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Yeah, any two mods that modify the perk trees will conflict. I've thought about going back and redoing this so the spells scale with conjuration skill so it'd work with perk overhauls. It'd be a bit unbalanced that way but I could probably make them expensive enough for a SkyRe user to be fair.
I am not sure. Give it a try and let me know.
that heavily change the conuration tree
They do.
Best part about Morrowind. Did I travel around like some chump on foot, taking taxis betwen towns? F@%k that. I had 100 jump skill and a spell that fortified my jump 100 points and I lept from town to town in single bounds. I miss jump being a skill.
Point definitely taken about the base game's history of lacking balance.
Yeah, it's a little OP if you do that. I recommend grabbing an enchant rebalancing mod that makes those fortify magic bonuses more reasonable, was pretty silly of them to let you take your spells down to 0 cost.
I considered it, but since the vampiric drain is fairly weak and flagged as destruction I decided not to mess with it.
None are modified, the two new perks are straight added to the conjuration tree. You can add as many perks to a tree as you want, but you cannot add a whole new tree which is when people modify an existing tree.
I added the perks so you would have to invest at least as much as you would into Restoration for similarly powered spells.