Space Engineers

Space Engineers

16"/50 Capital Naval Guns
94 Comments
Victoria, Angel of the void  [author] 14 Feb, 2023 @ 2:29am 
"aw shit, here we go again..."

I've got about 200 hours of new experience in blender, and I'm going to once more attempt to fix this and update it.

My annual attempt. :')
Victoria, Angel of the void  [author] 24 Sep, 2022 @ 11:27am 
I did try to fix these already and the update process is... way more taxing than I thought. I'll try my hand at this again to try and fix this, and if I can I'll see about fixing the others.

Don't hold your breath though, I bet now with the weapons update these are going to need a lot more update work.
digitalerie 2 Jan, 2022 @ 2:07pm 
I literally stopped playing SE because these became outdated.
I'd built a massive battleship based around them and I just haven't had the heart to go in and tear them out and try to build a new system. Literal years building that beefy boi. <3
troubled_offspring 5 Oct, 2019 @ 9:44pm 
Does anyone know where i can find fixed textured versions of these, id like to bring them back alive but have no experience in texturing or models.
Victoria, Angel of the void  [author] 27 Mar, 2019 @ 3:06pm 
I felt that in essence taking your entire works and reuploading them with proper updates was more than a simple "Modification".

And credit is/always should be given regardless.
[BOX] Trevish  [author] 27 Mar, 2019 @ 2:14pm 
Well, "Also, if you want to modify these in some way be sure to give credit." was intended to cover giving permission to do so; so feel free to do whatever you need to.
Victoria, Angel of the void  [author] 25 Mar, 2019 @ 2:44pm 
Wow, I didn't expect you to respond! I used to use your mod so much back before. I had the whole set! Even designed a few old ships with them.

You really shouldn't feel guilty honestly. Space Engineers isn't a full time job and nobody should actually expect you or any mod author to keep up with a mod indefinitely. I appreciate you even making these to start. With your permission though, I'd like to attempt to update them to Dx11 and keep them going. I should be able to decompress the mods from my SE mods folder easy enough but I didn't want to do it without your express permission to do so.

I'd also like to add you if you'd be kind enough.
[BOX] Trevish  [author] 25 Mar, 2019 @ 1:14pm 
Yes, I feel guilty about dropping the project to the point that I can't bring myself to even open the game... unfortunately I don't know where the source files are, I think they exist somewhere still but buried
Victoria, Angel of the void  [author] 25 Mar, 2019 @ 5:30am 
Rest in piece, Mod. You were great while you worked and deserved more effort.



And if I could even ask, I'd totally update the lot of these guns, if only to have them working for my game again at least.
usswat64 26 Mar, 2018 @ 10:10pm 
this crap hasn't work since 2015
WeaponisedMoron_2 13 Feb, 2018 @ 9:18am 
Does this work for DX-11? Because the link you provided of a DX-11 working version doesnt exist anymore.
MKy 8 Jan, 2018 @ 8:29pm 
Help the guns are pink and missing textures help
[HM] Deviousdyer 27 Feb, 2017 @ 3:45pm 
[BOX] Trevish, you said you weren't sure on how to detail the lower half, perhaps you could create an accessible loading deck.
SGT_MAJOR_FISH 16 Oct, 2016 @ 6:58am 
can you make one with no recoil please, i am making the kongo on a small grid and every time it shoots the barrel breaks the rotors.
kris220b 18 Jul, 2016 @ 8:48am 
so range is?
tom147528 23 Nov, 2015 @ 12:36am 
@[BOX] Trevish

Need any help making your mods for DX-11? I watched the official guide for converting models and texture from DX9 to DX11. The SE have a converter can convert the textures from DX9 to DX11. I can try to do it if you send me the origin FBX,xml and hkt files. But I am not a modder. I am just Ordinary people.
tom147528 13 Nov, 2015 @ 1:39am 
I used space texture converter covcerted Dx9 textures to Dx11 textures. But I don't have the origin FBX, xml and hkt files.So I can't build mvn file..
Kira 7 Nov, 2015 @ 6:15pm 
When will you add DX11 already? It's november and im still waiting on this mod to update. This mod kicks ass and my ships all use only these weapons. If you don't update ill have to refit all of my ships and just forget about this mod.....
Karlomagno 23 Oct, 2015 @ 5:37pm 
and when you will fixx the fire agains enemies????
koko ᓚᘏᗢ 10 Oct, 2015 @ 12:26pm 
Thx for the info :)
[BOX] Trevish  [author] 10 Oct, 2015 @ 11:24am 
I still haven't gotten to the dx11 textures (dx9 weak texures only right now), sorry.
koko ᓚᘏᗢ 7 Oct, 2015 @ 7:18am 
Hey, looks great, and nice for my Missouri Battleship, but there is no textures on it! Tried grin/weld or copy/paste, nothing! Realy want to use this turrets, but i don't know how to fix this issue.
Accipiter_Ater 30 Aug, 2015 @ 3:48pm 
just wondering would it be posible to get 8" guns at some pont so we have something between 6" and 11" guns? Because 11" is too big for crusiers and 6" is too small
Karlomagno 28 Aug, 2015 @ 4:58pm 
i have a problem.... the largest cannon dont fire against enemies and the sounds must be upgraded because its sucks
Caesar 16 Aug, 2015 @ 3:57am 
Guns look great but where is the KAAAABBOOOM ...no sound really...
[BOX] Trevish  [author] 31 Jul, 2015 @ 9:47pm 
Soon™
But seriously stuff came up and delayed me quite a bit, I'll try to get them done in the next couple weeks.

