Age of Empires II (2013)

Age of Empires II (2013)

AoE2 Graphic Replacement
429 Comments
PandemicPurple 10 May, 2023 @ 11:33pm 
great
Lalokraft 28 Apr, 2021 @ 8:21am 
Thanks!
Jarle 12 Feb, 2021 @ 12:32pm 
Can you maybe -rep my profile? xd
★ Ozuna ★ 10 Nov, 2020 @ 9:36pm 
horrible tu mood
Ozhara  [author] 3 Nov, 2020 @ 9:59am 
A lot of my terrains as well as waters and specific objects are available as separate mods. I also grouped them in themed collections. So best would be to filter for something like 'Ozharas water', or browse my mods/collections.
Chet Walters 26 Aug, 2020 @ 12:33am 
I'd just like the blue water, as shown in the scandinavia map screenshot. How do I add it?
Markiki_Wyrtki 27 Jan, 2020 @ 1:20pm 
This needs a DE release.
Pharaoh 25 Jan, 2020 @ 5:33pm 
i like that it does not clash with the games original style either
Pharaoh 25 Jan, 2020 @ 5:28pm 
thanks for making this compatible with everything i have been trying to find a pack that does not require dlc's
SkullKidDanzen 24 Aug, 2019 @ 6:51pm 
I use other graphic mods besides this one but for some reason this one always overrwites the buildings from other mods even if it's at the very end of the priority list somebody knows how to fix it?
Durandal 21 Jun, 2019 @ 12:26pm 
Archers are kinda bugged out
GenaroTD 10 Feb, 2019 @ 3:56am 
Good Mod :v
Mahou Shoujo Skyrano Magica 25 Nov, 2018 @ 12:21pm 
For those who have the problem of the Cataphract : go to C:\Program Files (x86)\Steam\steamapps\workshop\content\221380\432671027\resources\_common\slp and rename CATAP_A1.slp to CATAP_AN.slp. Note to the modder : The modification should be done in the raw mod to avoid this to everyone...
Martell 17 Sep, 2018 @ 12:45am 
byzantine special units which you create in the castle have no attack animation, everytime they attack for the animation of the attack they change to basegame skin
Ford454 3 Sep, 2018 @ 1:28pm 
Awesome pack overall, but has a small bug: Archers randomly disappear, both visually and physically (makes for a weird archer rush). This goes away as soon as you advance to crossbowmen though.
Brother Vance 29 Aug, 2018 @ 2:35pm 
The geme is much better with this pack!
O'chan 8 Jul, 2018 @ 7:25am 
Buildings too tall but anything that isnt a building is pefect and Pretty
colorfiction  [author] 14 Jun, 2018 @ 4:13am 
IMPORTANT: I've had to step away from Modding for the time being, I've uploaded all the original files/ raw materials used in this mod at this address https://colorfiction.itch.io/ao2ar , if anybody wants to take on the mantle and update/improve the work or use it in their mods feel free to do so! Much love and a big hug! -Oxam
jbtheo999 30 May, 2018 @ 4:59pm 
Works for all civs except the Britons for some reason. Anybody else get this issue? I'm thinking it's miscommunicating with another one of my mods but it only seems to mess with the Britons. I'm using an IA mod too
Ozhara  [author] 8 May, 2018 @ 12:27pm 
My v4 has a different style - beside that, you can combine all contained mods in their separate form. What to shoose depends on your likings. :)
The Mighty Sun 4 Apr, 2018 @ 6:46am 
This is fantastic work, I wanted to say thanks very much, Also, do you reccomend this or alternatively ozahras v4?
Lord of Gnarnia 16 Mar, 2018 @ 8:03am 
Awesome!!!!
Tanik Deadlight 8 Mar, 2018 @ 8:10am 
Geat mod! That would be ideal with new units icon.
tidus89 6 Mar, 2018 @ 2:28pm 
absolutely awesome
Zordino 15 Dec, 2017 @ 9:58pm 
I really like texture packs but i like even more when i forget wich one of my building was the barracks
宝宝熊娃 8 Dec, 2017 @ 6:36am 
LOVE YOU BRO
Ozhara  [author] 5 Nov, 2017 @ 10:56pm 
Grids are done by actually painting a grid onto the terrains themselve.
So a grid mod will just replace this mods terrains.
So you can either use my gridded v7 terrains (which differ from these as the ones included here aren't updated), or you can take a look at my mod manager, that enables you to apply different grids to any terrains you want to use with a grid.
xxx78 31 Oct, 2017 @ 6:04am 
Does any of the terrain grid mods work with this?
Dukemon 17 Sep, 2017 @ 8:36am 
Thanks for this information :)
Ozhara  [author] 17 Sep, 2017 @ 8:14am 
That is a known error, but Oxam wasn't around for some time and he is the only one that can make any changes to the uploaded content.

