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I want the classname for the black mk20 eglm
45KO ” $ RSA1 ‡‚n4 |h°2@pÚÆIÐ-vLKú±¥7’nròF¥¿±;-¾WäpìÈg×:{ñ¬ßG8·ð—~5¦†jÈÌ*DÍÅÄ&ü„.ñÚ†k¶Ž9.#ÕÔÛâÂà˜÷ÇeúîP¾)ݬ¡
g) save and try again
h) if it still does not work, praise the developers for creating such a nice and modder friendly game
2) I have no clues about serverkeys. If you are feeling adventurous you could try the following:
a) go to your STEAM folder - steamapps - workshop - content - 107410 - 431114124
b) create folder "keys" and copy paste any bisign-file from the addons-folder there, and rename it "45KO.bikey"
c) open "45KO.bikey" with notepad
d) find the second "€" from the mess and delete-it-and-everything-after-it so it looks something like this (this does not seem to show properly here)
45KO ” $ RSA1 ‡‚n4 |h°2@pÚÆIÐ-vLKú±¥7’nròF¥¿±;-¾WäpìÈg×:{ñ¬ßG8·ð—~5¦†jÈÌ*DÍÅÄ&ü„.ñÚ†k¶Ž9.#ÕÔÛâÂà˜÷ÇeúîP¾)ݬ¡€õÉ7§Âh¼$·ÒoiOkÂͳ
e) save the file and use it as the server bikey
class 45KO_ABR_black_F: srifle_EBR_F
{
author="45KO";
baseWeapon = "45KO_ABR_black_F";
displayName="Mk18 ABR 7.62 mm (Black)";
scope=2;
hiddenSelections[]={"camo1","camo2"};
hiddenSelectionsTextures[]=
{
"\45KO_So_weapons_ABR\data\45KO_ebr01_black_co.paa",
"\45KO_So_weapons_ABR\data\45KO_ebr02_black_co.paa"
};
hiddenSelectionsMaterials[] = {
"\45KO_So_weapons_ABR\data\m14_ebr01.rvmat",
"\45KO_So_weapons_ABR\data\m14_ebr02.rvmat"
};
};
@--HoppR--, Where are class names needed? Virtual Arsenal allows you to copy the loadout so it can be pasted in the editor, I think. And I don't have any attachments set anywhere, just the base weapon.
If enought people push for it we might get it.
I did some reseach and models without hidden selections seem to have the texture
applied to the .p3d file. :(
Weapons without the above option tend to be those that only have a
single texture in game.
I tired for week to get a texture of the PCML in to the game with no
luck.
{
class 45KO_SO_weapons_MX
{
units[]={};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]={};
};
};
class CfgWeapons
{
class arifle_MX_SW_Black_F;
class 45KO_MX_SW_CamoGreen: arifle_MX_SW_Black_F
{
author="45KO";
baseWeapon = "45KO_MX_SW_CamoGreen";
scope=2;
displayName="MX SW 6.5 mm (Camo Green)";
hiddenSelections[]={"camo1"};
hiddenSelectionsTextures[]={"\45KO_SO_weapons_MX\data\45KO_xmx_lmg_CamoGreen_co.paa"};
picture="\A3\Weapons_F_EPB\Rifles\MX_Black\Data\UI\gear_mx_lmg_black_X_CA.paa";
};
class arifle_MXc_Black_F;
class 45KO_MXc_camogrey: arifle_MXc_Black_F
{
author="45KO";
baseWeapon = "45KO_MXc_camogrey";
scope=2;
displayName="MXC 6.5 mm (Camo Grey)";
hiddenSelections[]={"camo1"};
hiddenSelectionsTextures[]={"\45KO_SO_weapons_MX\data\45KO_xmx_short_camogrey_co.paa"};
picture="\A3\Weapons_F_EPB\Rifles\MX_Black\Data\UI\gear_mx_cqc_black_x_ca.paa";
};
};
all you need for ABR and Zafir, you don't need to add rvmat
hiddenSelectionsMaterials[] = {
"\45KO_So_weapons_ABR\data\m14_ebr01.rvmat",
"\45KO_So_weapons_ABR\data\m14_ebr02.rvmat"
};
{
class 45KO_SO_weapons_ABR
{
units[]={};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]={};
};
};
class CfgWeapons
{
class srifle_EBR_F;
class 45KO_ABR_black_F: srifle_EBR_F
{
author="45KO";
displayName="Mk18 ABR 7.62 mm (Black)";
scope=2;
hiddenSelections[]={"camo1","camo2"};
hiddenSelectionsTextures[]=
{
"\45KO_So_weapons_ABR\data\45KO_ebr01_black_co.paa",
"\45KO_So_weapons_ABR\data\45KO_ebr02_black_co.paa"
};
hiddenSelectionsMaterials[] = {
"\45KO_So_weapons_ABR\data\m14_ebr01.rvmat",
"\45KO_So_weapons_ABR\data\m14_ebr02.rvmat"
};
};
class LMG_Zafir_F;
class 45KO_zafir_camo_brown: LMG_Zafir_F
{
author="45KO";
displayName="Zafir 7.62x54 mm (Camo Brown)";
scope=2;
hiddenSelections[]={"camo1","camo2"};
hiddenSelectionsTextures[]=
{
"\45KO_So_weapons_ABR\data\45KO_zafir01_camo_brown_co.paa",
"\45KO_So_weapons_ABR\data\45KO_zafir02_camo_brown_co.paa"
};
};
};