The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Unburied's Drain Spells
38 Comments
Hannibal 11 Sep, 2014 @ 7:11pm 
It's cool, but I wish it was more like a drain spell (think sparks instead of lightning bolt)
Unburied  [author] 13 Mar, 2014 @ 5:54am 
@White Blaze The weapons I made with my limited skills are still somewhat cool though, so there's that.
Unburied  [author] 13 Mar, 2014 @ 5:51am 
@White Blaze This mod is quite old and predates all the major mod overhauls. I made it mostly for my own person use and decided to share it right after the Creation Kit was released. It's simply outdated at this point. I am just not into the game enough anymore to make a new perkless-version, plus my spells simply are not as good as what is available now. Thanks for showing interest though. :f2_skull:
White Blaze 12 Mar, 2014 @ 4:03am 
sorry for multiple posts, theres a 1000 character limit to posts on the steamworkshop apparently XD
White Blaze 12 Mar, 2014 @ 4:02am 
sweet. i was going to go for this then saw the catch of the perks. i've a mod installed that adds a perk that levrels summons witht he character's level whiole keeping there standfard summon times, then duobles the summon times and boosts there health by 100-200+, and unlimited summons, and seeing the perks heard might conflict with that 1st mod since it edits and adds perks rather then just edits a perk on the standard tree like the second one. i would love to give this a go when you make a perkless version though. it seems mods that only edit a perk rather then adding -
White Blaze 12 Mar, 2014 @ 4:02am 
to tress dont conflict with mods that add new perks to an existing tree. thats always an option to go with if you feel like making the perk version more universially-user friendly, i dont recall many mods that actually edit the effects of the actual perks for the counjuration tree that involve the bound weapons so perhaps adding the leveling effects of the orginal custom perks to them might work in that case, though a perkless scalible version might just be the easier option in the long run. hopefully this was of some good food for thought :3
Jannus 10 Aug, 2013 @ 5:21am 
yeah a non perk version would help but you could just get the perks then change the load order and i have mods that change the perk trees and work with certain others
Unburied  [author] 10 Aug, 2013 @ 5:19am 
@The99thshadow
Yeah, any two mods that modify the perk trees will conflict. I've thought about going back and redoing this so the spells scale with conjuration skill so it'd work with perk overhauls. It'd be a bit unbalanced that way but I could probably make them expensive enough for a SkyRe user to be fair.
Jannus 10 Aug, 2013 @ 4:01am 
does not work unless you use the console to add missing perks
Jannus 6 May, 2013 @ 4:09pm 
K
Unburied  [author] 6 May, 2013 @ 1:57pm 
@The99thshadow
I am not sure. Give it a try and let me know.
Jannus 5 May, 2013 @ 11:36pm 
can it work with mods
that heavily change the conuration tree
Bass Pro Shop Looking Ass 31 Aug, 2012 @ 4:55pm 
cool, thanks 4 the quick response.
Unburied  [author] 31 Aug, 2012 @ 4:25pm 
@Vampfire
They do.
Bass Pro Shop Looking Ass 31 Aug, 2012 @ 4:07pm 
do these spells level up ur conjuration skill cause every other drain life spell (from other mods) hasn't lvl'd me up in conjuration.
NOOI3 24 Aug, 2012 @ 1:56pm 
sneak dagger perk + backstab gloves = x30 damage on dagger sneak attacks. +invisibvility spell + silent casting perk. I "snuck" meaning plain view in daytime to an "elder dragon" who was laying down infront of a word wall, bink, dead. one shotted him at lvl 41. And that's in vanilla, no special enchants or fortify gear or resto potion exploits. That was just the regular dark bfrotherhood gear you got when you join. And you're worried -your- mod might became game breaking? *shakes head* I don't think so.
NOOI3 24 Aug, 2012 @ 1:53pm 
Morrowind, shield with constant flight 3, combined with boots of blazing speed and a ring of night eye to counter act the blindness combined with a necklace of constant invisibility. I flew at slightly better than normal run speed - while invisible. It was ridiculous. Oblivion: chameleon enchanted armor using a deadric artifact two hander (I forget which one). run up, crouch directly infront of someone, blamo - one shotted sneak attack. And with chameleon it didn't go off when you did something like invis would. steal stuff hit people, plain sight - not even sneaking: they couldn't see you so they couldn't hit you. Skyrim, 118% resist magic, over 100% fortify destruction, armor caped (80% damage reduction).
Unburied  [author] 24 Aug, 2012 @ 7:21am 
@NOOI3
Best part about Morrowind. Did I travel around like some chump on foot, taking taxis betwen towns? F@%k that. I had 100 jump skill and a spell that fortified my jump 100 points and I lept from town to town in single bounds. I miss jump being a skill.

