Cities: Skylines

Cities: Skylines

Cities Atlas
46 Comments
Hermit 24 May, 2016 @ 10:14pm 
Absolutely correct Hannodb. THIS : Topo when placing roads ;)
hannodb 3 Apr, 2016 @ 12:27pm 
Now that a topographical map is part of the vanilla game, I thought I could unsubscribe this mod. Turns out I still need it. With it, I can toggle the topographical map when placing roads, something that can't be done in the vanila version.

Don't unsubscribe
Finwickle 24 Feb, 2016 @ 8:11am 
This mod was later continued by fadster, see a few comments below: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507225392
co-wie 24 Feb, 2016 @ 2:31am 
PSA: Seems to be working under the v1.3 (Snowfall)
RobynsEgg 23 Nov, 2015 @ 7:15pm 
I would also agree that the buttons are large and in a conspicuous place. Moving/resizing/allowing them to hide with a key combo would be appreciated?
IndianaBronx 4 Nov, 2015 @ 3:51pm 
Fantastic mod ! Works fine and is extremely useful in many cases, I recommend it.

Unfortunately the buttons are in a bad position, I read the past comments, is very impossible to move it?
RobynsEgg 29 Oct, 2015 @ 10:11pm 
This works absolutely perfectly! (it needs to be refreshed periodically but so what!) Something that I have always thought was missing in the game, as it makes it easy to make your cities flow with the terrain! Great job!
[XF]inoxe06 25 Sep, 2015 @ 2:11pm 
hi
thx for ur job
is,it ok with afterdark plz?
Allianz4000 24 Sep, 2015 @ 7:58am 
Thank you so much,
I always wanted an overlay like that!
fadster 31 Aug, 2015 @ 12:11pm 
It's not as intricate as yours, just the regular terrain view from the map editor. It would be nice to get the contour overlay to align properly. I'll check it out. Thanks Bobble!
Bobble  [author] 31 Aug, 2015 @ 11:22am 
fadster 31 Aug, 2015 @ 1:11am 
I'll pick it up! :D
Bobble  [author] 20 Aug, 2015 @ 11:01am 
I am not. But the source code is available so some other modder could pick this up.
[XF]inoxe06 18 Aug, 2015 @ 3:18pm 
bobble thx for ur job.
but are u here?....
nev375 26 Jul, 2015 @ 12:15pm 
Very helpful for locating airports and working with roads on a limited incline. But please, can we get smaller buttons or move them away??
Gfurst 29 May, 2015 @ 11:12am 
Hey thanks, the buttons are quite annoying too, what help do you need with them? An small icon should be easy enough, but moving the buttons to the edge of the lower bar should help too.
Stooge 27 May, 2015 @ 1:13pm 
LOL. OK
Bobble  [author] 27 May, 2015 @ 12:58pm 
@Stooge: Feel free to update it on the github project and i will update the workshop. I'm currently not really playing C:S right now so I don't really have the drive to fix it myself now:).
Stooge 27 May, 2015 @ 10:43am 
@Bobble. You can setup the buttons to move. Put them in a panel and set the panel to be draggable I know for certain would work. I think you can also set buttons to be dragged, I will find a code snippet for you later that shows how to do it.
Lavious 25 May, 2015 @ 11:11am 
When I toggle off the "Terrain contour" the overlay is still visible at some camera angles? Anyone else experience this?
Bobble  [author] 21 May, 2015 @ 10:04am 
@Ben that should be possible but it's not documented clearly anywhere how to do it. So i can't figure it out.
BenandJo 21 May, 2015 @ 3:55am 
Is it possible to move the position of the buttons?
Curvaceous Mite 20 May, 2015 @ 7:22am 
Works w/ v1.1.0b
Kazumi 19 May, 2015 @ 9:59am 
Support latest patch? Just ask since I don't really see any reason it dont ;P
i1024 10 May, 2015 @ 11:40am 
Awesome! Thanks!
Muspell 10 May, 2015 @ 4:38am 
pls change these ugly buttons
AJ3D 9 May, 2015 @ 12:27pm 
This mod rocks! Its really hard to see the elevation with the game lighting, and this really helps.
F43nd1r 8 May, 2015 @ 6:09am 
Please add this mod to the mod corral!
Bobble  [author] 7 May, 2015 @ 1:08pm 
I got something working with the TerrainPatch stuff but can't get the colors to correspond with the height. Did manage to create a contour map though which for now is more usefull than the terrain height overlay.
Stooge 6 May, 2015 @ 1:48pm 
Oh I love me some Google, it's just I'm not familiar with C# and don't really like OOP in general, so there's just a lot of things I don't even notice, much less realize it's part of the language and not just the code they wrote.

