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The 2nd in the series is finaly here:
pellet interaction part 2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=439400101
enjoy
this is a good quality TWTM map :)
well deserving of a thums up.
I will link you my next TWTM map.
please link me your next, as well.
Thanks again mood. I went back in to fix the portal bumping and raised the glass in the exit chamber. Glad you liked it. Hoping to find time for another one soon. Will be watching your workshop.
you forgot 1 exploit as screenshot in previous comment 1 of 2.
I liked the training chamber.
1 portal bumping exploit found. see screenshot:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=439180335
I can clearly see the portable area (by comment 1 of 2 screenshot) due to added lights :)
non portable areas around fizzler stops portal bumping now :)
funel now always on is very helpfull. no frustration here :)
as for another one.
I am looking forward to it.
as for this one, it just needs a bit of polish.
(mainly fix exploits & add lights to portable area by screenshot)
at 1st it seems imposible, which is a good thing.
just an idea, but maybe add a earlier chamber,
with easier solution to get the player invested in this map.
before they move to these harder chambers ?
glad to help :)
I originaly missed the essential portable area,
that gives you access to the area in the previous screenshot.
maybe highlight with light strips.
getting the cube onto the button took a few times.
as it went against the glass & failed to activate the funel on 3 attempts in a row.
maybe just me. would it cause problems if the button funel is always on ?
overall a great map / puzzle.
feel free to delete these comments, as I forgot spoiler tags.
took a while.
very well thought out & had me stumped.
their is an exploit, where you only go through the fizzler once.
you can fire a portal over the glass, from the screenshot position,
while standing on the cube.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=437390267
the gratting on the floor is going to stop a lot of frustration :)
also a portal bumping exploit, using the floor each side of 1st fizzler.
you can then move portals each side & have the recording put funel through one of your portals,
& come out of another of yours in 2nd room, to move cube to button.
at the start, it did have that, this is impossible, feel to it.
which is just 1 of it's good points.
I have the idea that the intended solutoon will be very hard ?
record standing on funel button, for funel use later. I did this for about 50 seconds.
then while still on button, press pedestal button & funel it to side of fizzler, near to walkway / path.
it gets destroyed by fizzler, this attempt.
now stop & start recording & fire a portal where funel goes into & other portal on floor.
ride funel to go up to fire a portal into the exit area.
go their & funel up to go to fizzler area.
have recording send cube to me. (always remember to stop recording, before it respawns cube)
use 3 tile portable area, on wall between fizzler & exit area glass, to rise with cube.
then jump with cube, over glass, into exit area.
rise with cube & jump to exit door.
move funel to move cube to cieling button.
now exit through open door.
think I did some unintended, as never needed floor button.
used only 1 TWTM recording.
repeated parts of it 5 times.
grating added on floor in exit room, would be good.
as one time funel stopped & cube dropped through portal
& passed through grating, that funel goes into.
I had to re-do the previous parts to regain the cube & get it & me back to exit room.