Age of Empires II (2013)

Age of Empires II (2013)

Ozhara's Extended Texture Pack V7 - Blue Water Edition
154 Comments
Tōji Fushiguro 14 Jul, 2019 @ 8:53pm 
Thanks, I really like this over the radioactive water
Gaming Zone ⦽ campi6277 21 Oct, 2018 @ 1:23pm 
For me it's the best looking texture mod for the game! I really love it!
Ozhara  [author] 16 Jun, 2018 @ 11:41am 
You have to ask OS ET FERRUM about that for the linked one is his mod. He just added me and the other contributors because he used some of our work for parts of his mod. :)
Chet Walters 10 Jun, 2018 @ 4:01am 
Hey dude, do you think you could ue the grass from here, and add it to this mod pack of yours?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1166160786

I really Love that one, but I think one part of grass looks a bit too pixely? And here in this mod it looks much smoother. It's the bigger grass. Maybe it's just my comp, but would it be ok for you to add it? :)
Ozhara  [author] 30 Jun, 2016 @ 3:31pm 
:D:
MjölnirT95 30 Jun, 2016 @ 2:48pm 
Thanks! This also solved my framerate issues!
I have a GTX1070 but for some reason I only got +-40fps
1carus 17 Feb, 2016 @ 11:54pm 
THX
Mutaracha 30 Jan, 2016 @ 10:04am 
Awesome! Ty.
Ozhara  [author] 29 Nov, 2015 @ 10:30pm 
This one is my texture pack v7 with it's original roads and blue water.

The graphics replacement mega mod is a compilation of different authors mods with one of them beeing this one with a differing set of roads and more green water.
LordNoryam 29 Nov, 2015 @ 8:18pm 
What the diference of this mod, and your orther mod "AoE2 Graphic Replacement"?
Is this all in ne too? The graphic replacement for units, buildings and water?
Mr McClean 8 Nov, 2015 @ 10:48am 
Oh ok, thanks!
Ozhara  [author] 8 Nov, 2015 @ 10:15am 
They are all a complete pack on their own (as every of my full/extended/grand packs).
They just differ in the included water and road terrains.
Mr McClean 8 Nov, 2015 @ 9:26am 
Is each version of your Extended Texture Packs it's own pack from one another or do I need all of them?
Ozhara  [author] 7 Nov, 2015 @ 4:41am 
Wobei 'ohne Probleme' stimmt nicht - African Kingdoms ist momentan total verbuggt. Bis das läuft dauert es noch - also momentan würde ich das nicht kaufen wenn du AoE tatsächlich spielen willst...
MadJukes 7 Nov, 2015 @ 4:41am 
Hm OK. Vielen Dank. Mal schauen, weil ich auch Fallout 4 bestellt habe, wäre die Erweiterung wohl etwas verschwendet, aber eventuell danach :-)
Ozhara  [author] 7 Nov, 2015 @ 4:39am 
Oder falls es ein entsprechendes Update nur für FE gibt - das weiß ich aber nicht.

Du kannst aber auch einfach diese Mod mit einer separaten Version sowohl der Gebäude als auch Einheiten nutzen. Das klappt dann (je nach Version). Man kann die Einheiten intern über eine Nummer oder ein Namenskürzel verlinken. Die Nummer funktioniert, nur die Namen nicht. Die werden aber in der Mega-Mod-Variante genutzt, weil man so eine bestimmte Datei schneller finden kann (ca 50 Dateien je Einheit...).
MadJukes 7 Nov, 2015 @ 4:25am 
Hm.. Verdammt, OK. Also wenn ich die neue Erweiterung ebenfalls hätte, dann würde alles ohne Probleme funktionieren?
Ozhara  [author] 7 Nov, 2015 @ 4:15am 
Grundsätzlich ja.
Ohne die internen Fixes aus AK (glaube nicht das die nur mit Fe bereits/überhaupt verfügbar sind), werden in FE aber einige Einheiten-Grafiken fälschlicher Weise mehrfach verwendet. Der Condottiere sieht z.B. wie ein Samurai aus.
MadJukes 7 Nov, 2015 @ 4:12am 
Die Bilder hatte ich sogar schon gesehen, ich wusste aber nicht worauf sich die Änderungen bezogen, gut zu wissen :-) Na das sieht doch gut aus, wirkt einfach besser insgesamt, vor allem die Böden. Danke für die Antwort. Funktioniert der Mega Mod mit dem aktuellen Patch? (Ohne das neue Addon, nur Forgotten). Auch den Unit-Replacement Mod finde ich super, die sehen alle 100 mal besser aus.
Ozhara  [author] 7 Nov, 2015 @ 4:06am 
Meine erste Mod hatte welche, ich habe dann aber später darauf verzichtet weil es so schon an die 30 je TexturePack waren...

