The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

SkyMoMod V13
795 Comments
AterSol 29 Jan @ 8:35pm 
This mod does not have level scaling, prepare to get one shotted with all the new enemies, fucking stupid.
Andromediax666 19 May, 2023 @ 12:14pm 
hello, this mod is truly a masterpiece, hours spent creating it and above all a lot of very good ideas, Skyrim will never die thanks to its many creators and fans of the show, thank you again for this incredible work, works perfectly even in 2023!:steamthumbsup:
toadbile 17 Mar, 2022 @ 4:00pm 
not compatible with Skyrim Walking Dead mod that replaces all the bunny rabbits with undead. oh well, we can't have everything.
grunt10000 30 Jan, 2022 @ 7:48am 
Barlog indeed :steamhappy:
uncle charlie 6 Dec, 2021 @ 12:31am 
fukin barlog
Red 7 Jan, 2021 @ 6:35pm 
Does anyone know if this mod works with the Immersive Creatures mod on the Nexus? Or do they conflict with each other?
The Slender Man 20 Oct, 2020 @ 3:21pm 
Excellent Mod here with great Creatures that are totally immersible.. it makes Skyrim a total dangerland each time you travel. Best part about it? I've had it since about 2018 & I've never had a crash from it & im running about 60-80 mods... Great Job to the Modder.. #WellDone
LMPGames 9 Jun, 2020 @ 3:37am 
Yo, will you be making your add-on mods work with MoMod 13? Like your additional drops? These are not compatible with this version of your mod according to LooT.
JustSaiyan 21 Apr, 2020 @ 1:11am 
@nathanielmc make sure you dont have any other mod that replaces monsters or reskins. Also try putting the mod lower in your mod load order
Living Dead Guy 30 Mar, 2020 @ 3:34pm 
Are the files downloadable as separate files in any way so that I could add certain ones?
Serpent's Benediction 4 Jan, 2020 @ 5:59pm 
i was able to port the monster wars v5 mod to sse and let it use this version of monster mod as its master, if anyone wants to try it out or improve it just let me know via PM
kingstackzadolla 10 Dec, 2019 @ 6:03pm 
bring Triceratops back!!
FlamingMedic25 24 Aug, 2019 @ 10:38am 
I'm having trouble do the new mobs spawn naturally or do i need to spawn them with the console?
Paizer 10 Aug, 2019 @ 8:27am 
Arachnophobe link dead
Broke my Profile 4 Aug, 2019 @ 3:34pm 
HMMMMMMMMMMMMMMMMMMM!
Broke my Profile 4 Aug, 2019 @ 3:34pm 
Or maybe just maybe I have it on nexus as well as here.
Broke my Profile 4 Aug, 2019 @ 3:34pm 
Lucky me I guess.
TheOrangeBottleCap 17 Jun, 2019 @ 4:07pm 
yup still in 2019 theres invisable monsters so uh.. this is a dead mod i guess.... works for some but just down right refuses for others... no idea why....:demoticon:
T J 9 Jun, 2019 @ 4:41am 
One of the best mods ever made...
Is there any way I can get names of the monsters? I know of the "steam" encyclopedia for skymomod (I use SSE and ported this mod). However, that doesn't seem to list all the monsters? As you see in the pictures I've been searching for "cave troll" and some of the other really cool ones (from the pic) I simply can't spawn because I don't know their name..
Ive tried extracting the files and looking inside for monster names and the meshes\textures aren't named exactly like their corresponding game names. "rotty" or "detroll" It's hard to follow.
Poses my next question.. Are there monsters left out in v13 that were in 1-12? That could explain why I'm not seeing some of them via console.
I see about 70 percent of the monsters I want. However I would like to fully test all monsters! Thanks
R E D R A G O N 28 Apr, 2019 @ 12:43am 
nice mod

fonta59 24 Apr, 2019 @ 6:36am 
invisible monsters ...
Lulu 13 Apr, 2019 @ 9:19am 
Good mod, only problem is, monsters that are way stronger than you can handle spawn in early game, for instance; Crawlers. They are extremely powerful and can one hit kill the player during early game (I'm a Battlemage so no real big issue for me now). However, I find this mod useful to farm Daedra Hearts, tons of added monsters have Daedra Hearts on em.
4†h Wåll 10 Apr, 2019 @ 1:19am 
There are still invisible monster running around. People have been posting here for awhile now.
TinkoToingus 15 Jan, 2019 @ 6:31pm 
From all the time i've used this mod i've only ran into a few of the new mobs. Sorta a bit of a let down.
Sgt.Headass 2 Nov, 2018 @ 4:00pm 
LOVE IT!
Sgt.Headass 2 Nov, 2018 @ 4:00pm 
a balrog... a god darn balrog.
The Slender Man 16 Oct, 2018 @ 6:58pm 
Said it before and i'll say it again... This mod is AMAZING... meeting these things or spotting them before they spot you is like being on a damn safari in jumanji XD

