR一个航母舰队灭掉。Multi-Beam的碾压程度跟原版差不多。加上黑白星云母舰大范围隐身+高伤+小船高机动+Support Pod的雷,其他阵营根本没法破。若为玩家使用,可以一人轻松打败两三个非Kadeshi的Hard AI。反过来,哪怕是玩家单挑一个Standard的Kadeshi也十分吃力。另外Taiidan和Turanics玩起来真心累,原因是RU供给与进攻导向的定位不匹配,不知道modder为何不多在经济上下点心思,例如可以让Turanics的矿机默认隐身、Taiidan的矿机加大载荷或增加机动性(目前就连这点好处都被Kadeshi占了),这样这两个文明的”人海“或”偷袭“才有意义。
beauxner 3 Feb, 2022 @ 11:56am 
Why not, I put the most expensive one. Thanks and good luck with further updates!
WildHeart|GENESIS| 3 Feb, 2022 @ 6:59am 
I don't know about fortune, but you can always drop a Steam award on our main page . It'll give us points, and help to get the mod out there )
beauxner 2 Feb, 2022 @ 5:19pm 
Thank you for your speedy reply. I will try the challenge mode and see if I can get better! And thank you for all the work. I hope the others involved receive their deserved thanks as well in the form of good fortune.
WildHeart|GENESIS| 2 Feb, 2022 @ 4:27pm 
@indian bruce willis: The vanilla factions are being rebalanced to make each play a bit different from each other. Balance work for the Kushan has not been completed yet.

And yes, we have rebuild & reworked the AI to be more challenging. One example is that it will start doing more human-like things at higher difficulty - such as hiding their research ships, protecting a RU operation with mines, or docking damaged units. Other such traits are tied to the factions, such as Hiigaran AIs being more prone to using their hyperspace advantage to hyperspace their fleets around. As with a real player match, you'd need to think about deploying Hyperspace Inhibitors when up against them.

Playing the Shimmering Path (Challenge Mode - SinglePlayer) is a good way to get used to the mod and hone your skills. You can also press [F9] to get live advice on what to build next, your relative fleet strength, etc.
beauxner 2 Feb, 2022 @ 3:02pm 
I had some questions about this. How come it says that Kushan are WIP?

And has the AI been made more powerful/intelligent? Because I played against easy, and... lost. I know I'm still a rookie but I was able to beat normal AI before. It's a good thing either way.
WildHeart|GENESIS| 25 Dec, 2021 @ 11:35am 
+alessandro.turci15: Glad to hear it was fixed, sometimes it is a simple solution that may work the best. Hope you will enjoy the new version!
alessandro.turci15 24 Dec, 2021 @ 1:21am 
Thanks a lot for the mod! I've been playing with FX since the days of Homeworld 2 classic.
alessandro.turci15 24 Dec, 2021 @ 1:20am 
Hang on, now it's fixed! :D

I simply deleted the mod via Steam Workshop and downloaded it again.
alessandro.turci15 24 Dec, 2021 @ 1:05am 
I also tried to readjust the filepath of FXGtest.big in the command line to match the actual one from my PC(out of curiosity). No results.

DataWorkshopMODs/76561198034399157\430491982\FXGtest.big,english.big
alessandro.turci15 23 Dec, 2021 @ 5:18pm 
+WildHeart|GENESIS|: First of all, thanks for your quick response.

I ran the test and I'm still getting the vanilla Homeworld RM.
WildHeart|GENESIS| 22 Dec, 2021 @ 4:24am 
+alessandro.turci15: Hi. Can you try to run it via a commandline?
1. Go to your "*\Steam\steamapps\common\Homeworld\HomeworldRM\Bin\Release" folder
2. Find the "HomeworldRM.exe" file. Right-click > send to desktop (create shortcut)
3. Right-click that shortcut you made > Properties
4. Copypaste the following at the end of the TARGET field:
-workshopmod 76561198034399157\430491982\FXGtest.big,english.big

5. Save/Apply. The TARGET field should now look like this:
X:\Steam\steamapps\common\Homeworld\HomeworldRM\Bin\Release\HomeworldRM.exe -workshopmod 76561198034399157\430491982\FXGtest.big,english.big
6. Open Steam, then click the shortcut after.
alessandro.turci15 21 Dec, 2021 @ 2:58pm 
I did everything you recommended. I tested the mod using both 2.1 and 2.205 beta.
alessandro.turci15 21 Dec, 2021 @ 2:53pm 
Hello modders!
I just tested this mod after a while and it seems my game doesn't detect it.
When activated, I end up in a vanilla Homeworld session.
WildHeart|GENESIS| 20 Dec, 2021 @ 4:30pm 
+Legatus: Access Violation can be a number of things. Possible fixes are:
-FX:Galaxy requires your game language to be set to ENGLISH.
-Your Homeworld:Remastered version should be v2.0 or higher.
-FX:Galaxy is not compatible with other Homeworld mods (exceptions: map packs, emblem packs), and should be the only mod active.

