Total War: ATTILA

Total War: ATTILA

Don't lie to me game: Relevent Attribute displays.
84 Comments
H 3 Nov, 2022 @ 9:25am 
cool
ericmarlin27 13 Oct, 2022 @ 5:45am 
thanks mate
WalrusJones  [author] 20 Nov, 2021 @ 4:01pm 
...
I hate how the error was the thumbnail inage was stopping it from uploaded, its been uploaded for the current version, tested it on the current version, and it seemed to work on the current version.

Well, thanks for reminding me about this.... I finally found in the error logs why I couldn't update anything.
WalrusJones  [author] 20 Nov, 2021 @ 3:52pm 
Wait. It finally fixed the issue....

I did just run a full test to make sure it doesn't crash on my system, and it still seems to work correctly, so I am going to hit the funny update button to make sure people stop getting a warning about this.
WalrusJones  [author] 20 Nov, 2021 @ 3:50pm 
I will give it another try to figure out whats wrong, but I can't guarantee that the launcher will let me hit the funny update button.
WalrusJones  [author] 20 Nov, 2021 @ 3:47pm 
I wish the CA mod loader would recognize that I own this still, the last few times I have tried it gave me steam workshop errors.
Riekopo 20 Nov, 2021 @ 12:58pm 
Can you update this awesome mod please?
Pard0 24 Jul, 2020 @ 9:07am 
I really hope you make it, the producers forget that it is the mod that saves and fixes the games
WalrusJones  [author] 22 Jul, 2020 @ 12:53pm 
So if I do find an issue, I would need an entirely new upload.
WalrusJones  [author] 22 Jul, 2020 @ 12:53pm 
I can check things out, but the new mod launcher really, **really** hates me trying to update things.
Pard0 22 Jul, 2020 @ 10:55am 
don´t work 22-07-20 ;c
NED STARK 9 Jul, 2020 @ 6:54pm 
i just subscribed to this mod but when i go to my mod manager there its showing that this mod is outdated. Any one can help me out with this?
Pork Hunt 23 May, 2020 @ 10:35pm 
Okay. Thanks for the reply.
WalrusJones  [author] 23 May, 2020 @ 7:15pm 
It should only change the UI, and how unit stats are read.

This isn't a creation kit mod.
Pork Hunt 23 May, 2020 @ 6:09pm 
Is it save game compatible?
Hugh Bollocks 24 Apr, 2020 @ 11:47am 
Good job.
WalrusJones  [author] 28 Jan, 2020 @ 8:41pm 
Probably.
Maharradzia 28 Jan, 2020 @ 2:50am 
Does it work on the current version?
Ricthum 28 Dec, 2018 @ 10:32pm 
click the MF sub button
Zephif cp_dustbowl team 13 Dec, 2018 @ 12:17pm 
push subscribe buttom
LAKEJ 24 Mar, 2018 @ 5:26pm 
where is the fucking download
WalrusJones  [author] 14 Jan, 2017 @ 11:33pm 
Maybe.
Menqel 14 Jan, 2017 @ 9:41pm 
Do you mind do a mod like this also for Rome 2?
WalrusJones  [author] 23 Sep, 2016 @ 3:31pm 
For attila unmodded? yeah.
Yep 23 Sep, 2016 @ 3:28pm 
Thanks for the quick reply. Oh, strange. Are all ranged units the same accuracy then?
WalrusJones  [author] 23 Sep, 2016 @ 1:22pm 
It doesn't exist in the grand campaign, just AoC.
Yep 22 Sep, 2016 @ 10:52pm 
Extremely useful mod but I'm having an issue with archer accuracy not showing up in the Grand Campaign.
Acingit 18 Apr, 2016 @ 9:29pm 
Upvoted for best mod name ever.
Gummi_tarzan 16 Mar, 2016 @ 8:00am 
Ok thanks for the quick reply :)
WalrusJones  [author] 16 Mar, 2016 @ 8:00am 
(Like, you can run the forum version of this mod without the other person having it installed.)
WalrusJones  [author] 16 Mar, 2016 @ 7:59am 
Doesn't alter the game itself, just its Ui.

On the forums, there is a version that is multiplayer compatible.
Gummi_tarzan 16 Mar, 2016 @ 7:58am 
Is it savegame compatible?
Jury 25 Feb, 2016 @ 10:14am 
indeed!
WalrusJones  [author] 25 Feb, 2016 @ 7:12am 
This shouldn't really need an update, but I can hit the button so everyone feels less anxious about the "OUT OF DATE" warnings.
Ghostface 25 Feb, 2016 @ 1:47am 
Today the new patch coming . Mode will you update ? :)
WalrusJones  [author] 15 Feb, 2016 @ 10:16am 
Funny enough, several mods have copied this one since its release, and all gotten about 1700 subscribers each.

Not that it matters at all, given the goal is to get good UI's out to as many people as human possible.
Fiachra ó Conchobhair 15 Feb, 2016 @ 6:02am 
Wow, this is by far the most interesting and useful mod in the workshop. It's since Medieval 1 that I've been waiting for the return of the "narrative display" instead of those numbers or messy charts! Too bad they only included 3 textboxes. :(
Ender 29 Dec, 2015 @ 7:56am 
Thanks, man! I wish all developers were as smart as you. I've been wishing for features like this on games since the 90s. :)
WalrusJones  [author] 13 Dec, 2015 @ 9:05am 
Well, speed is 100% uniform amongst unit weight classes is the issue.
oNe & oNLy Rammstein 13 Dec, 2015 @ 4:44am 
thanks for the update, I just wanted to say accuracy valuve is nice for AoC but in the main game it's always 0 so maybe there is more important values, for all cavalry units the running speed is a very important need to know value even for ranged cav.
Illijixz 10 Dec, 2015 @ 11:08pm 
than its working as its intended thats perfect, which makes the encylopedia obsolete. except skirmsher / shielded archers block rates :D
WalrusJones  [author] 10 Dec, 2015 @ 6:30pm 
That unit has 0 charge bonus.
Illijixz 10 Dec, 2015 @ 5:47pm 
i mean the unit card info with this mod enabled. there are new alan cavalry with 0 charge and no bonus against cavalry. thats why i wondered :D
WalrusJones  [author] 10 Dec, 2015 @ 4:39pm 
There is only one table in this mod, it isn't the one that sets encyclopedia entries.

The CA system for setting up the encyclopedia is some wierd hybrid web-browser thing.
Illijixz 10 Dec, 2015 @ 4:08pm 
with the new update, new units dont have a encylopedia. are the values on the unit info tab correct with this mod enabled? idk how it works
WalrusJones  [author] 1 Dec, 2015 @ 12:40pm 
It doesn't work like it did in Rome II on the display. What you will get is a big number that doesn't tell you a whole lot. (Basically, just reload skill.)
TheRoyalBastard 1 Dec, 2015 @ 9:16am 
Could you add a rate of fire?
IronClad921 25 Oct, 2015 @ 12:23am 
thanks walrus jones ill check out the forums
WalrusJones  [author] 24 Oct, 2015 @ 8:00am 
Well, the subscription version requires you to enable it in the mod manager you get when you first boot up the game.

The FORUM version requires nothing other then you to drop the downloaded version of it into your data-folder for atilla.
IronClad921 23 Oct, 2015 @ 11:39pm 
subscribed to this mod not sure how to make it work though? any help for a noob?