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Sadly not or at least as far as i know not^^ you can only create spots of interest. But they still walk overall to get there, so. You just have to live with water walking people;)
Only one thing, it looks a little strange when i see people hovering over the "water" :). Is is not possible to define zones where people can walk and where not ?
Thank you very much for the feedback. At least i know now it works for others too and i am happy that you like it:) I updated the rest of the water collection too, i will see if i find the time for the other older assets. Wish you a nice day:)
hehe yeah i will maybe try it then again;) Didnt touch the game for some months^^ So i didnt do anything with the mods too or checked the updates of the game:) But thank you very much for your tip. I see if i can do something at least for the assets which more people use:)
Thank you very much. I didnt know that:) I will try to look into that and see what i can do and if i find the time for that.
LOD has no base: 431049034.Lake Tian_Data [Core]
Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 227136, VertexCount: 0
LOD vertex count high (15622 > 2080): 431007495.Saturn V_Data [Core]
As far as the colors go, that's really a taste-based preference (to use the word "fix" here is a bit harsh). In fact, I *prefer* this being slightly brighter than other parks, as its part of what makes it unique -- and it looks great. Thanks again. :)
no there are no extra props required. All is custom made in one model or are props from the
game itself provided(like the trees,benches etc).
thank you for the suggestions and hints. I will look into it again and try to update it in the next days.
Even on the flattest ground possible, all of the edges are raised a fair amount above ground level. This much can be easily seen on the right side of the first screenshot. In-game it looks like the plot is sitting on an artificial green square, and because of this (even when completely flat), on one side you can even see through a hole *underneath* the ground. This can easily all be fixed by either lowering the edges (as Kairyu mentioned), or lowering the height of the entire park to match the edges.
Any other issue it may have can be easily-overlooked imo. Regardless, I LOVE this beautiful park and you did a phenomenal job.
I have just tried to place it on a hill and I can see that it doesn't look as good as it should
look like.Unfortunately I do not know how to set an asset to be built on a flat ground. Do you
maybe know how I could edit my asset so it looks good on all terrains?
For the moment I would just suggest to use it on a flat surface.
Im so happy about the positiv responds and votings:) Thank you all again:)