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I've got about 200 hours of new experience in blender, and I'm going to once more attempt to fix this and update it.
My annual attempt. :')
Don't hold your breath though, I bet now with the weapons update these are going to need a lot more update work.
I'd built a massive battleship based around them and I just haven't had the heart to go in and tear them out and try to build a new system. Literal years building that beefy boi. <3
And credit is/always should be given regardless.
You really shouldn't feel guilty honestly. Space Engineers isn't a full time job and nobody should actually expect you or any mod author to keep up with a mod indefinitely. I appreciate you even making these to start. With your permission though, I'd like to attempt to update them to Dx11 and keep them going. I should be able to decompress the mods from my SE mods folder easy enough but I didn't want to do it without your express permission to do so.
I'd also like to add you if you'd be kind enough.
And if I could even ask, I'd totally update the lot of these guns, if only to have them working for my game again at least.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=566813989
Need any help making your mods for DX-11? I watched the official guide for converting models and texture from DX9 to DX11. The SE have a converter can convert the textures from DX9 to DX11. I can try to do it if you send me the origin FBX,xml and hkt files. But I am not a modder. I am just Ordinary people.
But seriously stuff came up and delayed me quite a bit, I'll try to get them done in the next couple weeks.
@BoredArsonist If I get back on track here maybe, if not then good luck to you.
Couple of questions: do they fire modified rockets or modified shells?
and any ETA for DX11? Really looking forward to this but reluctant to put my world back to DX9 and all the lag that that entails.