Cities: Skylines

Cities: Skylines

Low Pedestrian Overpass - 4 to 6 Lanes (Overhang)
46 Comments
Seiryuu 15 Apr @ 2:37pm 
Does not work.
Hayran 7 Oct, 2023 @ 5:41pm 
It just doesn't work on roads with a cycle path, as there is a bug where cyclists decide to cross the overpass underneath it (on the street) instead of going up the stairs. But it's okay for anothers networks roads.
CruFox 11 Apr, 2023 @ 10:02am 
It works, thank you :D
Sevvy 25 Mar, 2023 @ 6:40am 
I've been after something like this since the game came out in 2015, i'm on my last hurrah city and you finally solved the issue. Thanks for making both small and big road versions, they look great!
Derrios 25 Jun, 2022 @ 12:45pm 
Can't select this or delete it once placed. (new to mods so I may just be stupid here). Don't see pedestrians using it either.
deadbone1961 9 Nov, 2021 @ 3:03pm 
An update: this overpass works REALLY well. Pedestrians visibly using it, the pathway attaches easily to other paths, the attached park adds a bump to land values/happiness, and as an unexpected bonus the overpass generates it's own electric "signature" to help make those difficult power connections. One of the most useful assets in my collection. Thanks!
deadbone1961 7 Nov, 2021 @ 9:38am 
Looks great! Will be interesting to try this one out :)
ben.bowen2008 19 Oct, 2020 @ 10:53am 
Best Pedestrian overpass!
simchr71 17 Feb, 2020 @ 10:06am 
First off: Thanks for making my favorite ped. overpass of all time!

Second: In snowfall the snow at the bottom of the bridge pillars spills on to the street.
Is it possible to make a model where the pillars are a little further apart?
DJ 19 Jan, 2020 @ 2:12pm 
Like the overpass. Suggestion: add a version without the little garden/seats. In most places I don't have space for that.
Der Orso 8 Dec, 2019 @ 11:24pm 
Your Pedestrian Overpasses are great! Helped me clear some very busy intersections and roundabouts. Many thanks.

The only unfortunate thing is how much space they need. Mainly I need them in conjested, built-up areas, and am forced to knock down a lot of builds to be able to place them.

The footprint could be reduced to at least 2x1 on the side which links to the road, and possibly 1x1 if the crosswalk were pushed to the forward edge of the square, and the stair "spiroled" underneath the crosswalk. For really tight neighborhoods (do I build anything else o_O ) it would be very useful. Just an idea :) .
Pacebreaker 30 Mar, 2019 @ 7:52am 
5 months passed and you replied. Still thank you!
Duncan 30 Mar, 2019 @ 12:37am 
@Pacebreaker - hold seondary mouse button to rotate.

@ MMO-Spoilers - If there's a cross-walk near by then they will use that instead. Use TM:PE mod to disable crosswalks near the Overpass.
CONVVERGE 5 Feb, 2019 @ 10:18pm 
It seems to not work, people do not want to go on it...
Pacebreaker 29 Oct, 2018 @ 6:17am 
How do you rotate this? Is it possible?
UncleYar 12 May, 2018 @ 1:24am 
Working perfect here (with small visual glitches, they don't follow the stairs perfectly), thanks for this. It works even better if you use Traffic Manager President Edition to forbid people from crossing the road at specific intersections. But people do use the overpass even without that, especially if it's far enough away from an intersection and provides a shortcut to a point of interest like a metro station.
Yolosaurus Rex 10 May, 2018 @ 8:25am 
My Cims aren't using the bridges.... is there something special you have to do?
tipobaha 19 Dec, 2017 @ 2:20pm 
is it working still ?
Tim The Terrible 17 Feb, 2016 @ 2:20pm 
Hey there, I'm wondering how you managed to get cims walking over the bridge using Ped. paths. I'm making a rail crossing but cims don't want to walk over it. Can you help me out maybe? Thanks!

http://imgur.com/x8q7ddM
http://imgur.com/wdm2vlg
stephenrmerrill 12 Feb, 2016 @ 5:33am 
Outstanding job on these bridges. Very realistic looking!
Inglourias 21 Nov, 2015 @ 7:49am 
I have been using ONLY these two bridges since I've been playing. They are perfect, simple, easy to place, and very lovely. It is considered one of my staple mods. Thank you so much!
Technopop 4 Nov, 2015 @ 7:01pm 
I use this all the time. Thanks!~
martinpirina 27 Sep, 2015 @ 3:23am 
Is it work also for Dark Night dlc ?
RexDCBelen 28 Jul, 2015 @ 10:19pm 
this is exactly what i needed. thank you so much *.*
DRen72 30 Jun, 2015 @ 11:47am 
This asset appears and disappears sometimes while I'm looking at it in the game. No other asset I have does this.
sencative grammer experrt 24 Jun, 2015 @ 6:52am 
Having a "floater" glitch (pedestrians pathing straight to the first right-angle rather than taking the half-stairs - see http://i.imgur.com/x7WevVl.jpg

How much of a pain it would be to add a second staircase to the assets? Basically like saying "the cims are too dumb to walk properly, so we'll just put the floor where their feet are" :tgrin: I personally think it would look okay, and might be a lot less aggravation than continuing to tinker with the path scripting. Here's what I mean: http://i.imgur.com/utYDSMV.png

