Dying Light

Dying Light

Murder Hallway
18 Comments
forestzuishuai 18 May, 2022 @ 5:07am 
good one
1nkee 11 May, 2015 @ 12:01am 
aweome :-)
AscendantFear  [author] 10 May, 2015 @ 3:35pm 
--:DroneBoi:-- cheers for the video, didn't realise there were a few bugs in there that I thought I had fixed, I'll fix em up now :)
AscendantFear  [author] 10 May, 2015 @ 3:22pm 
xxzombiexx852, you should find it in the list of maps when you launch dying light custom game. That can be done by going into your library and launching dying light, it should pop asking if you want to launch normal dying light or custom
Mr.HeccinKeck 10 May, 2015 @ 10:02am 
i meant to say game
Mr.HeccinKeck 10 May, 2015 @ 10:01am 
ok ive subscribed then restarted the gae, nowhow do i play the map
1nkee 10 May, 2015 @ 8:36am 
my vid review of your map broseph

http://youtu.be/r7rQJMM3RMY
AscendantFear  [author] 9 May, 2015 @ 4:14pm 
Thanks for the feedback, I'll fix up a few of these things. I didn't realise the shotgun spawned with absolutly no ammo. I will add a little bit to make things a bit nicer. My aim when making this map was to make something difficult but achievable. The last room does have a lot of enemies, but there is a way to kill off all of them before the demolisher even spawns. I also left a lot of open space to make things a bit easier. The volitiles should only respawn if you die, but I can understand how it could be very annoying. I'll jump on and see what I can do to make things a bit nicer for the player :) again, thanks for the feedback
Corry681 9 May, 2015 @ 1:43pm 
this wasnt bad but i have a few things to complain about.
first of all: the last room was a bit of an over kill on the player because with the demolisher the two big guys and a bunch of regulars was very difficult but the worst thing about it was that the volitiles kept respawning no matter how many times i killed them. I ended up having to go into god mode to finish it.
Second: there was almost no ammo for anything and when there was it was for the pistol. the shotgun was useless because it had no ammo the entire time. and why put the rifle in after there are no more enemies to fight.
im not trying to hate or anything, it was very good for being kinda short.Good work. I just hope you can improve on these.
Let me know if this helps in any way.
AscendantFear  [author] 7 May, 2015 @ 9:20pm 
There are guns, and there are some weaker weapons. No shop sorry, doesnt really fit with the whole taken against your will story
Snootboop 7 May, 2015 @ 5:09pm 
are there guns also is there a shop those are very crucail and add a very crapy weapon respon if there isn't one
AscendantFear  [author] 6 May, 2015 @ 9:29pm 
Great video man! That's a great idea as well, will get onto that. I have just added a whole new area to the map if you feel like checking it out again :)
DeadBolt 6 May, 2015 @ 8:35pm 
Also, grab some screens for your screenshots from the end of the hallway where it's red and flashing, that was the best part visually, maybe something like this: https://youtu.be/reVghL9XsDU?t=1105
DeadBolt 6 May, 2015 @ 8:22pm 
Awesome map. Your creativity is refreshing and the way you set up the "levels" is great. Hope to see more come out of ya Asc3ndant. View my playthrough here: https://www.youtube.com/watch?v=reVghL9XsDU
AscendantFear  [author] 6 May, 2015 @ 5:20pm 
Hi, Thans for the feedback :) You can put weapons down with the ItemSpawner, by default its a box of ammo but there is a drop down box in the atributes to change what it is
Fruithy 6 May, 2015 @ 11:41am 
Very fun map! I just wonder how you put weapons on the map? I am a author aswell and haven't figured that out yet.:WaterBottle:
AscendantFear  [author] 4 May, 2015 @ 2:16pm 
Thanks man :) I will work on fixing these and hopefully have an updated version up tonight. Glad you enjoyed it, cheers for the feedback :)
Lord Calamari 4 May, 2015 @ 7:27am 
This map is really fun, I really like the idea, its quite original

2 things:
1. In the last room, I threw the zaid's flare i got in the spawn room at the two volatiles. This caused them to run away through the wall. I dont have any suggestions for this, sorry
2. The demolishers are very easy to beat, you just have to stand in the doorway to the previous room. They keep running at the door and getting stunned, you can also just attack them from the doorway. Maybe you could put a barrier after the doorway, since they are 1 way, players will be able the enter the room, but not go back out again meaning they cannot stand in the doorway.

Overall, great, fun, original map
Good luck with the devtools contest, i'm making a map myself for it as well
have a good day
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