I highly suggest to use the mods separatelly - The versions in here are mostly outdated.
Dukemon 17 Sep, 2017 @ 8:11am 
One frame from archer level 1 has no sprite in my game with this mod.
Ozhara  [author] 12 Sep, 2017 @ 9:37am 
Not when using this mod - but you can subscribe to their separate mods instead.
Alph 12 Sep, 2017 @ 9:04am 
is ther anyway i can disable the new buildings? without disabling the textures and new unit skins
Ozhara  [author] 3 Aug, 2017 @ 1:30am 
it is. just give that one a higher priority so it overwrites the terrain changes from this mod. :)
jwk21 2 Aug, 2017 @ 4:44pm 
Is it possible to use this mod with the blue water version of the Ozhara terrain and water mods v7?
SMAB 1 Aug, 2017 @ 8:23am 
Magnifique!:steamhappy:
ALostNerd 28 Jul, 2017 @ 2:23am 
Awesome!!
Quiode 26 Jul, 2017 @ 7:17am 
Just beautiful :8bitheart:
geldim 25 Jun, 2017 @ 11:51pm 
Ağaçlar çok iğrenç
geldim 25 Jun, 2017 @ 11:51pm 
Trees So bad
SantiagoV 25 Jun, 2017 @ 9:54am 
NICE WORK
Ozhara  [author] 19 Jun, 2017 @ 2:00pm 
In what way is it not compatible?

I'ts a graphics mod and the only limitation with other mods is potential load order issues. But in that it is not different from other graphics mods?
Itzy_Jacky 17 Jun, 2017 @ 8:42pm 
there is one thing i don't like about this mod and that it is not compatible with other mods. Other than thatm this looks beautiful
FinalCakeMelody 3 May, 2017 @ 7:31pm 
Thank You Mans
Ozhara  [author] 28 Apr, 2017 @ 2:44am 
Not completely sure what you mean.
This mod can only get updated by Oxam as he is the uploader. It didn't get any of the updates my separate v7 ones got since this mods release.
I'm still stuck in the middle of updating all my terrain mods to incorporate all new terrains and terrain changes. I will come back to that when my mod manager is mostly done.
R4D20 14 Apr, 2017 @ 9:45pm 
Did you update the "Ozhara's Extended Texture Pack V7 - Blue Water Edition"? It was last updated "2 Apr, 2016 @ 11:57am" but this mod was last updated "19 Jun, 2015 @ 1:36am"
Ozhara  [author] 9 Apr, 2017 @ 11:05pm 
Every update I did is listed in the change notes of that mod - you can open them from beneath the thumbnail image and mod information on the upper right side.

There are several mods that aren't updated to incorporate AoR yet though - was at work updating my mod manager. :)
LordNoryam 9 Apr, 2017 @ 5:05pm 
@Ozhara, but I don't see any updates in your separeted mods
lams 19 Feb, 2017 @ 8:59pm 
wow very good job
Ozhara  [author] 5 Jan, 2017 @ 4:40am 
@Jack_B_Quick
That's no problem, this compilation is just here for convienece, you can easily subscribe to the other contents seperately and therefore exclude the buildings. :)

@All
Great you like this mod! :D:

While this mod is technically compatible to 5.0, I would suggest to switch to it's contents seperately through their respective uploads.
This is for Oxam is the only one that can update this mod for he is the initial uploader. He wasn't around for some time now though and therefore the mod misses all updates it content got in the meantime through their seperate uploads and won't cover the new 5.0 contents anytime in the near future.

All other authors (contributors) like me can only see the mods statistics, we can't even edit the main description, just post comments.