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are you planning on developing/updating this mod still more?
the 165mm MLC and 254mm MLC are both tubes that contain multiple smaller 70mm rockets, they're wide blast radius, fast but very low damage.
165mm DF-HE(F) are slower wide radius missiles, and the DF-AS are the slowest most destructive of the missiles.
They all do less damage than say a warhead but are of course easier to use.
165mm DF-AS
165mm DF-HE(F)
165mm DF-HEAB
165mm MLC, 70mm HE-SAP
254mm MLC,70mm HE-SAP
and what aparently goes into the LARGE grid
Rockert-Launcher: Missile200mm (range 17km range it says)
Missile Turret: 254mm RocketPod (range 8km it says) or Missile200mm (range 17km it says)
I am a little uncertain where to get those "Missile200mm" from as they dont figure at all in the assembler..nor do i know what the 165mm MLC, 70mm HE-SAP mean (why does it mention 165mm AND 70mm?
am totally confused here... can you give me a hint an all this?
i havent even done any of the small grid things now...
It might be, if I reversed something by accident that the 165mm HE-AB will be used in both small and large ship launchers.
Let me know what comes out of the blueprints though, I just moved computers and I can't recover my old project files so I basically have to reverse engineer whatever I was doing.
i did build all of the available missiles and aparently the launcher accepts only 254 HEAP...which also i can not find in my list to build, but when i build 165mm HEAB aparently i get the 254mm HEAP out.
this didnt happen before i used this mod...so am askign ehre if that is a known bug or supposed to be that way or am i doing something wrong?
@systat I've noticed that though this mod doesn't touch armour blocks, regular HVW does but it doesn't in any way interact with the models side of things, just block durability.
Also, think you could split your component and block rebalance into a separate mod?
Steel plates now weigh significantly less, based off of meteoric iron, turned to stainless steel sheets x6 the width of a small block. I've had issues with changing up the steel plates required to make each block in the passed so I'll leave that current ballance alone for now, but expect to see all of your designs be much lighter."
Like this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=567968645
and this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=490036307
?
The light sentry gun and regular sentry gun shots are still vanilla.
Mod is very well done just needs that extra bit to push it to that finished feeling.
I don't know what you mean with your first question either, I wrote out how much damage armor blocks take there. It's just as it looks. Heavy Armor takes 1/10th the damage a normal block takes etc.
What guns do you see the colour not being uniform.
What do you mean rebalance to all armor blocks has been "put down"?
1. I love the recoil, but gatling guns to tend to be mounted on equipment and recoil is a bit limited.
You might consider this as you review mounted and even hand operated gatling guns in the real world which do have more limited recoil (as they are secured on heavy equipment).
2. The rapid fire rocket launcher is a *bit *faster than I think you would find in the real world or want to use. However, it is really good and I think having the option for a more rapid launcher is the right direction to go.
3. The shot colors are not currently uniform. It would be nice to see the shots unfiormly colored (I think a couple are the old color still).
If I had to pick one of the three things that bothers me the most I would say it's the shot colors (3.) because it makes the mod feel unfinished.
Brilliant work, I hope this feedback is useful for you.