Arma 3
[COOP 1-6] Stress Fortress - Altis
55 Comments
seashell 20 Dec, 2017 @ 9:34am 
my teammates kept walking on my landmines and then the ai starts shooting at me
Boriz  [author] 14 Jun, 2017 @ 11:54am 
@K.LDN, Subscribe to the mission and when you host multiplayer server on Altis, select Stress Fortress from the list of missions in the lobby.
Tino Chrupalla 14 Jun, 2017 @ 9:14am 
the scenarios wont show up for me can anyone help?
Boriz  [author] 22 Dec, 2016 @ 8:28am 
Thank you guys! Yeah, I am going for a very 'gamey' style with this mission. If you want a bigger challenge, then increase the number of enemies (and don't forget to try out other Locations)
KING JONG 22 Dec, 2016 @ 6:59am 
A bit too arcady, but i like it! Was pretty easy with 3 other players though
И!EDERHALTER 16 Aug, 2015 @ 9:52am 
against great mission ++ makes a lot of fun to play
Alcohol Bear 26 Jun, 2015 @ 3:03pm 
i liked it it's good
Steve 7 Jun, 2015 @ 7:56am 
wonderful mission simple and tons of fun keep up the good work man
Boriz  [author] 26 May, 2015 @ 12:43am 
Elitehunter34, those are all good points, but they are very time consuming to implement or fix. Due to my limited free time, I won't be able to implement most of good ideas players have, which feels very bad for me. I will increase the enemy count parameter, but I can't promise anything else. Plus, what terribly complicates the development is the AI which never does anything right and because of that I had to cut some great features which would address some of your points.
Boriz  [author] 25 May, 2015 @ 11:49pm 
Pissbiscuit, Thanks for the feedback! I am glad you enjoy this mission with your friends! :)
Elitehunter34 25 May, 2015 @ 6:02pm 
I would also like to see options for higher enemy counts because I felt that 2.5x was still a little too easy with 5 players. Maybe allow it to go up to 5x? I think part of the reason the difficulty felt low was that often the AI would be spawned in a very tight clump within line of sight, so a quick rocket or burst of machine gun fire would often take down half the enemy force instantly. If possible try to move the enemy AI spawns farther back, behind cover, and spread out more to
minimize the chance of being able to eliminate the AI so quickly.

Lastly, I think loadout options should be added to the the respawn screen. For example, I like being the squad leader, but I often want to switch to an AT loadout, and it's frustrating to pick up a rocket launcher, only to have to pick it up again because I died.
Elitehunter34 25 May, 2015 @ 6:02pm 
This mission is good. Works well, and has some good options. There's a few things I think that would improve the mission, however. I'm gonna post in parts because I hit the 1000 character limit.

One thing to adjust is the ground vehicle AI. As of now they simply drive into the base as fast as they can and because of this they're too easy to destroy. It would be a lot more fun if they stayed away from the base and fired from a distance, and if possible while moving around the base, perhaps in a circular patrol type pattern.
Tetribution 25 May, 2015 @ 8:17am 
This is awesome! Please make more, possibly a mod like firefight from HALO ODST? i really liked to play this with my friends. thank you.
Tamisan 19 May, 2015 @ 10:53am 
sweet, thanks. works great. sorry for the hassle.
Boriz  [author] 18 May, 2015 @ 2:52pm 
Tamisan, because you are using some mod which breaks the mission. Try restarting your game after disabling all mods. MCC is one of those mods which causes this.
Tamisan 18 May, 2015 @ 1:20pm 
why wont the enemy spawn? I start out and the enemy never comes!
Boriz  [author] 16 May, 2015 @ 2:28am 
New update was released! Check it out guys and let me know what you think of the new location.
AUS 15 May, 2015 @ 3:00pm 
sorry 2316
AUS 15 May, 2015 @ 2:59pm 
change your port to 3016
DannyLambo 15 May, 2015 @ 12:59pm 
hi im new to this game i want to play your scenario with a mate but i honestly dont know how to get him in it wont allow him to join through steam any help would be appreciated :)
Delta99 10 May, 2015 @ 12:09pm 
BTW, I think there is a way of limiting virtual arsenal to only weapons you specify but not sure. Check the Wiki as I think they have documented this decently.
Boriz  [author] 10 May, 2015 @ 1:26am 
Delta, Pyro, I am considering adding that virtual arsenal, but I am not promising anything yet.
Boriz  [author] 10 May, 2015 @ 1:25am 
PietroTC, Yes! I'll add it for the next update.
