Space Engineers

Space Engineers

The Pilgrims Curiosity (Keen Official)
150 Comments
tib 28 Jun, 2023 @ 4:26pm 
Is there a blueprint of the repair drone itself? kinda a long story but i lost mine and didnt save a blueprint of it
IGotAstiffy 26 Jun, 2023 @ 10:13am 
im new to se do i turn the batteries on or off?
Peregrine 20 Jan, 2020 @ 1:33pm 
Why? It's not hostile and is pretty cool to explore.
KETTLEPHONE 20 Jan, 2020 @ 12:28pm 
I killed this spacecraft today
Dead by u 25 Aug, 2019 @ 3:47am 
Does the drone work?
Peregrine 2 Mar, 2019 @ 12:14am 
Also, love a lot of your work, seems Keen does too.
Peregrine 2 Mar, 2019 @ 12:13am 
I used to have this ship in my BP folder, I found the KEEN version in space in an old save.

My old PC can't play SE anymore, (I guess they upgraded and my PC couldn't handle the new game) and I completely deleted local files in a (futile) effort to get the game working again.

I am playing SE again, and so far have not encountered this ship yet. I'm kinda excited to see her again.

What is different from this version in the Keen Version? Since you mentioned they're not the same.

Love this ship BTW, she's graceful.
Alterae 9 Oct, 2018 @ 3:05pm 
So, I decided to do some testing.
I loaded up a reentry mod and an unlimited speed mod.
Then I threw this thing nose-first at a planet.
As I entered the atmosphere, the strangest thing happened. I guess the solars caught the air or something, because suddenly the thing tipped nose up (it's worth noting that I came in at a very shallow angle).
Then the bridge got ripped off. I don't know what happened to the body, because I was to busy freaking out.
I found the body's crater later. It was oddly small, and free of debris. I can only assume that the majority of the ship burned up on the way down.

Further testing is needed.
classicpark 19 Apr, 2018 @ 6:44am 
Banging sound in survival when je fly it
Lord Fox 2 Apr, 2018 @ 6:31am 
thank you, its alright
Aragath  [author] 30 Mar, 2018 @ 5:50am 
@Boot_Dude15
Lol sorry mate, I am dumb. I skipped that part in your message.
Skybox is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=372421058&searchtext=skybox
Lord Fox 29 Mar, 2018 @ 11:08am 
@aragath lol yes, what i am asking is in the pictures provided for the ship how did you get that space background?
Aragath  [author] 29 Mar, 2018 @ 1:30am 
@boot_Dude15
No mods mate, ;) Just grind down some blocks to use their construction moddels to make it look industrial.
Lord Fox 28 Mar, 2018 @ 4:03pm 
hi, i love the ship i was just wondering what mod your using to make the space look like that
Aragath  [author] 1 Oct, 2017 @ 9:32am 
@arbiter411
Sure! go nuts!
Arbiter411 30 Sep, 2017 @ 7:16pm 
Hey if I revamped this could I post it? I would leave a link for the original too just for people to know.
Rusin 24 Sep, 2017 @ 4:06am 
thanks i had to spawn (maybe thats why) it because it got wrecked after trying to take it over
Aragath  [author] 24 Sep, 2017 @ 1:38am 
@marshmallow
probbely because you took ownership without unlocking the hidden blocks first. wich cause the merge blocks to have 2 differnt owners. but I can prevent this from happpening. will try to do so soon.
Rusin 23 Sep, 2017 @ 10:59am 
why the solar panels disconnect from the ship?
Wictor_Little 23 May, 2017 @ 9:37am 
@Aragath thank you and Tartaross for this content, i just found you guys on this amazing workshop and saw the video of his departure, hope the work can keep on going and the level of engineering to help us do more and escape our daily lives as explorers of mind and space! :steamhappy:
LunaCrusader 27 Apr, 2017 @ 1:57pm 
yes
jokerace45 13 Apr, 2017 @ 1:45pm 
Hmm, so grind down the rear main forward thrusters so it has less ability to flee then. Ok. Tnxs for the info. I am going to try to find the orriginal one.
Aragath  [author] 12 Apr, 2017 @ 11:23am 
@jokerace45
Not exactly. This version is the original ment for survival and includes more thrusters and a jumpdrive. The one that shows up in game is better balanced and a bit more worn out (ground down solar pannels etc) Also, the one in the game has a fleeing behaviour when players try to catch or damage it.
jokerace45 12 Apr, 2017 @ 9:45am 
Is this up to date with what now shows up in game ?
starmind 17 Mar, 2017 @ 5:01am 
Hello Aragath some feedback :
- Could be good to add 1 Interior turrets in cockpit maybe instead of the Alarm LCD on make cockpit a little bigger to add 2 turrets, one will defend cockpit and one will execute pilot if something wrong happen. And also it could be good to add 1 in room with medical lab and one on the long tunnel(s)

Scripts :
- Cargo release spawning as NPC have only one script, the one setting the waypath to escape,and no LCD script. Also i destroyed one of the large ion thruster and the ship was not escaping, speed was less that 30m/s but alert was on LCD. (so autopilot not starting ?)
- Blueprint release : So yes the LCD script here is outdated and will not start (errors); the new release from official source is running fine once added to this BP + updated in the Data content of the LCD instead title.