If the issue persists do let us know.
Sabaithal 20 Dec, 2021 @ 1:00pm 
That has to do with the game exceeding the RAM limit. I believe the developers of this mod are working on a way to reduce the RAM usage.

It would be nice if there was a 64 bit patch somewhere that could just solve the issue.
Legatus 20 Dec, 2021 @ 8:34am 
"Acces violation", help pls, how can i fix this? :steamsad:
WildHeart|GENESIS| 9 Nov, 2021 @ 4:44am 
+Sabaithal: The large formations thing and Keeper bugs are something to look into. Taiidan Repair Corvettes shouldn't be buildable in Deathmatch, this is a known issue.

+Woland: Units get captured faster if they are low on health. Regarding the mission, two commonly used ways are to 'follow' the RU arm to the left and rush the VGR, maybe while using some ships to distract the Progenitors. Alternatively, you could rush for the middle for a massive, early boost in RUs.

The map has limited resources, so if you can outlive the Progenitor onslaught you can turn the tide on them. Here is an example video of someone clearing Stage 33: https://www.youtube.com/watch?v=cExdxIWnoZc
Woland 3 Nov, 2021 @ 8:45pm 
Hi, I'm looking for advice to help me clear the last shimmering path mission (mission 33). I have tried many different things yet I keep getting swarmed by the progenitors no matter what. This may or may not be relevant, but the progenitor's capture ship is able to seize frigates in what seems like a ridiculously low amount of time in this mission : way faster than it takes to blow it up with a destroyer and a dozen flak/torpedoes frigates. Any tips would be appreciate.
Sabaithal 2 Nov, 2021 @ 5:51pm 
Also observed during deathmatch: Taidan repair corvettes in groups of 3 suddenly becoming invulnerable to all damage.

Keepers when captured by enemy salvage craft while shield is up will have infinite shield when captured by the enemy, effectively making the unit unkillable.
Sabaithal 1 Nov, 2021 @ 7:03am 
Bit of an observed issue regarding large formations (fighter screen, frigate line, captial phal). When put on normal aggression and sent to engage enemy units, either using conventional attack commands or the move-attack command, fighters have a tendency to stall out in place for a while and end up getting destroyed.

Observed this for enemy units too on the bentusi defence scenario. Never saw this happening in the vanilla game, so this has to be an issue with the mod.
WildHeart|GENESIS| 10 Oct, 2021 @ 2:02pm 
+Woland: We are aware of the TAI Repair Corvette issue. The Kadeshi mini-campaign one will be looked into. Thanks!
Woland 4 Oct, 2021 @ 1:24pm 
The Kadeshi mini-campaign seems bugged: most of the first anbushing enemy frigates are invulnerables and don't inflict damage either. Also, Taiidan repair corvettes are invulnerables in all game modes (i.e. they are never suffering any kind of damage at all).
Nyx (She/Her) 6 Sep, 2021 @ 5:08pm 
Yeah it seems the endless unit spam from 1.37 is even more effective against most of the new/wip factions than it used to be

especially capture unit spam .-.
Nyx (She/Her) 6 Sep, 2021 @ 4:00pm 
Note on the previous note, I don't know if this is a problem with the KAD balancing, however
I'm pretty sure this is just Huge popcap allowing for massive spam that some factions (KAD in particular) cannot pull off due to arbitrary limits on ships like nebulas and kar toba. Either the other factions need similar limitations, or the KAD need their lifted or expanded with larger popcaps
Nyx (She/Her) 6 Sep, 2021 @ 3:59pm 
some notes:

KAD vs TAI 1v1, the KAD player will almost inevitably lose to heavy-cruiser & ion cannon frigate spam
while the KAD do have decent anti-frigate and acceptable anti-capital, the options they have are not well suited to dealing with a large fleet of those. (Huge popcap*, Medium Start resources)
Originally the KAD could build multiple Bright Nebulas, which did help with the cruisers at least, since they have substantial damage output...but since they can only build one now, your only options fall to Naguls (Too fragile/short range), Adv. Assault Swarmers (Attacks too slowly, easy to hit compared to other faction anti-capital/frigate corvettes), and Multibeam Firgates (Not enough damage output on Capitals, too short range for frigates)
Firestorm🗿 7 Aug, 2021 @ 8:41am 
whoa wtf
The Mighty Goldfish 7 Aug, 2021 @ 4:39am 
A surprise to be sure but a welcome one
WildHeart|GENESIS| 22 Apr, 2021 @ 1:25pm 
+Hydrofoil The next version is still being worked on. But with age, responsibilities and things going in on life the amount of folks (and time they have) working on FX has shrunk.

