Arma 3
45KO SO Weapons
65 Comments
brendob47 27 Sep, 2021 @ 2:39pm 
these extra camos are so much needed (esp black Vermin) Thank you!
Kozak Volkov 1 Jul, 2019 @ 12:14pm 
Ok, thanks :).
Ape  [author] 1 Jul, 2019 @ 9:17am 
originals are left untouched
Kozak Volkov 1 Jul, 2019 @ 8:20am 
Do these replace the original texture, or add separate weapons with new color but leaves original ones untouched?
MaHuJa 19 Oct, 2018 @ 6:05am 
Here's how every other mod author deals with the bikey problem: He includes a copy of the .bikey generated when he generates the keyPAIR.
Ape  [author] 28 Jul, 2018 @ 1:07am 
class 45KO_mk20_gl_Black
REAPER 27 Jul, 2018 @ 3:33pm 
How do I find the classnames?
I want the classname for the black mk20 eglm
Ape  [author] 28 Aug, 2017 @ 2:04pm 
f) if it does not work, then find the first "€" and delete it and everything after it like this

45KO ”  $ RSA1    ‡‚n4 |h°2@pÚÆIÐ-vLKú±¥7’nròF¥¿±;-¾WäpìÈg×:{ñ¬ßG8·ð—~5¦†jÈÌ*DÍÅÄ&ü„.ñÚ†k¶Ž9.#ÕÔÛâÂà˜÷ÇeúîP¾)ݬ¡

g) save and try again

h) if it still does not work, praise the developers for creating such a nice and modder friendly game
Ape  [author] 28 Aug, 2017 @ 2:04pm 
1) I have not played this for a while so I'm not actively doing anything.

2) I have no clues about serverkeys. If you are feeling adventurous you could try the following:

a) go to your STEAM folder - steamapps - workshop - content - 107410 - 431114124

b) create folder "keys" and copy paste any bisign-file from the addons-folder there, and rename it "45KO.bikey"

c) open "45KO.bikey" with notepad

d) find the second "€" from the mess and delete-it-and-everything-after-it so it looks something like this (this does not seem to show properly here)

45KO ”  $ RSA1    ‡‚n4 |h°2@pÚÆIÐ-vLKú±¥7’nròF¥¿±;-¾WäpìÈg×:{ñ¬ßG8·ð—~5¦†jÈÌ*DÍÅÄ&ü„.ñÚ†k¶Ž9.#ÕÔÛâÂà˜÷ÇeúîP¾)ݬ¡€õÉ7§Âh¼$·Òo iOkÂͳ

e) save the file and use it as the server bikey
JakoI3 28 Aug, 2017 @ 12:41pm 
Thumb up and i have 2 question question 1 do you make more weapson reskin (MX or SPAR) and question 2 can you add a server bikey for MP :D
Vivec the Poet 22 Jul, 2017 @ 6:35am 
Awesome. You're doing Khorne's work.
Ape  [author] 22 Jul, 2017 @ 12:40am 
Yes.
Vivec the Poet 21 Jul, 2017 @ 8:32pm 
Hey, this might be a dumb question, but are the reskins 100% ammo compatible with their base game counterparts?
To be like rock 1 Apr, 2017 @ 4:18am 
Thanks, I'll see if he can fix it now.
Ape  [author] 1 Apr, 2017 @ 4:13am 
Does that help? Must have the "baseweapon" line there with each texture variant having their own class name there.
Ape  [author] 1 Apr, 2017 @ 4:11am 
class srifle_EBR_F;