I've heard from countless developers I worked with over the years who love, and seem to be on an almost religous missing to lure me to the dark side that is OOP. I just think in a logical manner and so I prefer logical procedural type coding.

I'm also the type to comment the hell out of my code. The majority of the stuff I write has more comments than code. People make fun of me at work ... until they one day have to modify it and then they're grateful that it's fully documented right there in the code.
boformer 6 May, 2015 @ 1:19pm 
yay!
Bobble  [author] 6 May, 2015 @ 1:01pm 
@WeWill When learning to program google is friend:P http://en.wikipedia.org/wiki/Singleton_pattern

So it basicly makes sure there's only one TerrainManager (instance) in the game. You can get all the other managers like this aswell when modding cities skyline.
Stooge 6 May, 2015 @ 12:48pm 
Ah, see I didn't really know what singleton does, but I think I get it now. You may have turned me from dangerous to "wreaks havoc". I appreciate the info.
Bobble  [author] 6 May, 2015 @ 12:26pm 
@WeWill: http://pastebucket.com/85325 that's how i called the SetHeightMap function. First i Fill an array with colors based on the height of the map. Then i just set that array as the new HeightMap. That it sets the height of the terrain becomes painfully clear as I get the height using GetHeight on the same TerrainManager:P.

And it does seems there might be something to TerrainPatch. Maybe I can look into that over the weekend.
Stooge 6 May, 2015 @ 12:01pm 
Might be another wild goose chase, but I think (THINK) that TerrainPatch.cs is where it is deciding how to color the overlay.
Stooge 6 May, 2015 @ 7:07am 
@Bobble - I am curious, how did you even get SetHeightMap to work? I'm still learning C#, so I couldn't figure out how to replace the function, and was unable to get it to do anything. Just curious. At this point in my C# knowledge I now know just enough to be dangerous. :)
Stooge 6 May, 2015 @ 7:02am 
LOL at the swallowing water. Sorry, it's hard to follow their code sometimes, since there are no comments to work from.
Fluffy 5 May, 2015 @ 1:45pm 
I've been wondering why this wasnt in the vanilla game, thanks a ton! I might also check out the code, I've been wanting to dabble a bit in modding myself.
Bobble  [author] 5 May, 2015 @ 9:37am 
So the SetHeightMap method sets the actual height of the terrain. Was fun to see though how the whole map was swallowed by water:P
Bobble  [author] 5 May, 2015 @ 9:19am 
Will look into that
Stooge 5 May, 2015 @ 6:36am 
If you decompile the assembly-csharp dll, look under TerrainManager.cs and find " public void SetHeightMap(Color32[] map, int scale)" that might be what you need. I'd be more inclined to play around with it, if it didn't take 4 minutes to load a game.
Bobble  [author] 5 May, 2015 @ 5:02am 
@WeWill GrokU I've added the source on github: https://github.com/sterfpaul/CitiesAtlas/
Stooge 5 May, 2015 @ 4:57am 
It'd be easier to help if you uploaded the source code somewhere ... I can decompile the dll, but it'd still be easier if you uploaded the code. Thanks for doing this, though. I played around with it for a few minutes the other day, but didn't spend a lot of time on it. So, very nice that you completed it. (My wife says my follow through on things kinda sucks ...)
LittleMikey 5 May, 2015 @ 4:09am 
Awesome! We've needed something like this for ages!
BadPeanut  [developer] 5 May, 2015 @ 3:14am 
you should rename it to terrain contours! looks great
jhernandez3738 5 May, 2015 @ 2:27am 
I have been wanting this for a while! i'm surprised its been this long, glad I wasn't the only one wanting this!