Crea
Creamon
19 Comments
sorrynameused 1 Aug, 2024 @ 7:39am 
A shame it's out of date, I decided to give Crea another play when I saw this mod but unfortunately the crea balls don't get thrown at all, so capture is impossible
CathyLes 2 Oct, 2022 @ 8:30am 
Dont subscribe; that mod doesnt work :(
Necrosx 13 Aug, 2019 @ 11:56am 
Any chance of this getting updated? Tried testing it and found that the balls dont actually get thrown.
Seraphiel 7 Jan, 2019 @ 7:52am 
Does this mod still work in the current version? Cause this is the BEST mod I found for Crea <3
Eclipse the Dragon 13 Dec, 2018 @ 3:37pm 
i had 2 captured things and both ball were lost on use if the monster go down. why?
Eclipse the Dragon 13 Dec, 2018 @ 11:23am 
nice mod, but 1 thing. can you change the Creaballs in the mod to change to a drop so you can pick it up to try again if it misses? it'd be better to have the mist thrown Creaballs in the mod drop in item form then lose it if you miss or capture fails.
raz334 25 May, 2018 @ 3:42am 
@ b133d 4 u : yep totally screwed
b133d 4 u 25 May, 2018 @ 12:53am 
So I accidentally left a captured monster out in a paragon realm, and when I went back to the main world I was unable to call the monster back, and now the item to call it back is missing as well. Am I just screwed out of a monster slot, now?
raz334 20 Dec, 2017 @ 3:14am 
So the Mod is working alright, and it has some nice potiental.
If i may point out some needed fix areas though;

-Currently the "Zoology" skill it comes with only levels up when you capture a monster, and nothing else, not fighting with the creature or anything.

**More Importantly though, many of the monsters seem to want to wander away from you while they are summoned, forcing you to need to resummon them frequently,
This might not be such a big deal Except, you can't put them in a Quick slot because everytime you summon or dismiss it's replacing the item**
I would suggest a Skill Work around for this, Create a unique Skill for each Monster Summon, but Require that it be unlocked by actually capturing the monster once.
By doing this the Skill could simply be a toggle Summon/Dismiss Skill. This Could also allow you to create Unique Monster entries that could level up >if you wanted to< This method acctually opens up a lot of options.

desophos  [author] 9 Jul, 2017 @ 11:59pm 
Creamon is (are?) back in action! I've updated the mod for Crea version 1.4.9.
raz334 2 Jul, 2016 @ 6:34pm 
This mod sounds so awesome... wish i could play it :(
Procrasturbator 21 Jun, 2016 @ 2:34pm 
so you should totally update this... also this mod is still in the first page of "most recent" yet it hasnt been updated in like a year.... kinda sad... not the mod, but that so few mods exist...
desophos  [author] 19 Jun, 2016 @ 1:34pm 
Yeah, it's been a long time since I updated this mod. I'm sure the body .ce file format has changed since then, so this mod won't work until I update it. Sorry about that.
raz334 18 Jun, 2016 @ 6:17pm 
I've reinstalled the entire game and mod, numerous times. Verified many many times, no problems found... went and dug into crea's log files and found this:


*****So to sum it up no the mod doesn't work anymore, which is really unfortunate i was looking forward to this**** :steamsad:
ligmabb 13 Jun, 2016 @ 2:00pm 
is this still working?
Divinesmiter 18 May, 2016 @ 1:42pm 
Thanks for the tip ill try that
RastaGanja 18 May, 2016 @ 11:46am 
hey Divine do the reinstall mine wasnt working and it took a combo of reinstall and verify game cache...works conerful now
Divinesmiter 28 Apr, 2016 @ 3:39pm 
For some reason everytime I subscribe and try to load up Crea it crashes on me. Any suggestions?
Baxter900 30 Apr, 2015 @ 7:12pm 
If I ever catch you on IRC (we seem to be alternating when we're there) I'll tell you how to fix the disappear on reload, it's really easy. The reappear partway in the ground is also easy enough, though there's several ways to do it, I'd just cause the balls to hop into the air right before spawning, so then the monsters always spawn high above the ground!

Also, you might want to take a look at my pet AI, again, we'll need to catch each other on IRC. It currently doesn't support attacking, but it should be easy enough to add in, and the pet AI would work better than yours currently does (unless you improved it, I'm assuming it's functionally identical to the original version).