Thinking with Time Machine

Thinking with Time Machine

Any Port In A Storm
22 Comments
stormsend  [author] 8 Aug, 2015 @ 4:07pm 
Thank you Stakhanov. I hope had fun and aren't going to give up on me. I don't usually make hard maps. I just get lucky once in a while I guess.
Final boss : kidney cancer 5 Aug, 2015 @ 8:19am 
This has to be one of the hardest maps I've ever solved. At first I thought the solution involved exploits , turns out it didn't. Convoluted indeed.
God-Father 19 May, 2015 @ 1:14am 
Thanks for the map! :-)
stormsend  [author] 9 May, 2015 @ 12:36pm 
Well done GodFather. Thanks for the video.
God-Father 9 May, 2015 @ 9:34am 
mood3rd 8 May, 2015 @ 1:47pm 
Thankyou for the encouragement :)
The 2nd in the series is finaly here:
pellet interaction part 2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=439400101
enjoy
mood3rd 8 May, 2015 @ 11:16am 
your welcome
this is a good quality TWTM map :)
well deserving of a thums up.
I will link you my next TWTM map.
please link me your next, as well.
stormsend  [author] 8 May, 2015 @ 10:24am 
Thank you Daoud Baba for staying the course. Glad you were able to figure out my convoluted finishing sequence. Happy for your comments.

Thanks again mood. I went back in to fix the portal bumping and raised the glass in the exit chamber. Glad you liked it. Hoping to find time for another one soon. Will be watching your workshop.
mood3rd 8 May, 2015 @ 4:11am 
great improvement :)
you forgot 1 exploit as screenshot in previous comment 1 of 2.
I liked the training chamber.
1 portal bumping exploit found. see screenshot:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=439180335
I can clearly see the portable area (by comment 1 of 2 screenshot) due to added lights :)
non portable areas around fizzler stops portal bumping now :)
funel now always on is very helpfull. no frustration here :)
Daoud Baba 8 May, 2015 @ 3:19am 
Really nice one ! I had to thinking little bit hard for understand that last maneuver, but i finaly found the correct sequence (must watch your video for be sure). Good job Storm :)
stormsend  [author] 8 May, 2015 @ 1:37am 
Training chamber at the entrance has been added. Hope you'll find time to tear it down for me. Thanks.
mood3rd 5 May, 2015 @ 3:23pm 
your welcome.
as for another one.
I am looking forward to it.
as for this one, it just needs a bit of polish.
(mainly fix exploits & add lights to portable area by screenshot)
at 1st it seems imposible, which is a good thing.
just an idea, but maybe add a earlier chamber,
with easier solution to get the player invested in this map.
before they move to these harder chambers ?
glad to help :)
stormsend  [author] 5 May, 2015 @ 1:54pm 
I really appreciate the time you spend looking over my maps. Your insight is valuable to me. I have to do some serious thinking about your comments and I'm sure an update is inevitable. I hope you enjoyed playing and I'll try to give you another one to play soon.
mood3rd 4 May, 2015 @ 11:24am 
2 of 2
I originaly missed the essential portable area,
that gives you access to the area in the previous screenshot.
maybe highlight with light strips.
getting the cube onto the button took a few times.
as it went against the glass & failed to activate the funel on 3 attempts in a row.
maybe just me. would it cause problems if the button funel is always on ?
overall a great map / puzzle.
feel free to delete these comments, as I forgot spoiler tags.
mood3rd 4 May, 2015 @ 11:11am 
1 of 2
took a while.
very well thought out & had me stumped.
their is an exploit, where you only go through the fizzler once.
you can fire a portal over the glass, from the screenshot position,
while standing on the cube.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=437390267
the gratting on the floor is going to stop a lot of frustration :)
also a portal bumping exploit, using the floor each side of 1st fizzler.
you can then move portals each side & have the recording put funel through one of your portals,
& come out of another of yours in 2nd room, to move cube to button.
stormsend  [author] 30 Apr, 2015 @ 12:47am 
Another edit and I'll have to discard the walkthrough. I'll make another. This one's much better I think.
stormsend  [author] 29 Apr, 2015 @ 2:37pm 
Just did an edit and added a video solution. Try it again if you would please and see if the changes are better. Thanks.
mood3rd 29 Apr, 2015 @ 2:08pm 
your welcome.
at the start, it did have that, this is impossible, feel to it.
which is just 1 of it's good points.
I have the idea that the intended solutoon will be very hard ?
stormsend  [author] 29 Apr, 2015 @ 1:30pm 
Thanks mood for the play through. I see some unintended there but at least it involves TWTM moves so .....I'll probably take another look at the map since I didn't see some of the things you mentioned.
mood3rd 29 Apr, 2015 @ 8:30am 
ps. you must drink a lot of port, as most of your maps are stormy :)
mood3rd 29 Apr, 2015 @ 8:27am 
my solution / spoiler:
record standing on funel button, for funel use later. I did this for about 50 seconds.
then while still on button, press pedestal button & funel it to side of fizzler, near to walkway / path.
it gets destroyed by fizzler, this attempt.
now stop & start recording & fire a portal where funel goes into & other portal on floor.
ride funel to go up to fire a portal into the exit area.
go their & funel up to go to fizzler area.
have recording send cube to me. (always remember to stop recording, before it respawns cube)
use 3 tile portable area, on wall between fizzler & exit area glass, to rise with cube.
then jump with cube, over glass, into exit area.
rise with cube & jump to exit door.
move funel to move cube to cieling button.
now exit through open door.
mood3rd 29 Apr, 2015 @ 8:14am 
good tricky map.
think I did some unintended, as never needed floor button.
used only 1 TWTM recording.
repeated parts of it 5 times.
grating added on floor in exit room, would be good.
as one time funel stopped & cube dropped through portal
& passed through grating, that funel goes into.
I had to re-do the previous parts to regain the cube & get it & me back to exit room.