Total War: ATTILA

Total War: ATTILA

All Occupation & Diplomatic Options for All Factions (Except Huns Settling)
99 Comments
NUTCRACKER 29 Jul, 2024 @ 1:04pm 
I liberated the tribe in omana... and got an inter error... 2.147 billion negative treasury
FantasticKru 12 Oct, 2020 @ 2:51am 
any change of this just without the razing? I want to have puppet states instead of tribute states but at the same time this mod makes a lot of factions raze a lottttt
MF Shroom 13 Sep, 2020 @ 8:07am 
does this still work?
Sargon Of Amerish 12 Dec, 2019 @ 10:43pm 
@Evil Wizard "No Patrick, mayonnaise is not an instrument" xD
Swords 9 Mar, 2019 @ 1:37pm 
I'm sure you'll figure it out, especially with that great attitude.
PolishHussar95 9 Mar, 2019 @ 12:22am 
why is there fucking 3 of the same mods on the web. its really confusing and i dont know which one to use.
kier-1393 8 Mar, 2019 @ 9:12am 
thank you Dresden! this mod is a must for me now, only issue i'm having is after getting a faction to join my empire the characters of the said faction do not appear in my family tree or list of statesmen or such rendering me unable to put them in offices or secure the loyalty, this has been a big issue a few times when the loyalty plummets and there is nothing i can do about it, interestingly enough, one time when i confederated a faction their heir showed up as another heir on my tree.
L'Enrico Dandolo 18 Feb, 2019 @ 2:22pm 
Yo, i can't subjugate ERE
Yes they only have 1 settlement left
Is this intended or...?
Peacemen 11 Oct, 2018 @ 9:50pm 
it doesnt work on my alemmani faction is it intended?
Menqel 12 Feb, 2018 @ 1:22am 
[Edit] for everyon with the same problem, Dresden answered this question in a similiar mode page: he reverted the Raze mechanic as vanilla game, intentionally :D
Menqel 1 Feb, 2018 @ 11:38am 
Hey Dresden! I played the AoC campaign as Kingdom of Danes, but I wasn't able to raze settlemens, only occupy, loot and sack.
Does that means that the mod is compatible only with main campaign?
Dresden  [author] 14 Jan, 2018 @ 1:50pm 
I thought htis was a different mod page :) This mod is compatible with most other mods, but it doesnt affect units.
Agent287 14 Jan, 2018 @ 2:52am 
I deleted all the previous mods and it still shows that i only have half unit cap. which is really odd going to reinstall Attila fingers crossed. thank you man.
Dresden  [author] 11 Jan, 2018 @ 4:55pm 
Sounds like you are using a mod that has a startpos in it. DeI is not compatible with most other mods.
Agent287 11 Jan, 2018 @ 1:51pm 
Hey man I am not sure why maybe something has to do with the unit cap of one of my other mods but for some reason the units when i start a new game are smaller almost in half of the regular camp. I am playing on the grand camp and it doesnt matter which faction i play as they always have a lower unit amount. what should i do because i greatly enjoy using your mods but i am unsure of how to square this away.
Narovchatus 1 Aug, 2017 @ 11:27pm 
Can you do so that you can give the city to the Allies, and not just the Horde? In general, it would be nice to sell the cities to other factions or simply give through diplomacy, as it was in the first Rome. (Sorry for the clumsy text, I do not know English, so I use Google Translate).
JePeVe 28 Apr, 2017 @ 9:35am 
Playing with Radious on grand campaign, the AI just raze every settlement.
JackBoardmans 15 Nov, 2016 @ 4:50am 
hey dresden, currently playing a grand campaign with franks with FOTE and (europa something or other ) the AI mod recomended by you installed, when factions join my empire there generals don't show on family tree so there are no options for secure loyalty etc is this normal
Dresden  [author] 12 Sep, 2016 @ 1:09pm 
Yes it should be.
Kennizard 11 Sep, 2016 @ 6:27pm 
Compatible with FotE?
richierich750 27 Aug, 2016 @ 6:42am 
Hey Dresden, diffrent topic are you able to build a gift region mod or is this impossible?
Dragonheart 27 Aug, 2016 @ 5:36am 
the mod does not work for me, I tried it on a saved game of the WRE and with radius. but nothing. I tried starting a new game, but still nothing.
delta_flier 12 Jul, 2016 @ 11:52am 
Does this version work with Radious? Another version you have one here does not work with Radious mods.
verFleischt 6 Apr, 2016 @ 3:19am 
Hello, is it able to build a confederation with Himyar and Gauts? Because these are my two favorit factions. Or do you have a mod were every faction can build a confederation with any other faction? :) thx for your help
Dresden  [author] 30 Mar, 2016 @ 12:29pm 
Specifically? Which campaign, which options :)
BlackTiger98 30 Mar, 2016 @ 2:26am 
Not working. I dont see any options
Sirdar 30 Mar, 2016 @ 12:28am 
yeah now it works! thanks man :)
Dresden  [author] 29 Mar, 2016 @ 4:33pm 
I updated again, see if it works now. I think it should.
Dresden  [author] 29 Mar, 2016 @ 4:18pm 
Hmm, weird, I get missions..I don't know why that would be affected. I will test it again
Sirdar 29 Mar, 2016 @ 2:27pm 
nope :( with this mod enabled i can't get the starting mission (create the kingdom of x) and i don't get the infamy event for attacking the pope.
Dresden  [author] 29 Mar, 2016 @ 1:15pm 
Updated, let me know if that fixed it.
Sirdar 29 Mar, 2016 @ 6:21am 
this mod in not compatible with AoC. I can't get missions and events in AoC while this mod is enabled.
Dresden  [author] 28 Mar, 2016 @ 1:49pm 
Updated
- Reverted raze options to vanilla settings for faction allowances.
- Activated confederations in Age of Charlemagne.
Could cause some issues, let me know if anything weird happens.
Dresden  [author] 25 Feb, 2016 @ 11:26am 
Updated for Today's DLC/Patch

