Total War: ATTILA

Total War: ATTILA

just no more replacement
53 Comments
Wulf 23 Mar, 2024 @ 7:29am 
Nice how you got inspired to learn how to mod to make this, glad you did, I was looking for a mod like this, why not have all the options open eh? Now I can keep my Germanic Warbands and have Gothic Warbands alongside, never liked how they replaced the units, especially when it's replacing an important unit like axe and shield soldiers which rock in Attila.
Guvenoren 30 Mar, 2023 @ 7:46pm 
Good idea, but the mod datacores. Not a good idea when the game has been so updated.
twomillionupstarts 29 Jun, 2021 @ 4:26pm 
There seems to be quite a few ignorant,ungrateful and rude twitts in this thread making demands as if the modder is put on this earth to serve them when they click their keyboard fingers

If your not satisfied; then go away and learn to do it yourself

:steamsalty:
Badger BrownCoat 24 May, 2020 @ 10:15am 
Mr Humphries- as I understand, you no longer mod - at least not Attila-
probably not their strongest game anyway-
but are you open for a modder question or two if you remember how they executed it?
- MY rome2 mods dealt with other aspects altogether.
Henrik Insane 15 May, 2020 @ 1:31pm 
update??
Squanchy 30 Dec, 2019 @ 10:54pm 
nice people take time outta their day to upload mods free of charge and u call them assholes for not updating? learn how to mod retard or better yet get a life
Ligon Flarius 22 Apr, 2019 @ 4:36pm 
Hi. Congrats for the original ideal. It seems simples but nobody else has made such mod. My concer: Is it going to affect the AI in negative ways? For instance, how is it going to choose between new and old units?
Dunadd 11 Oct, 2018 @ 4:00pm 
Thanks for making this - would love an update - but the people saying "update asshole" unless you are friends with the mod author in real life you should sod off. If i was a mod maker and got people saying "update asshole" at me i might well just not bother as a way of telling them to take a running jump
sizarieldor2 25 Jul, 2018 @ 6:22am 
Doesn't work with the newer version ("Part 2")
PopularesTEUTO 7 Jan, 2018 @ 7:23pm 
update please!
sheffild3 27 Jul, 2017 @ 11:34pm 
Update asshole man
Rubino303 26 Jan, 2017 @ 2:33am 
update asshole!!!
一袋米要扛几楼 18 Feb, 2016 @ 8:14am 
update please?
DakkaDon 1 Jan, 2016 @ 8:57am 
Updatre by any chance dude?
DarKnightsfall 24 Dec, 2015 @ 3:35am 
please update. I can't play the garnd campaign because of the immersion breaking unit upgrading :(
LoftonHenderson 8 Dec, 2015 @ 2:20pm 
Update?
Oathbound Odinn 1 Oct, 2015 @ 8:44pm 
please update
Pulloraha 29 Sep, 2015 @ 10:36am 
Update it you filth.
Dr_Coxian 27 Sep, 2015 @ 8:15am 
Any update en route?
yo cowards dont even smoke crack 23 Sep, 2015 @ 2:54pm 
this game mechanic of replacing units is so retarded in every way. ca must have took shitloads of crack to think this was an acceptable idea. this could have easily been the best tw game if it wasnt for this retarded, non historically accurate and fun reducing idea.
MS-06S ZAKU II 22 Sep, 2015 @ 7:42pm 
Needs an update desperately!
[*UNITY*]_ james 20 Sep, 2015 @ 4:30pm 
Please update for Empire of Sand
Zoltan89 19 Sep, 2015 @ 5:10am 
Please update! :-)
soldado701 9 Aug, 2015 @ 5:30pm 
How is this mod running?
Hashashin Fida'yin 24 Jul, 2015 @ 7:36pm 
Hi, Im not sure If I missed it.
How do I get Germanic Horsemen as Ostrogoths?
Love the MOD!!!
Thank you!
Waffles 17 Jul, 2015 @ 8:19am 
works with last roman?
Lucifer 6 Jul, 2015 @ 11:28pm 
is this compatible with radious?
JackB. 27 Jun, 2015 @ 12:12am 
Update pls
GreenJKing 19 Jun, 2015 @ 5:41am 
Why are germanic spear masters in level 3 city? It basically means that every single AI has access to them. And so do I, before I was able to even recruit germanic spears. Surely germanic spears should be level 3 city and master level 4?!
