Garry's Mod

Garry's Mod

Titanfall NPC Weapons
57 Comments
kamiowo 27 Nov, 2023 @ 3:51pm 
can add the V-47 Flatline?
Asura 29 Sep, 2023 @ 7:22pm 
think i could be possible to make it so any npc's that spawn via scripted spawns to also spawn with the apex guns? like how act3/arccw/arc9 have options for?
destrobot22 17 Jul, 2023 @ 7:39pm 
why wont they drop weapons?
MoonGrrl 10 Jul, 2023 @ 1:30pm 
Why not just make it so NPCs can use the existing Titanfall Weapons mods instead of going through hoops and loops?
Frontier23 1 May, 2023 @ 3:36pm 
[Titanfall NPC Weapons] bad argument #3 to 'Add' (function expected, got nil)
1. Add - lua/includes/modules/hook.lua:31
2. unknown - lua/weapons/npc_r101_c/init.lua:94
le_sir_raider 7 Apr, 2023 @ 2:08pm 
yo bro this is sick asf yall should make a bow for npcs
KAP Don't Swear. 9 Jul, 2022 @ 12:44pm 
LUA errors being caused by this weapon pack are very common for me, any way to stop this?
cringE 19 Mar, 2022 @ 1:03pm 
Causes an LUA error when something holding it dies
Lynch 11 Jan, 2022 @ 4:30pm 
[Titanfall NPC Weapons] bad argument #3 to 'Add' (function expected, got nil)
1. Add - lua/includes/modules/hook.lua:31
idk is a common error.
hsatriaw 10 Dec, 2021 @ 4:24am 
longbow and kraper have problem
uNd3AdrA88It606 13 Jan, 2021 @ 3:50pm 
Longbow and Kraper having missing textures...
Bisoso 12 Oct, 2020 @ 3:17pm 
Could you make the Kraber stronger? OR how can I make it stronger? I tried with notepad but I messed it up, is there a tutorial ?
S.S.Mogeko 21 Jan, 2019 @ 5:14am 
What are the names of these weapons for spawning npc's with? (Example: weapon_vj_imc_r101c) Are theay called "weapon_TF_r101c"??
XM1V1 16 Sep, 2018 @ 11:00pm 
Will you be able to do the M9K weapons for NPCs?
𐌔𐌀𐌔𐌊𐌉𐌀 17 Mar, 2018 @ 8:43pm 
You should make a default Hl2 weapon replace pack with these. Not sure how hard it would be to apply c_hands to them.
Prof-Chucko,aka theFeather 27 Feb, 2018 @ 11:43am 
hey how come i keep getting this glitch whrere there guns clip into there hips?
MalikArsYasakani 4 Feb, 2018 @ 7:02am 
the weapons are good for the combines!!
PlagueBirb 15 Jan, 2018 @ 10:13am 
in the first video there is WALLRUN
SpecyJ 27 Nov, 2017 @ 1:13am 
The shotgun seems to have made someone from the PMC pack turn invisible when I spawned him with the spawn platform, friendlies started shooting at him, and the game crashed just because I shot him to find out was is going on.
Yeetus Cleetus 25 Nov, 2017 @ 9:07pm 
does not work for me...
Sir Foul Play 30 Oct, 2017 @ 5:47pm 
have you ever thought of integrating INPC into these swep packs?
Creedmoor 10 Oct, 2017 @ 5:00pm 
Thanks man! Now I can make cool NPC battles, thanks!
roguex100  [author] 20 Aug, 2017 @ 3:15am 
*Update* (Hopefully) Fixed model conflict issues with Полковник's Titanfall weapons
roguex100  [author] 20 Aug, 2017 @ 1:07am 
*Update* As I was going about doing the 2 shot fix, I felt the guns were a bit underpowered so....