Also included new part that lowers AI propensity to raze.
gegio90 17 Feb, 2016 @ 3:29pm 
Is possible a mod for gift a region or a mod for Confederations with all faction ?
Da Wizard1 16 Feb, 2016 @ 4:10pm 
ok thanks
Dresden  [author] 16 Feb, 2016 @ 12:17pm 
No, because they are different subcultures.
Da Wizard1 15 Feb, 2016 @ 7:26pm 
does this mod allow me to unite the two roman factions?
Wiseyoo 11 Feb, 2016 @ 6:59am 
Could you let me know where can I find opposite nation's generals after Confederation? It could be moving & took the battle but I could't promote as the loyalty was getting decrease...
nsheon 4 Feb, 2016 @ 10:29pm 
To be honest the AI for the most part isn't doing anything. I've seen them form some confederations which is cool, but in Europe it's literally just wasteland and static, non-expanding factions
Dresden  [author] 4 Feb, 2016 @ 6:18pm 
This mod doesn't change the AI's behavior in that regard. It only opens up options for them, it doesn't change the "weight" of each choice. However, compared to vanilla, since there are more options the AI behavior will be different.
nsheon 4 Feb, 2016 @ 2:58pm 
Hey Dresden - does this mod affect the AI's behavior with regards to colonizing desolate territory? I ask because I downloaded a number of mods geared towards encouraging them to do so, and it just isn't happening. It's dawned on me that this mod might somehow be the culprit

I doubt that is the case (and I love this mod, as well as just about all of your work, btw), and I checked out the tables and there doesnt seem to be any incompatibility. But I am getting a bit tired of "fighting" a desolate wasteland to expand, so I thought I'd ask anyways. Thank you!
Dresden  [author] 18 Dec, 2015 @ 1:48pm 
They should work as far as the tables in the game look. For some reason they seem to be disabled by CA.
Lumpen 17 Dec, 2015 @ 11:59pm 
Damn, do you think you'll be looking into it, to see if theres a way to make it work?
Dresden  [author] 17 Dec, 2015 @ 12:17pm 
Yes confederations don't work in AoC for some reason.
Lumpen 17 Dec, 2015 @ 6:37am 
This doesn't seem to be working at all with AoC. As the Emirate of Cordoba, I was unable to Confederate/Join Empire with any of the other Islamic Tiafas, and in my current game as Powys, I can't confederate with the other Welsh or Celtic Factions.
Dresden  [author] 12 Dec, 2015 @ 10:07am 
This should be compatible with the new DLC and should work in it.
Engellus 11 Dec, 2015 @ 3:17pm 
Hey Dresden, I assume this mod isn't compatible with the new DLC (like your 12TPY mod), will you be making one that is? This is less of a must have for the new DLC, so I won't fall on my sword if you're not planning on making it for the new DLC.
Dr_Coxian 10 Dec, 2015 @ 4:20pm 
Howdy, Dresden! Are the White Huns operating with the same functionality as the Huns in all of your mods?
Dresden  [author] 10 Dec, 2015 @ 1:47pm 
Updated for today's patch.