Solar Panels :
if one solar panel receive shots, the full block will start to short circuit... could be good to add some sort of structure / metal part
Aragath  [author] 16 Mar, 2017 @ 12:54pm 
@starmind
whoops, no doubt that LCD script is seriously outdated.
starmind 16 Mar, 2017 @ 12:50pm 
Thanks a lot for this reply, by the way the LCD screen of bridge should update values ? seems i only get an old list / frozen one
Aragath  [author] 16 Mar, 2017 @ 11:46am 
@Starmind
Thanks! I removed the drone myself. The ship in the game is a slightly different version that this one. Could potentialy lead to performance issues for players. Solar pannels are attatched with mergeblocks just for imersion. no functional reason in SE. I might upate it soon to improve its flee behaviour when shot because I believe this broke only 2 weeks after release. :P
starmind 16 Mar, 2017 @ 10:58am 
Edit : Very good ship i got from random encounters! What is the idea with merge blocks of solars panels ? seems decoys worked fine, and i see alerts but solars panels are not ejected if this was the idea ? Also seems they removed the drone from respawn NPC ? anyway its a very good ship!
Calaban 10 Jan, 2017 @ 9:15pm 
I just love the retro-tech-iness of it. Like rebar and corrugated steel was used to make it, yet it still performes admirably. Just-WOW.

It is awefull.... no! <-- not a mispelling... it is not just aweSOME... no; it is aweFULL! :)
Kham 29 Dec, 2016 @ 4:20pm 
After more than a thousand hours of game time, I just encountered this for the first time today. It's pretty awesome, one of the coolest random encounter ships I've seen so far.
Whatever 12 Oct, 2016 @ 7:27pm 
Same happened with me and my friend in his game as Fraser Hill. It just spawned 10.km away.
FraserMemeZ 16 Sep, 2016 @ 3:50pm 
I found this ship on creative while I was building and kinda broke it so I searched it up to see if others found it too. Oh and plus it is awesome I'm using it for we survival I highly rexcomend it for survival
Enyalos 12 Sep, 2016 @ 4:51pm 
sweet man keep up the great work
Aragath  [author] 11 Sep, 2016 @ 12:52pm 
@Enyalos
I built this ship a long time ago. and later I implemented a slightly different version as random encounter. ;)
Enyalos 9 Sep, 2016 @ 8:50pm 
one question? im relitavely new to SE but i was wondering. did you actualy build this ship and keen used it as one of their random encounters?
d3xt0r 1 Jul, 2016 @ 7:09pm 
Nice, just grabbed this today. Getting the blueprint so I can replace the parts I blasted off trying to take it. I'm less gentle than those who used blindspots.
Mr. Ditch 29 Jun, 2016 @ 6:59am 
@Wacoede, Aragath: yeah, i came from that way as well. the solar panels and laser antenna combine to form a perfect deadzone for the turrets. however, mine did not drop the solar panels, and i capped it a month ago. don't know if i'm just special or what.
Aragath  [author] 12 Jun, 2016 @ 1:38am 
@wacoede dropping the solar pannels is a ownership thing. ;) I might update the pillgrim soon so this wont happen anymore.
Wacoede 11 Jun, 2016 @ 7:50pm 
script might of failed as it just now detached the solar panels and started acting funky turned that script off now
Aragath  [author] 11 Jun, 2016 @ 4:40pm 
@wacoede
The ship did not try to flee from you? no alarms or anything?
script might be broken. But the cargoship had a script that would cause it to flee and drop decoys if severe damage was detected or players come near.
Wacoede 11 Jun, 2016 @ 12:27pm 
I used the Solar panels as cover at the front and then cut through the window and then the chair
Aragath  [author] 11 Jun, 2016 @ 8:35am 
@Wacoede
Great to hear! thanks! I am curious about your experience though. since this ship is a bit underarmed. :P
Wacoede 11 Jun, 2016 @ 8:16am 
just caught this ship in a SP survival map and i love it Aragath
Aragath  [author] 11 Jun, 2016 @ 3:50am 
@fabricator77
This is on purpose. a ship that is filled with oxygen will have an effect on performance to a degree. a ship this size is probbely not that noticable. but still. ;)
fabricator77 10 Jun, 2016 @ 11:24pm 
One small issue I found with this ship as a cargo ship. The Oxygen Tank defaults to off and stockpile on, it's also full of oxygen. I had to hack it using a timer block then set to be owned by the pirates, to recover the oxygen, as grinding it just vents everything out.
Mr. Ditch 28 May, 2016 @ 9:02pm 
Aragath, can you link the repair drone blueprint? i just capped one of the survival versions, and theyre droneless, would like to add the original from your design. Thanks for the ship though, it was definitely a goal for me, and a great trophy.
Manic 10 May, 2016 @ 1:58pm 
And here I was hearing Tazoo was, wow, try not to tell a ton of people or we'll flood you with gameplay and netcode improvement suggestions. Fast response too lol
Aragath  [author] 10 May, 2016 @ 1:56pm 
@orange Slime
I am the level designer. ;)
Manic 10 May, 2016 @ 1:56pm 
Cool, so I gather keen put yours in using the exploration system or do you work there or something