MS-06S ZAKU II 30 May, 2015 @ 11:16pm 
Ok so question, was it intentional to remove scholae gentiles? They do seem worse than catafractarii in some ways but i liked having them. Or is my mod being messed up by another mod? I can use them in custom battle, and the ones I already have are still there, but they don't seem to be in the tech tree and I don't see any building that can make them. Are they made at some other building than the cavalry compound now?
Humphries2594  [author] 27 May, 2015 @ 8:05am 
This mod works fine
MS-06S ZAKU II 17 May, 2015 @ 6:10pm 
So is this mod working? I've seen a lot of people say it seems like it messes up the tech tree, can anyone confirm if this mod works with WRE? Also is it save game compatible?
shadowborg 12 May, 2015 @ 1:40am 
does this work with DLC i have viking and celts i was playing viking and the tech tree was still saying it will replace my axe warband with another unit
Not Feeling Hungry 10 May, 2015 @ 9:23am 
Cheers
Humphries2594  [author] 10 May, 2015 @ 3:34am 
mod has been updated to add back in hunnic generals
Humphries2594  [author] 10 May, 2015 @ 3:30am 
@peacfulAverage i'm unsure whats caused that i tried disabling the mod on both my campaigns and nothing happened like you say i could recruite normally
Humphries2594  [author] 10 May, 2015 @ 3:29am 
@captain Alpaca i'm sorry i must have deleted the wrong file when changeing the tech tree ill add back in the hunnic general upgrades right away
Kriegs 9 May, 2015 @ 9:12pm 
nope, even after the turn ended, nothing.
Not Feeling Hungry 9 May, 2015 @ 10:24am 
There is a problem with this mod: it also unlocks units from a higher tier to those you have unlocked as well, for example I had only unlocked Tier 1 Bosphorans and mounted warband as the Huns but with the mod enabled I could also train Hunnic Horsemen and Tier 2 Bosphorans. I then disabled the mod and I was no longer able to unlock this. It also removed Hunnic Warlord amongst others from the technology tree. The unit glitch could be good if you want OP armies easily but the technology glitch is downright annoying. Has this happened to anyone else?
Humphries2594  [author] 9 May, 2015 @ 1:45am 
Not sure whats cause that mate. Did you end turn and get thm back?
Kriegs 8 May, 2015 @ 11:28pm 
tried this mod but when i uninstalled it and went back to the save before i installed the mod i couldnt recruit ANY units. they where all missing from the recruitment tab lol.
Humphries2594  [author] 6 May, 2015 @ 9:31am 
Thank you
Jesus Loves You^_^ 6 May, 2015 @ 9:26am 
Very good to see somebody with historical accuracy in mind...many fantasies here with mods;
Humphries2594  [author] 6 May, 2015 @ 6:29am 
it doesnt change the size however i had to remove the unit to unit files or i would have had massive garrions with the diferent upgrades in there. To answer your question i dont think there would be a conflict if you where to use a double garrions mod or something like that
shadowborg 6 May, 2015 @ 6:26am 
does this or your other "no more replacement mod" change garrison size and if so in what way just want to make sure there is no conflict in mods.
Humphries2594  [author] 3 May, 2015 @ 2:27pm 
@Germanic warband i'll look into this keep the feedback coming :)
Fromage 3 May, 2015 @ 2:17pm 
This is a amazing job man. Garrisons are higher as well.
Germanic warband could be easier to recruit however.
Vitus 3 May, 2015 @ 8:45am 
with your mod on: when i play with the ostgoths i miss the germanic warband unit, the only axe unit i have are the cheaper axe unit germanic band. any help
fishsticksman1 2 May, 2015 @ 3:14pm 
Cheers to cheap meat shields!
Tinnitus_AngleSmith 2 May, 2015 @ 8:50am 
Wow, thanks! its nice to have a little more versatility in building armies. Cheap meat-shields!