Point definitely taken about the base game's history of lacking balance.
NOOI3 24 Aug, 2012 @ 4:16am 
lol - Elder scrolls, to my knowledge: has always allowed you to become ridiculously over powered. It's a single player game that scales by stacking multipliers. You -will- eventually be OP as hell. In elder scrolls 3 i played every xpac and said "Well, what do I do now?", So I went to the city of vivec, walked right into the temple and killed Vivec - an Elder God, one of the nine divines. Killed him, in his own temple, in his own city, named after and devoted to him. Just to see if I could do it, very easy. Enchants have always made you OP.
Unburied  [author] 23 Aug, 2012 @ 9:07pm 
@NOOI3
Yeah, it's a little OP if you do that. I recommend grabbing an enchant rebalancing mod that makes those fortify magic bonuses more reasonable, was pretty silly of them to let you take your spells down to 0 cost.
NOOI3 23 Aug, 2012 @ 8:34pm 
This can be amusingly OP if you choose to exploit it. All you have to do is enchant a head, ring and necklace with fortify conjuration 31% (chanting 100+chanters elixir +25% chanting). +any mundane conjuration chest piece - you'll be able to cast these siphoning spells at no magicka cost. Use the DoT in one hand and the main blast in the other - lay waste to everything in your path. You'll damage them while healing yourself nonstop - at no magicka cost. You can be utterly unstoppable.
Unburied  [author] 22 Aug, 2012 @ 9:33pm 
@NOOI3
I considered it, but since the vampiric drain is fairly weak and flagged as destruction I decided not to mess with it.
NOOI3 22 Aug, 2012 @ 7:07pm 
Recomend that augmented siphoning work on vampiric drain as well.
KDOS 20 Aug, 2012 @ 1:16am 
This is great, not only is this a great idea but it is very balanced and the names of the spells are spot on, as if they came with the game itself. Keep up the good work!
devaking 19 Aug, 2012 @ 5:13pm 
sweet , tks for answer. my tree was pretty mudified already and i was checking to remove something to get this mod. im happy to read that i dont need to remove anything
Unburied  [author] 17 Aug, 2012 @ 4:17pm 
@rochman64
None are modified, the two new perks are straight added to the conjuration tree. You can add as many perks to a tree as you want, but you cannot add a whole new tree which is when people modify an existing tree.

I added the perks so you would have to invest at least as much as you would into Restoration for similarly powered spells.
devaking 17 Aug, 2012 @ 5:57am 
looks grate, but before i download , i wanted to know what vanila perk is being modified to become augmented siphoning and siphon fatigue.
TOP AIMER IN THE WORLD 14 Aug, 2012 @ 2:23pm 
yes thanks for a quick reply
Vyla 13 Aug, 2012 @ 8:10pm 
Awesome! Thanks for the reply!
Unburied  [author] 13 Aug, 2012 @ 8:05pm 
Tested again and confirmed. They do raise conjuration.
Unburied  [author] 13 Aug, 2012 @ 7:49pm 
I believe I tested for that when I made the mod and they did if I remember correctly. They are all properly flagged as conjuration spells and should award skill ups.
TOP AIMER IN THE WORLD 13 Aug, 2012 @ 6:41pm 
will these drain spells raise your conjuration levels? stupid question, but alot of peoples drain spells do not......midas, apacolypse......and another.
Vyla 13 Aug, 2012 @ 2:46pm 
Hi Unburied! This seems to be what I am looking for, one question though. When using the spells do they give skill ups like normal spells would?
The Internet Janitor 29 Jul, 2012 @ 9:52pm 
You aren't the only one. I'm surprised at the lack of quality mods for this style of character, honestly. Thank you!
Unburied  [author] 29 Jul, 2012 @ 9:32pm 
I imagine it wouldn't. It's a fairly simple addition. There's a possibility of some perk conflicts with other mods, but it's unlikely. I'm not a pro at this so I wouldn't be able to solve any conflicts if there were any, I just wanted to make some Necromancer/Shadowknight characters.
The Internet Janitor 28 Jul, 2012 @ 11:22pm 
Thank you SO MUCH for making a simple necromancer/shadowknight mod. Does this work with empowered magic? It doesn't seem to conflict, at least.
HermitKermit 9 May, 2012 @ 2:19pm 
sounds super cool. as in i will start playing skyrim again because of you. super concept. am excited to see it in action! :D
Laura 29 Apr, 2012 @ 6:06am 
Nice job mate, subscribed!