class 45KO_ABR_black_F: srifle_EBR_F
{
author="45KO";
baseWeapon = "45KO_ABR_black_F";
displayName="Mk18 ABR 7.62 mm (Black)";
scope=2;
hiddenSelections[]={"camo1","camo2"};
hiddenSelectionsTextures[]=
{
"\45KO_So_weapons_ABR\data\45KO_ebr01_black_co.paa",
"\45KO_So_weapons_ABR\data\45KO_ebr02_black_co.paa"
};
hiddenSelectionsMaterials[] = {
"\45KO_So_weapons_ABR\data\m14_ebr01.rvmat",
"\45KO_So_weapons_ABR\data\m14_ebr02.rvmat"
};
};
To be like rock 31 Mar, 2017 @ 11:58pm 
Hi, wanted to say really good mod but I know another modder that cannot fix the issue with the MK18 ABR that doesn't show up in the Arsenal could maybe either add me so we can talk and i can help him or you can just add him instead. Still you've done a really good job with this mod.
Ape  [author] 31 Mar, 2017 @ 5:04am 
added RPG32 & RPG7 variants
alfonsocancelo 30 Mar, 2017 @ 11:48am 
Excellent job Asko. Congratulations. Thank you very much.
Ape  [author] 30 Mar, 2017 @ 8:42am 
They should be back in the list now.
Ape  [author] 29 Mar, 2017 @ 2:28am 
I'll look into it. Thanks.
alfonsocancelo 28 Mar, 2017 @ 4:34am 
After the last Arma3 update, some of the weapons of this mod have disappeared from the virtual arsenal. Please, could you solve this problem?. Thank you.
Clairvoyance 25 Feb, 2017 @ 2:25am 
Can you make a addon for just the MX rifle with the grenade launcher if the entire MX series is way to difficult?
Ape  [author] 25 Feb, 2017 @ 1:49am 
@The Clairvoyer, Sounds awfully crazy difficult to me :D, so no.

@--HoppR--, Where are class names needed? Virtual Arsenal allows you to copy the loadout so it can be pasted in the editor, I think. And I don't have any attachments set anywhere, just the base weapon.
Clairvoyance 24 Feb, 2017 @ 5:46pm 
Hello, I really like you work and i admire your skill as a weapon modder. I dont know anything about making addons so I was hoping that you would consider making a seprate mod that adds a 3 round burst setting to all the MX series of rifles. I dont think it would be a difficult addon to make and anything you could do would be very much appriciated. Please respond to my post even if the answer is no. Thx in advance and keep up the amazing work!!! :)
Jim Beam 9 Dec, 2016 @ 5:44pm 
Any possible way i can get all classnames with attachments included?
Shadow.Agent 28 Aug, 2016 @ 3:03pm 
You could raise a ticket, no doubt this has already been adressed but no harm trying.
If enought people push for it we might get it.

I did some reseach and models without hidden selections seem to have the texture
applied to the .p3d file. :(
Ape  [author] 28 Aug, 2016 @ 12:54pm 
Yes the item mesh file needs to have "camo", "camo1" and/or "camo2" selections inside, and the developers can add that there should they want to do so, but they have not yet and I don't know if they ever will.
Shadow.Agent 28 Aug, 2016 @ 12:26pm 
Its just becasue most weaposn dont have a hidden textures selection.
Weapons without the above option tend to be those that only have a
single texture in game.

I tired for week to get a texture of the PCML in to the game with no
luck.
Drew242424 29 Jul, 2016 @ 6:46pm 
I don't understand why they would do that
Ape  [author] 29 Jul, 2016 @ 2:53pm 
scopes and supressors are also restricted :/
Drew242424 29 Jul, 2016 @ 2:14pm 
Why do the devs restrict certain weapons? That's so weird to me
Ape  [author] 29 Jul, 2016 @ 5:38am 
I could do vermin too, I actually already extracted vermin textures two weeks ago, but have not done anything yet. The other SMGs are not retexturable (only devs can change that), can't retexture mk200 either. I'll retex the Apex LMG if the devs allow it.
Drew242424 28 Jul, 2016 @ 7:21am 
Well my number 1 would definetly be the MK20, but yeah i feel like you should do the vermin45 because on Tanoa you cant really use it because of the color, but it would be so effective in the close jungle combat. Maybe a black one, and then a green one
Ape  [author] 28 Jul, 2016 @ 5:23am 
I have not used it much so I didn't do more. Do you have any more details/wishes? I might do a few variants, but I was not intending to do all camos and colors of every gun in the list.
Drew242424 27 Jul, 2016 @ 7:37am 
Love this! Would you mind doing more with the MK20 though? It's one of my favorite guns and you didnt really touch it compared to the other ones which have like 5 awesome camos each
Ape  [author] 23 Jun, 2016 @ 6:20am 
good
Rad 23 Jun, 2016 @ 6:09am 
thanks,it helped
Ape  [author] 23 Jun, 2016 @ 5:39am 
class CfgPatches
{
class 45KO_SO_weapons_MX
{
units[]={};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]={};