Our Discord is a good way to get minor updates or stay in touch, as these pages are only updated with new releases.
Hydrofoil 9 Apr, 2021 @ 8:29am 
Is there any activity on this mod anymore?
WildHeart|GENESIS| 13 Apr, 2020 @ 3:02pm 
@Juiceofbox: The Bentusi are still in production, they are not finished yet.
Juiceofbox 6 Apr, 2020 @ 7:42pm 
I was wondering if Bentusi (Demo) is something currently in production or if it was locked behind the completion of all achievements in the mod. Thank you for your time :)
WildHeart|GENESIS| 11 Mar, 2020 @ 8:33am 
The beta version has been updated with a couple of extra fixes that accompanied today's release of 1.37 (main ver).

We will be throwing some FX Multiplayer matches the upcoming weekend (14th/15th) to celebrate the release. If you are interested in tagging along or are down for an occasional chat about HW or the mod feel free to drop by the FXmod's discord here: https://discord.gg/ekG3Wry
Denied 12 Feb, 2020 @ 1:32pm 
love the taiidan battleship
WildHeart|GENESIS| 25 Jan, 2020 @ 8:20am 
The Kushan are still under development along with the Bentusi.
Phogelbice 25 Jan, 2020 @ 6:29am 
It feels like the Kushan are just inferior to the other races.
is this true or am i an idiot?
吾王的MSR 18 Oct, 2019 @ 11:39pm 
银河歧路星现在正式更名为 FX GALAXY MOD,这就是正版mod
WildHeart|GENESIS| 9 Oct, 2019 @ 2:31pm 
@PULSE: Did you check the Troubleshooting section on the mod's main page?
- FX:Galaxy requires your game language to be set to ENGLISH.
- Your Homeworld:Remastered version should be v2.0 or higher.
- The FXMOD is not compatible with other Homeworld mods, and should be the only mod active.
V07RE 9 Oct, 2019 @ 2:21pm 
Acces Violation if you open the mod...
WildHeart|GENESIS| 2 Oct, 2019 @ 2:52am 
At the moment I'd to wait for the next beta build before advocating MP myself (it fixes some crucial bugs), but for when that time comes - we setup a Discord channel the other day, that may be used to find matches in the future: https://discord.gg/ekG3Wry .
You could also drop by the Homeworld Universe discord (discord.gg/homeworld).to that end.

Mofrawka 1 Oct, 2019 @ 11:14pm 
@WildHeart|GENESIS| thanks! I removed and readded, that seemed to help as well!

Generl question for everyone: is anyone playing this mod on multiplayer? This is my favorite mod so far and I'd love to find some people to play with
WildHeart|GENESIS| 1 Oct, 2019 @ 2:11pm 
@sampson.hill: There currently is a bug where the game will crash if you build the Multi-Beam Module as a KAD player. This will be fixed in the next build, sorry for the inconvenience.
Mofrawka 1 Oct, 2019 @ 7:49am 
just added this mod, I love it, but it keeps crashing on the second mission.
WildHeart|GENESIS| 28 Sep, 2019 @ 7:12am 
In case you missed it on the main page - we posted a newsletter that gives a first peek into the upcoming RPG Mode over at ModDB: https://www.moddb.com/mods/fx-galaxy/news/introducing-homeworld-the-rpg
lone_wolf  [author] 9 Sep, 2019 @ 5:48am 
I've uploaded a tiny update to (hopefully) fix the issue of Progenitor voice.
WildHeart|GENESIS| 1 Sep, 2019 @ 2:52am 
You can post them directly to our ModDB forum page ( here . Opening a thread in discussions here and posting them there may also work.
Sabaithal 31 Aug, 2019 @ 8:27pm 
Crash log for Legendary Fleet, newest beta: https://pastebin.com/DdZZFban

Is there somewhere you want me/us to post these pastebin links in particular?
WildHeart|GENESIS| 31 Aug, 2019 @ 4:05pm 
The hotfix for v1.35 has been applied. Details are under "Change Notes" on the main page.
We are aware of the existence of several other bugs (EX2, Wave7+ in Survival Mode), but these take a bit longer to track down. Pastebins of crashes will help us narrow these issues down.
WildHeart|GENESIS| 30 Aug, 2019 @ 7:59am 
@Sabaithal: That will do fine, thanks. The fix likely won't make it in time for today's hotfix, but there's a good chance it'll appear in the the beta build.

If you run into further crashes with this mode or other content in the mod do let us know. I'll add these to the Bugs/Technical Issues threads on our ModDB forum page.
Sabaithal 30 Aug, 2019 @ 6:08am 
Got it. No idea how pastebin works exactly, so I'll just post the link: https://pastebin.com/fXjz5v1q