Zu v7 gibts aber (allerdings mit grünerem Wasser) ein paar Vergleichsscreens in der 'graphic replacement mega mod' die in der Beschreibung verlinkt ist.
MadJukes 7 Nov, 2015 @ 3:58am 
Hallo Ozhara, ich fange heute erst an, dass erste Mal AoE2:HD zu spielen. Ich liebe Mods in den meisten Spielen und hier gibt es ja wirklich großartige. Eine Frage für mich als HD-Edition Noob, hast du einen Vorher-Nachher Vergleich mit deinem Mod? Ist sonst so schwer nachzuvollziehen wenn man das Spiel nicht schon viele Stunden gespielt hat. Grüße
Ozhara  [author] 6 Nov, 2015 @ 4:14am 
Great to hear you like it! :)
𒀬工房 6 Nov, 2015 @ 3:23am 
Looks great! Nice job :)
Ozhara  [author] 16 Oct, 2015 @ 10:03am 
Glad to hear so. :D:
tapemarks 16 Oct, 2015 @ 6:19am 
Excellent! Thanks so much. This is my favourite texture mod so far (and I've tried a fair few :P)
Ozhara  [author] 16 Oct, 2015 @ 1:00am 
Just give the other water mod a higher priority in the ingame mod manager. :)
tapemarks 16 Oct, 2015 @ 12:38am 
I'd like to use this with a different water mod - is there a way to do this? Currently your mod's water overrides any other water mod that I use.
Ozhara  [author] 2 Oct, 2015 @ 12:49pm 
No, I have 250 mods - but 500 entries in the mod manager for them as you get 2 entries for your own mods.
What do you mean by 'how do u do it when u have such many'?
And it's really not that difficult - I too didn't knew anything about AoE before releasing my mods here, I just had a look at the game files and did a little online research to find some info about existing modding tools (for the slp files). Then it was just a little trial and error. :)
Johnj_es 2 Oct, 2015 @ 12:19pm 
oh 500 mods how do u do it when u have such many ?? i tried to learn about modding this aoe 2 myself but i got no where
Ozhara  [author] 2 Oct, 2015 @ 5:17am 
If you mean how AoE2 implements this - it's not well described officially, yes - and I have 500 entries for my mods instead of 250 in the mod manager - 2 for each mod, one for the automatic subscription you can't delete for your own mods, and one for the working copy of that mod - so I would appreciate anyother system there too.
Johnj_es 2 Oct, 2015 @ 5:10am 
hmm that seemd to me kind of confusing :/ :P
Ozhara  [author] 2 Oct, 2015 @ 4:56am 
For authors the updating of one of their mods depends on how the game implements the steam workshop.

For AoE2 for example there is a folder for each mod you uploaded in your mods folder - by editing this folders content, you edit your mod. You can then select this mod (as an author you have an additional 'author' entry for this mod there) in the ingame mod manager and click update.
Ozhara  [author] 2 Oct, 2015 @ 4:53am 
If an author updates his mod, steam will download the edited content automatically next time it checks for updates (on startup for example) - and I'm sure it also checks in a periodic loop.
Johnj_es 2 Oct, 2015 @ 1:42am 
i have a question is there a way to update mods on steam that you"ve subscribed to ? i mean like an easy updater tool on steam ?
Ozhara  [author] 1 Oct, 2015 @ 7:06am 
:D:
Fischl, Herrscher des Immernacht 30 Sep, 2015 @ 11:01pm 
I see that this mod is updated for the new mod system of AoE2 HD. Woohoo!
Johnj_es 17 Sep, 2015 @ 4:48am 
good i really wanna check this mod out combined with youre cold tree edtition
Ozhara  [author] 17 Sep, 2015 @ 3:24am 
Soon!

I had to stop upgrading my mods some time ago for my steam hardrive only occasionally gets recognized by windows since then and gets lost after random amounts of time.
But I have a new one now and am working on rescuing all needed data.
So I hope to be able to get back to work this weekend or at the beginning of next week.
Johnj_es 17 Sep, 2015 @ 3:18am 
please update this mod :P
Ozhara  [author] 25 Aug, 2015 @ 3:01am 
What I mentioned about ai behaviour was just a though of what the devs might have thought about this when they changed the ai - in case they did at all.

For it occured with 4.0 and it's well known 4.0 broke ais and they still aren't completelly fixed now, I suppose this to be a bug. - So you should post your bug report in the 4.3 thread so the devs see and solve it. :)
Johnj_es 25 Aug, 2015 @ 1:40am 
no this problem uppeard when 4.2 patch and 4.0 was released :/ and when i start playing this game i dont care if the want to resign because they cant keep up ... thats the thing i want to waste hours playing but i hate when they resign that just it
Ozhara  [author] 23 Aug, 2015 @ 10:41pm 
Do we talk about default or custom ai?

I didn't work on ai scripts for now - but I suppose they do check your state against their own and in case they can't compete with you anymore, they resign so you don't have to 'waste' another few hour(s) to get them while they aren't able to actually do something.

I suppose some players do really like that for they don't do 'pointless' games without a challenge but can start a new one immediatelly.

Or it's just a bug - was it like this before already?
Johnj_es 22 Aug, 2015 @ 10:26am 
i have a question why are the computers in the game resigning when they cant keep up with me ? i dont like it too much it ruinings the game :/
Ozhara  [author] 19 Aug, 2015 @ 3:32am 
Yes - sorry I didn't get some more mods upgraded last days.
But I'll do so soon. :)

As a side note - if you are subscribed to a mod, it gets reactivated in your mod managers mod list automatically when it's upgraded. :)
THE GREEN WIGGLE 18 Aug, 2015 @ 11:58pm 
Same
Olly 11 Aug, 2015 @ 5:45am 
@evilsun

same :)
Evilsun 3 Aug, 2015 @ 10:52am 
I'm posting this to have a notification when upgraded to 4.0 :>
xDizzyBx 29 Jul, 2015 @ 11:07am 
Great! Almost there haha. *Patiently waiting* ;D
Ozhara  [author] 28 Jul, 2015 @ 10:22pm 
I know - they just happen to be pretty much at the end for I'm working chronologically from the oldest to the newest ones. But I'm already at my v6 terrains - so there's 'just' a large bunch of timeconsuming soundtracks between me and this mod (I'm at my mods page 11 of (formerly - I merged several soundtrack mods, so it's less now) 27). :)
xDizzyBx 28 Jul, 2015 @ 3:18pm 
Still waiting for this and the original mines :D! :wololo: