Space Engineers

Space Engineers

S - Ancient blocks pack - DX11
185 Comments
Hugh Manatee 22 Apr, 2022 @ 12:01am 
I loved this set. I had a planet, with an Egyptian museum on it, filled with sand, cobalt ceilings and relics. The premise was, Earth was destroyed by a catastrophic collision with a huge meteor they couldn't divert. So, a plan was hatched to try and save as many things from Earth before the impact. Things like, World Heritage Sites were dismantled and transported to a new planet.

Egypt had the largest amount of relics moved. The pyramids, temples, statues, and even a huge amount of desert sand was taken to a planet in Orion's Belt, which seemed fitting. Man, I loved that planet. I even had new planets positioned in the sky and tried my best to align the museum with the sunrise and sunset.
mr.westbrook 21 Apr, 2022 @ 11:23pm 
I see the last work was done in 2018, I am hoping you will come back to this wonderful mod and add it the round Egyptian pillars with their decorative tops and bases along with decorative roof edges, a three block angle slope for walls, window and door blocks, and more general stone block variations. I am currently working a building a public server based on combining this mod, stargate, and necrontyr tomb world concept. I would love to see more added to this fantastic mod if you could find the time. Thank you
Doctor Verum 3 Nov, 2021 @ 9:26am 
Has Anubis statue, 10/10
DEMOTED 1 May, 2021 @ 1:49pm 
Hey Sektan, reaching out to see if i can get someone to help with updating this mod and add some extra blocks, not some noob or someone who thinks they can do it, but see if i can get someone who knows what they are doing that can be trusted with the files and wouldnt need to bother you, not someone who will upload it but help get it updated with a few extra blocks, i know your pretty busy, but just reaching out to see if i can rally a few in the community together to get it updated and some extra blocks.
morpheusfd 31 Jul, 2020 @ 9:18am 
The last Maj of the game erase all of my bloc's construction on my game ; do you know a solution for this big problem (huge base erase, it is catastrophy)
thedavidcrag 15 Nov, 2019 @ 7:33pm 
Cool! I really love that you did this
Sektan  [author] 14 Nov, 2019 @ 11:45pm 
I will look on it. I have in plan make more functional blocks for this pack, if I will have free time for this.
thedavidcrag 14 Nov, 2019 @ 8:54pm 
I have a better one for you.... Add these Assyrian reliefs from the British Museum.

https://sketchfab.com/danielpett/collections/assyrian-reliefs-british-museum

Second thought... If you wanna share any resources Ill try to add them myself.
tcoylebrea14 4 Sep, 2019 @ 5:51am 
Hey, btw awesome mod. If I could make a suggestion well 2 actually, 1 can u add norse mythology statues, also I think it would be amazing if we could get a statue of kratos , I know hes not actually a mythological being but I love god of war too. sorry.
Skallabjorn 1 Sep, 2019 @ 6:40am 
Pyramids on Mars... here we come....
Cipher1013 6 May, 2019 @ 2:57am 
Omg This Is Perfect For Stargate SG1!!
JDaremo Fireheart 8 Mar, 2019 @ 3:34pm 
@MikeL, what facts are you looking for?
This mod is aimed at RP Play and for Sektan's Moon Project, But it would go fantastic for a Stargate RP World
MikeL 8 Mar, 2019 @ 12:53pm 
Hodilo by sa pridat fakle :D
Uldergoff 3 Jan, 2019 @ 6:56pm 
This is AMAZING!!!!! Any chance you could go Greece or Roman as well???????????
Sektan  [author] 23 Sep, 2018 @ 6:21am 
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Updated