- Increased damage on most guns a bit
- Increased accuracy on most guns
- Fixed error caused by the Hemlok trying to shoot without ammo
- Re-enabled Combines without rifle butt capability backing off if enemy gets too close.
TheDeltaAgent 19 Aug, 2017 @ 4:08pm 
Yeah disabled another swep, and it fixed it.
roguex100  [author] 19 Aug, 2017 @ 3:03pm 
Well this addon uses the SWEP construction kit for its world models, so maybe you have something that conflicts with that?
TheDeltaAgent 19 Aug, 2017 @ 2:46pm 
I have a slight problem in that the npc's hold the weapons strangely. No idea what could cause that. A conflict with another mod perhaps?
roguex100  [author] 19 Aug, 2017 @ 5:42am 
*Update* Fixed issue with two rounds firing per one shot
Deodorant_Dan 17 Jan, 2016 @ 3:18pm 
Korean War era weaponry?
Rhino20011 23 Sep, 2015 @ 2:43pm 
Does it require the Titanfall sweps?
roguex100  [author] 13 Jul, 2015 @ 1:04pm 
@Robert Fagot Yeah, I am aware, the good news is that the combine can now use most custom guns. The bad news is that it screws up ALL of my weapon packs. I'm now also extremely limited in control over the fire rate. I have to find a new work around and then update the code to every pack. As I don't have as much time as I did before to code, it could take a while. Might even take down some packs.
Fibbity 13 Jul, 2015 @ 8:47am 
These guns are good, although the damage output is INSANE. I spawned a guy with the R1 and died within seconds, if you could change the damage then that would be good.
Lil O' 5 Jul, 2015 @ 2:39am 
When I make NPCs use these weapons against zombies, it does not damage the zombies. I have been doing tests with the guns to make sure I was right.
Arcion 1 Jul, 2015 @ 7:34pm 
Never played Titanfall, but these weapons look awesome!
Foshizo 30 May, 2015 @ 12:10am 
A little problem I'm noticing. I think you need to up the damage or give more damage options for the guns. Even at Level 5 damage I'm still only taking 1-2 damage per hit at long ranges from the AI. Medium range barely bumps it up to 3-4 or so. The AI's only lethal at point-blank range and it makes things way too easy. The Accuracy also doesn't seem to work. Even set on 4 NPCs seem to miss almost all of their shots.
Fadwag 29 May, 2015 @ 7:44pm 
i think we need more of weapons for npc it would be great if they have more
Atora 25 May, 2015 @ 2:51am 
Nice
chrissy 24 May, 2015 @ 7:56pm 
He already has made a CS:S weapons pack,here's the link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=228006985
Stevie 23 May, 2015 @ 9:05am 
Can you do a CS:S weapons pack cause i cant find any on the workshop
El Goblino 22 May, 2015 @ 2:53am 
cool add more please
Black Dynamite 21 May, 2015 @ 8:52pm 
love the random weapon feature , keep up the great work!
roguex100  [author] 16 May, 2015 @ 4:20am 
Done with the update, just going to do some testing before releasing it later on tonight. So far the update contains

-Kraber AP Sniper rifle - Extremely high damage, also does bonus damage against opponents with large hull types like the antlion guard. Very slow firing rate.

-Longbow DMR - Semi auto marksman rifle, does good damage and has fairly good accuracy. Somewhat slow fire rate and low mag size.

-Eva-8 Shotgun - Semi Auto Shotgun, weak at range, devastating at close range.

- Random Weapon - Spawns npcs with random weapons from this pack.

- New sounds and fire rate adjustments for the r97 and spitfire lmg.
roguex100  [author] 16 May, 2015 @ 4:09am 
@Kryptcyde, minijman4 Sorry to hear that, not sure why it would crash your game. Though it seems that most addons cause at least some people to crash. Idk why it happens, or even if its on our (addon creators) end or on steams end.
Winston Creampuff 14 May, 2015 @ 7:28pm 
i think its crashing mine too, shame.
Andromeda 11 May, 2015 @ 2:20pm 
It sucks because this addons keeps crashing my game and I really want to use it
roguex100  [author] 10 May, 2015 @ 5:24pm 
@TonyBologna_Franku Going to add the Longbow and EVA - 8 for sure as I have their models already, the CAR is a maybe now as I don't have the model currently like I initially thought I did. Sidewinder is also a maybe. I'm debating to add the pistol, b3 Wingman, and auto pistol.
Tony_Bologna 10 May, 2015 @ 4:58pm 
When you say currently does that mean you will add more to this pack or no, btw i love your work keep up the good work.
@roguex100
roguex100  [author] 10 May, 2015 @ 12:25pm 
NPC override list, hold down q or c in sandbox, look at the top left, click npcs, then npc override list. From there look for something TF_R101C.

If you already knew that and its just not on the list, try going to your addons folder and deleting the titanfall npc weapons gma file, then restart gmod to redownload freshly. This usually fixes missing files.
Echo 10 May, 2015 @ 8:57am 
I don't see TF_* in my npcs.
hqrmony 10 May, 2015 @ 1:33am 
Yay!