Another idea would be a single staircase, at 45 degrees: http://i.imgur.com/agCNAQT.png

I think it's obvious from the "quality" of the imgur mockups why I'm suggesting this here rather than trying to do it myself :rshocked:
Kimchi 15 Jun, 2015 @ 9:50am 
the bridge is about 8U away from the crosswalk though.
Orchid  [author] 15 Jun, 2015 @ 9:19am 
Read the guide. again.
Kimchi 15 Jun, 2015 @ 7:58am 
I can't get people to use this. I placed it by an intercection and maybe 1-2 people use it while a hoard take the crosswalk. If I place a regular pedestrian bridge people use it. Am I doing something wrong? Also anyway you could put the park on both sides? Might help with people using it.
DaN 8 Jun, 2015 @ 10:16pm 
This is very usefull, while previous im using crossroad directly on the road that make some jam
like this picture.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=456197965

but now more organized and beauty..
btw.. can you teach me how to change the pink line on asset editor.. some citiem like flying like your 1st and 2nd picture.
Orchid  [author] 30 May, 2015 @ 9:37am 
As I stated on the other asset's page, no. The park exists for anchoring the bridge, otherwise there is no sound way of getting that bridge in place. You may complain the park layout is so bad, but that is not something I would like to change, either.
manu 30 May, 2015 @ 9:10am 
Can you remove park kind of thing? please...
Orchid  [author] 14 May, 2015 @ 10:26pm 
I am not going to make a highway version. The main reason is that highways have variable widths. It is nonsense to make a lot of fixed-sized variations. You can already make good-looking overpasses with the vanilla pedestrian path tool.
BLÀde 14 May, 2015 @ 9:05pm 
can you do one for a highway? this won't go over one.
mylene.fargis 8 May, 2015 @ 7:10am 
Ah thx an it works. ;)
Orchid  [author] 8 May, 2015 @ 6:54am 
@mylene.fargis you need to point to the "lot", not the model, to remove it.
mylene.fargis 8 May, 2015 @ 6:48am 
It is not removable and it is whitout path. :(
Stephen 30 Apr, 2015 @ 11:25am 
If you could code it to where the only jumpers are teens on skateboards, it would look very believable. ;-)
Orchid  [author] 30 Apr, 2015 @ 11:11am 
Seems there are a lot of unexpected movements.

Even the intended movements are not perfect. I see people jumping onto the second set of stairs but they never did before the revision (converting to use overhanging model). I am checking repeatedly to make sure I have copied the path-hints accurately, but they still ignore the lowest part of the hints.

They are funny, that's the best I can get. Thanks for your comments!
Stephen 30 Apr, 2015 @ 10:41am 
Much better. I see that it's now a park that exists on only one side of the street. That seems to solve the problem of people crossing under the bridge to move from one half of the park to the other.

Of course, because there's nothing on the far side of the street, it's essential to un-zone that area or end up with things like this: http://imgur.com/D49BAVo That's right--two shacks build right under the bridge. The second one almost works, except for the satellite antenna that sticks up through the pavement.

I didn't see anyone use the bridge over a 4-lane road, but there wasn't much reason to cross, anyway. What I did see was a series of "jumpers." http://imgur.com/JBve0rZ Residents would climb the stairs, but instead of crossing, they would jump over the barrier into the park.

I had much better luck over a 6-lane road. Here's the 2-way: http://imgur.com/ADf25Zf

And here's the 1-way: http://imgur.com/PW8yThT

Both seem to work as expected. Much appreciated!
Orchid  [author] 30 Apr, 2015 @ 9:20am 
@Stephen, I've successfully converted the lot to use the overhanging model. It should now be able to fit with any road.
Orchid  [author] 30 Apr, 2015 @ 8:12am 
For 3., now the road segment under the bridge is static. It is baked into the park itself. The good news is I'm going for an overhaul of this lot by changing the model to overhang. It can then be used with any 4-cell-wide road.

For 4., people that walk under the bridge may be actually "visiting" it. That occurs to the 2-lane version, too.
Stephen 30 Apr, 2015 @ 7:52am 
I just experimented with the 2-lane and 6-lane and discovered the following:

1. The 2-lane works great. Pedestrians use it, even if an ordinary crosswalk is just one corner away. http://imgur.com/qAwDVte I did not test this with a 1-way street.
2. Given that 4-lane and 6-lane roads are roughly the same width, I tried using the 6-lane overpass with a 4-lane road. I was able to place it, but because it includes its own short road segment (which is 6 lanes wide), it's not ideal for that scenario.
3. I tried using it with a 1-way road but could not find any placement method that would give me a 1-way segment under the overpass, itself. http://imgur.com/NYAXtHh
4. Everything looks great with a 6-lane, 2-way road, but pedestrians seemed to prefer walking under it. http://imgur.com/GkEuQwU
Orchid  [author] 30 Apr, 2015 @ 7:35am 
Thanks for your feedback. I may change the low wall in the 2-lane version to a banister too. Hope that's giving the model a more convincing look.
Stephen 30 Apr, 2015 @ 6:56am 
Also, I like that you added a banister, here, instead of the low wall used in the 2-lane version.
Stephen 30 Apr, 2015 @ 6:50am 
Wonderful! The base overpass is far too tall and too steep! When the right props are available, I wonder if I could add garland and Christmas wreaths. ...