PietroTC 10 May, 2015 @ 1:22am 
Can you add to choose as a parameter to ebanle/disable Arma 3 fatigue system ?
Delta99 9 May, 2015 @ 5:41pm 
Virtual Arsenal is the standard BIS virtual arsenal. Although I like the fact that not everything is available to you via ammo boxes and you have to scrounge for stuff sometimes. So if you do add it, it would be nice if you made it an optional parameter.
TheEntirePopulationOfSwitzerland 9 May, 2015 @ 4:22pm 
The "virtual arsenal" is a script that you can put into an object like an ammo box, it will open a very useful menu for choose gears. The script is this one: this addAction ["<t color='#004EFF'>Arsenal</t>", {["Open",true] spawn BIS_fnc_arsenal}]; :)
Boriz  [author] 9 May, 2015 @ 3:21pm 
Pyro, what do you mean by virtual arsenal?
PietroTC Thanks!
PietroTC 9 May, 2015 @ 2:31pm 
NIce missions ! Thx for your work
TheEntirePopulationOfSwitzerland 9 May, 2015 @ 2:03pm 
Very nice missions! but, can you put the virtual arsenal please?
Delta99 8 May, 2015 @ 10:32pm 
@Boriz, yeah it is pretty good.
Boriz  [author] 8 May, 2015 @ 8:10pm 
I am glad it does and I hope you enjoy the mission! :)
Delta99 8 May, 2015 @ 7:39pm 
@Boriz, its working without mods now. Will retest again at some point perhaps with MCC
Boriz  [author] 8 May, 2015 @ 5:11pm 
Delta99, I've filled the change log when releasing the update, but for some reason it is still empty. It's bugged, so I've put the update logs into the description itself. Anyway, majority of people have no problem with enemy spawns, so when you say you are running modded game then it is obvious where the problem is. Of course some bugs could slip through my testing, so if those problems with enemy spawns occur even in non-modded game then I would need more info about what is going on so I can fix it.
Delta99 8 May, 2015 @ 5:00pm 
@Boriz, almost never but I am pretty sure I did try it without as well. What did you update in the version today? If anything that MAY have fixed this or changed the way enemy are spawn let me know and I will give it another try.
Boriz  [author] 8 May, 2015 @ 4:58pm 
Delta99, MCC breaks things, but whatever.
Delta99 8 May, 2015 @ 4:52pm 
No enemies. Tried numerous times at the various locations. Running MCC only so that shouldn't break anything. Don't know what was changed since no change log so unsubscribing I guess.
Чикатило 8 May, 2015 @ 1:48pm 
кто скажет как игра?
MalfBoy 8 May, 2015 @ 1:15am 
Thanks for playing pravdo 2 days but oh well
Boriz  [author] 6 May, 2015 @ 6:52am 
Hmm, thanks for letting me know! I've tested this mission before and after the release on multiple servers and everything seemed to be okay. I'll take another look at this as soon as I come home from work.
coomjesus 6 May, 2015 @ 6:49am 
Same as Mozzarella, tried without mods, SP, COOP with and without AI/firends, no enemy at all.
Leone 6 May, 2015 @ 6:31am 
thanks
Mozzarella 6 May, 2015 @ 6:20am 
Don't know what the problem was, me and my buddy started the game, but the enemy wouldn't spawn
Glorytothedead 6 May, 2015 @ 1:16am 
awesome! cause me and my buddies beat the shit out of this on elite, all three maps, the more challenges, the better. btw, it wasnt a walk in a park on elite, the lowest deaths we had we 20 i think, the kajman made sure of that
Boriz  [author] 5 May, 2015 @ 10:52pm 
Cosborn, YES! There will be many updates. For this weekend I will be releasing a new location and a parameter for adding more enemies.
Boriz  [author] 5 May, 2015 @ 10:50pm 
Jdog, no, but you can host your own server and play with AI, so it is possible to play this alone.
Glorytothedead 5 May, 2015 @ 3:30pm 
any chance on getting more waves in? or new locations? this is an amazing mod, but to short lived
Leone 5 May, 2015 @ 2:27pm 
has it got single player ?
Boriz  [author] 5 May, 2015 @ 9:05am 
Hi Jonny 961! You can create your own server and let others join you, or you can use the build-in server filter to search for hosts running this mission.
jonny961 5 May, 2015 @ 7:46am 
how do i join a server for this?
Shifty 4 May, 2015 @ 4:31pm 
WOOT ! Gonna play the hell outa this tonight.