Great job
Sev 2 Oct, 2018 @ 12:04pm 
@Zarek Gin'Ra He's unbanned now btw.
Sir Boralius of Fatsa 26 Sep, 2018 @ 10:35am 
THİS İS EPİC !!!! i love it
Eiji the Lycanroc 16 Aug, 2018 @ 2:49pm 
Heard about this mod from a friend. Went on Nexus to find it. Couldn't find any trace of it and after looking around on Nexus I found out why. Not gonna say it here but for the reasons why it was removed off Nexus I will not support this mod.
The Creature 1 Jun, 2018 @ 8:26pm 
I noticed a few monsters are completely invisible. i have skyrim script extender installed and everything seems to be in order. any reasons why this is happening?
Gidwelion 16 Apr, 2018 @ 6:32am 
does this mod require something ?
logan 6 Apr, 2018 @ 4:31pm 
Does Monster Wars v6 work with SkyMoMod v13 ?
Kharjo 21 Jan, 2018 @ 2:42pm 
Whenever I go to my data files to activate the mod it's nowhere to be found?? Where is it?
Ryudo 17 Dec, 2017 @ 1:55am 
Steam/SteamApps/workshop/content/
BigBoss 10 Dec, 2017 @ 3:40pm 
I cant find the esm file anywhere, and mod organizer gives a warning that its missing. Help anyone?
Bugsfester 2 Dec, 2017 @ 11:48pm 
This is seriously one of the best mod that you can get for skyrim! It's worth it even just for the draugrs variaties, but it contains much much more than that.
onidlorah 2 Nov, 2017 @ 8:44am 
Dogtown Just wanted to let you know that i love your mod!!! i use it with MO so i cant keep it subscribed as maybe in later time it will be updated and make my game instable .... but wanted to thank you for all your effort!!
droagan1 18 Sep, 2017 @ 1:07am 
awesome mod man
ordo.obseletus 12 Sep, 2017 @ 6:11pm 
So, I saw pictures on Mod Database for a creature known as a Dark Sleeper, which looked like a Bodybuilder Cthulhu.

It's not included in any version of this I can find. When will you be including it?

Captain ♥♥♥♥♥♥♥ 31 Aug, 2017 @ 6:31pm 
does this replace animals/creatures already in the game? or does it actually add new entities into the game to encounter?
lizardprotector 7 Aug, 2017 @ 10:13pm 
Would you please list the names of the creatures in the description?
D 31 Jul, 2017 @ 2:09am 
i believe that skymomod v13 and skyrim immersive creatures are incompatible with each other. when i venture over to the river just below the ritual stone, with both mods activated, i receive an error from crash fixes saying ''Game has crashed due to actor missing TESCombatstyle form.The actor reference was 0X0106D6 and base ID was 0XFF0008C8''. The actor reference refers to some type of slaughterfish that spawns there. i tried removing them with tesedit but i still continued to receive the error. i may have not removed them correctly. anyway, very great mod!
Vari the maid 26 Jul, 2017 @ 7:12am 
i see none of these monsters :/
VeraCruzW.M 24 Jul, 2017 @ 5:36am 
Hey.. my monsters are appearing untextured purple..is that like a skin pattern for them? (But for real how do i fix this)
Kaipa 22 Jul, 2017 @ 12:46pm 
broken mod. first enemy I encounter, giant boar, is just a floating red triangle.
Krimion 8 Jul, 2017 @ 11:01pm 
Woah, are new locations included as well?
Triste 27 Jun, 2017 @ 10:51pm 
you did an amazing job on this mod
soldyne 19 Jun, 2017 @ 10:03am 
Wonderful Mod! the new mobs are fantastically modeled and textured and many are even lore friendly. however, there was one issue I encountered...Legendary Dragons. with the addition of so many new dragon types, getting a legendary dragon to spawn for the achievement was nearly impossible. I went from level 78 to 83 and only ever got Ancient Dragons. I unintalled SkyMoMod and the first dragon I found was legendary (got the achievement). Still a great mod though if you don't care about the achievement.
Sales 16 Jun, 2017 @ 7:34am 
I have ben having a problem when I first got the mod the mosters would show up but when I walked around the distant textures wouldent go away and the near objects would not appear after uninstalling the mod it didn't go away can any one help me I have tried everything