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Dr.Dangerous 1 Sep, 2018 @ 9:34pm 
No update? :( Sadness
Foogs(▰˘◡˘▰) 28 Jul, 2018 @ 7:50am 
@Sektan im fix icons for this mod https:// dropmefiles. com/cHzs8
Allegheny500 5 Feb, 2018 @ 8:43am 
With one of the updates the light panel no longer works and lists as incomplete even when the welder shows its 100%.
Foogs(▰˘◡˘▰) 5 Feb, 2018 @ 3:55am 
Update icons pls
Plazmalord Soban 6 Nov, 2017 @ 2:00pm 
yes please update!
oneiroi 6 Jan, 2017 @ 7:52pm 
Update this! Its amazing!
Iomega0318 16 Jul, 2016 @ 4:57am 
I noticed an inability to place custom med bays in some other mods too, maybe Keen broke something again?
Kadeema 14 Jul, 2016 @ 4:18am 
Is the medic sarcophugus broken? I can't place it in creative mode :(
MrEvan312 5 Jul, 2016 @ 11:00pm 
Sektan, could you make these colorable? My Lovecraft film needs a black-grey-greenish stone for its weird buildings.
Hugh Manatee 17 May, 2016 @ 5:03am 
Egyptian Museum in space. Back story: the artifacts were saved a few days before Earth was destroyed. At huge expense, the handful of artifacts & a few million tons of Egyptian sand were transported millions of light years. The robot formerly known as prints (because he was a printer before he became self aware) designed the museum, incorporating a fusion of symbolism. The building is mostly glass and square in shape. At the entrance the glass appears to break away & flow like ribbons, representing the solid base of history & science we have, with the free flow of new ideas & inspiration represented escaping the rigid structure in order to make new discoveries with a free mind that is flexible for change. There is A LOT more to the back story and the architecture etc. This info should give an idea at least. Hope you enjoy.
thegrandseraph 5 May, 2016 @ 8:53am 
Perhaps you are the modder to suggest this too.
I have been considering a mod idea where you can start with nothing (respawn in space suit) and still get off the ground. Simply put, is it possible to create a set of primitive machines built from ores. Such as a primitive furnace to very slowly and inefficiently refine ores. Followed by a primitive workstation (assembler) that turns ingots into primitive components (primitive iron plate, primitive circuitry, etc.). And a primitive battery (has a full charge when constructed, can't be recharged, has to be torn down and rebuilt). These parts can then be used to build a primitive refinery (cheap, low quality refinery, better than furnace) and primitive assembler (produces vanilla components), and primitive reactor (low grade, low output reactor).

Once you get to the primitive assembler its then on to normal vanilla (and modded) stuff. Ideas? Possible?
masterm 2 Mar, 2016 @ 6:35pm 
Awesome :steamhappy:
RdecaPesa 24 Feb, 2016 @ 5:05am 
Awesome
KingKull2112 16 Feb, 2016 @ 12:57am 
Thanks for fixing the antenna <3
Sektan  [author] 15 Feb, 2016 @ 1:49pm 
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Fixed antenna

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Sektan  [author] 15 Feb, 2016 @ 11:37am 
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Fixed black textures

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SpaaaaaaceMouse 10 Jan, 2016 @ 4:26pm 
Please excuse me if this has been asked before, any plans to balance these for survival a bit better? They look like they might be a good cantidate for stone building. :D
Tzeentch's Aeldari Spirit Stones 6 Jan, 2016 @ 3:58am 
i can easily see this applied in making the goa'uld ha'tak mothership from Stargate SG1, awesome xD
Dilly 3 Jan, 2016 @ 1:25pm 
Dude, seriously, you are my favorite mod developer for Space Engineers
Catradora sustains me 2 Jan, 2016 @ 5:12pm 
Please could you make a blueprint of a pyramid using these blocks? Thanks! 😃
Cricket_Milk 19 Dec, 2015 @ 12:10pm 
you should make these on your sand planet.
Thasrion 17 Dec, 2015 @ 8:31am 
Stargate Mother ship anyone? :)
Capt Sully 12 Dec, 2015 @ 4:01am 
Hi I was wondering if your going to update this mod I used the hell out of it for my Stargate world I love this mod so any updates would be cool.....
SergeantShavedBalls 9 Nov, 2015 @ 5:02pm 
Looks to me like quite a few of the statues are all black with no textures...
HyggeDane 1 Nov, 2015 @ 3:54am 
sweet i did not know you had these updated for dx 11. thx man. :)
The Alien Hunter 19 Sep, 2015 @ 8:31am 
congrats, these are gonna become awesome when planets come out.
jkeywo 14 Sep, 2015 @ 6:12am 
Any chance you could fix the mirroring?
Kastuk 6 Sep, 2015 @ 1:04pm 
Especially for mystcal asteroids... With archeological bases on it, survival horrors and stuff...
Thedus 5 Sep, 2015 @ 6:14am 
should add braziers
Olivia 4 Sep, 2015 @ 1:32pm 
Shel khek nem ron!
Binoclard 24 Aug, 2015 @ 2:12pm 
it would be cool if you could maybe add some stargate themed blocks, such as ancient or asgard blocks, as these gave me a starting place for my goa'uld flagship!
CESARUS-X 16 Aug, 2015 @ 1:38pm 
cool!!!!!
Okalar_Ulosh (valarkan) 14 Aug, 2015 @ 10:29am 
@Sektan: In DX11.
Sektan  [author] 14 Aug, 2015 @ 10:16am 
@Okalar_Ulosh (valarkan): DX9 or DX11?