@BoredArsonist If I get back on track here maybe, if not then good luck to you.
SENB71 19 Jul, 2015 @ 5:26pm 
Any word on DX-11?
Stratus 11 Jul, 2015 @ 10:21am 
Hey man how ya doing? I have a proposition to ask of you. I am putting a team together for a little project that I want to work on. It involves a lot of script and modding. possibly some 3D modeling for a new block. Was wondering if you would like to join. I can give more details if you are interested. It does involve turrets. ;)
chillinflute 7 Jul, 2015 @ 4:41am 
Love the look of them.
Couple of questions: do they fire modified rockets or modified shells?
and any ETA for DX11? Really looking forward to this but reluctant to put my world back to DX9 and all the lag that that entails.
The Celtic Dragon 4 Jul, 2015 @ 12:07pm 
Any Chance you might be willing to make the ww2 rotating torpedo launchers for space engineers?
NoZaku 2 Jul, 2015 @ 5:10pm 
Any chance of you making some weapons from Yamato 2199. Namely, the various shock cannon turrets on the Yamato, Garmillas ships, and the EDF Destroyers?
Green_Lightning 21 Jun, 2015 @ 3:05am 
@Trevish, it's now been 3 weeks, any updates?
Green_Lightning 13 Jun, 2015 @ 1:02pm 
If we're going back to giving ideas, what about a quad 14 inch 45 caliber AKA the quad turrets of the King George V class?
SaltySeabisc 6 Jun, 2015 @ 3:41am 
We ever going to see an 18"/45 gun pack a la Yamato's main guns? love the mods but i want me some overkill with turrets XD
shadowwolfeyes 3 Jun, 2015 @ 7:53am 
@Trevish I'm wondering if you're planning on putting these epic guns into a mod pack? Curiosity on my part on why I asked. ^_^
Dunkerque 2 Jun, 2015 @ 10:14am 
18 inch gun in the future?
[BOX] Trevish  [author] 31 May, 2015 @ 11:42am 
I will, its going to take a little while though, between 1 and 3 weeks I'd say
NoZaku 30 May, 2015 @ 11:44am 
So do you plan to update to DX11?
Адмирал Крахмал 30 May, 2015 @ 3:39am 
Cool mod! Nonetheless, an update to DX11 please? :)
[BOX] Trevish  [author] 28 May, 2015 @ 10:39am 
AP and HE turrets are for creative mode where ammo switching does not work correctly. AP is bullet type ammo HE is explosive type ammo, in survival both turrets can use either ammo type but may need to be manually loaded and fired once to switch to the new ammo type.
Zadeus 27 May, 2015 @ 12:26pm 
Thank you very much for the mod ! I always wanted to made huge battleships ^^ I have just one little question, what's really the difference between "AP" Turret and "HE" Turret ?
Stavros Halkias' Onlyfans 25 May, 2015 @ 2:47pm 
[BOX] Trevish Could you make 15" or 14" guns as an in between caliber of 11" and 16" guns? Double and triple turrets for both?
Yorlan Feldrek 24 May, 2015 @ 7:39pm 
Nah, they locking and trying to shoot, but none have the fire you need to defend the ship. the closet is the quads and the spreads not gonna take down a missile. and trevish, i know the kick is intentional. not saying remove it. just saying that i can replace my engines with them. coz to balance you need to, and you ship will boost by firing. even the 3" have enough kick to adjust the ships pitch. oh yeah, when i said defense, i meant like Anti-Missile and stuff. something to take down the missiles.
[BOX] Trevish  [author] 24 May, 2015 @ 10:32am 
@Death_Hound95 the kick on the fixed guns is intentional, I'd rather not make it easy for small ships to use them, still it may be a bit much right now. As for additional/defensive guns I'm a bit stalled, I've got a few ideas I want to try but pushed the rest of these out too fast and burned out a bit (was using free time exclusively on them and no gaming) plus needing to address texturing and very soon needing to also add dx11 texturing which looks to be a bit more complicated
VirgoCompany 24 May, 2015 @ 8:46am 
To Death Hound, for WWI-WWII defense weaponry on battleships and cruisers, put down the casemate guns or single-gun turrets and maybe set their idle animations to ON. If that doesn't work, well, idk. Maybe they are automatically locking on for enemy weapons but stay still until something comes into range but I'm not sure. Ah well, at least the bigger ships have some means of defense with faster firing secondary batteries.
Yorlan Feldrek 24 May, 2015 @ 1:05am 
Hey Trevish, were you likely to make any sort of defense systems to complement these weapons? all i've got at the moment is 'ISM Pikemans', cause gatlings are eh, and all your stuff is offense based.
Yorlan Feldrek 24 May, 2015 @ 12:26am 
so i had a play with those 16"/50 fixed, the large ship fixed works, i can see what you mean by being unhappy, they function at a similar fire speed to the mounted 16"/50's. as for the small ship 16"/50's i dont think its all that practical. the kick launchs the small ship, the only way to use it is to make a ship for the gun, i tried refitting a ship with decent power, and it would spin. maybe a 6" or an 11" but i think the 16" is just a little too powerful. and maybe adjust the fixed model to be central instead of side mounted. closer to your 3", maybe
[BOX] Trevish  [author] 23 May, 2015 @ 3:51pm 
I would like some feedback on the fixed gun textures, I'm not exactly happy with what I've got and am very bad with texturing so... Also, fixed gun on small ship as a trial, should I keep it or release a separate pack like with the 5" guns?
[BOX] Trevish  [author] 23 May, 2015 @ 3:30pm 
Latest update has some temporary/trial bits (textures on fixed gun, fixed gun available on small ship)