};
};

class CfgWeapons
{

class arifle_MX_SW_Black_F;
class 45KO_MX_SW_CamoGreen: arifle_MX_SW_Black_F
{
author="45KO";
baseWeapon = "45KO_MX_SW_CamoGreen";
scope=2;
displayName="MX SW 6.5 mm (Camo Green)";
hiddenSelections[]={"camo1"};
hiddenSelectionsTextures[]={"\45KO_SO_weapons_MX\data\45KO_xmx_lmg_CamoGreen_co.paa"};
picture="\A3\Weapons_F_EPB\Rifles\MX_Black\Data\UI\gear_mx_lmg_black_X_CA.paa";
};


class arifle_MXc_Black_F;
class 45KO_MXc_camogrey: arifle_MXc_Black_F
{
author="45KO";
baseWeapon = "45KO_MXc_camogrey";
scope=2;
displayName="MXC 6.5 mm (Camo Grey)";
hiddenSelections[]={"camo1"};
hiddenSelectionsTextures[]={"\45KO_SO_weapons_MX\data\45KO_xmx_short_camogrey_co.paa"};
picture="\A3\Weapons_F_EPB\Rifles\MX_Black\Data\UI\gear_mx_cqc_black_x_ca.paa";
};
};
Ape  [author] 23 Jun, 2016 @ 5:33am 
thats config.cpp
all you need for ABR and Zafir, you don't need to add rvmat

hiddenSelectionsMaterials[] = {
"\45KO_So_weapons_ABR\data\m14_ebr01.rvmat",
"\45KO_So_weapons_ABR\data\m14_ebr02.rvmat"
};
Ape  [author] 23 Jun, 2016 @ 5:31am 
class CfgPatches
{
class 45KO_SO_weapons_ABR
{
units[]={};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]={};
};
};

class CfgWeapons
{
class srifle_EBR_F;
class 45KO_ABR_black_F: srifle_EBR_F
{
author="45KO";
displayName="Mk18 ABR 7.62 mm (Black)";
scope=2;
hiddenSelections[]={"camo1","camo2"};
hiddenSelectionsTextures[]=
{
"\45KO_So_weapons_ABR\data\45KO_ebr01_black_co.paa",
"\45KO_So_weapons_ABR\data\45KO_ebr02_black_co.paa"
};
hiddenSelectionsMaterials[] = {
"\45KO_So_weapons_ABR\data\m14_ebr01.rvmat",
"\45KO_So_weapons_ABR\data\m14_ebr02.rvmat"
};
};

class LMG_Zafir_F;
class 45KO_zafir_camo_brown: LMG_Zafir_F
{
author="45KO";
displayName="Zafir 7.62x54 mm (Camo Brown)";
scope=2;
hiddenSelections[]={"camo1","camo2"};
hiddenSelectionsTextures[]=
{
"\45KO_So_weapons_ABR\data\45KO_zafir01_camo_brown_co.paa",
"\45KO_So_weapons_ABR\data\45KO_zafir02_camo_brown_co.paa"
};
};
};
Rad 23 Jun, 2016 @ 5:12am 
applying testure in the config
Ape  [author] 23 Jun, 2016 @ 4:57am 
What kind of help?
Rad 23 Jun, 2016 @ 4:51am 
Hey man,could you do some help with my retexturing of a weapon?
Used Anal Condom 6 Jun, 2016 @ 11:04am 
Aha alright thanks for the update.
Ape  [author] 6 Jun, 2016 @ 8:29am 
Well this is the weapons texture mod. The equipment texture mod was messed up by the game eye candy update 1.60 after which helmets, vests and uniforms were differend shades/darkness than before and did not match each others any more nor the environment. I will have to see what I'll do with them old ones. I removed them from the mod for now. Have not had the time to update the pics yet.
Used Anal Condom 5 Jun, 2016 @ 4:58pm 
I downloaded the equipment mod and it only has 3 different types of camo, where can I find the Rest?
Lonely Tiger 20 Feb, 2016 @ 11:59am 
@45KO I like MX SW camo grey,can you do this for MX 6.5mm? If you can,i will thank you very much.:steamhappy:
Lonely Tiger 20 Feb, 2016 @ 11:33am 
@45KO hi, 45KO ,can you get the MX 6.5 with those camo, not just MXC or MX SW.
Shotgun 13 Jun, 2015 @ 9:05pm 
So cool. :NATO: