Counter-Strike 2

Counter-Strike 2

de_amora(work in progress)
20 Comments
japenis 17 Aug, 2017 @ 10:37pm 
copy of inferno
windyy 17 Oct, 2015 @ 8:44am 
hi. i play the map a long time. the map is very nice but tha mini map dident work and its not clear were the bomb spots are
~greetings
мϊgυєζ 21 May, 2015 @ 1:38am 
create radar pls! and nice map
POSTOL 16 May, 2015 @ 11:34am 
Good jop,i you +1;хорошая работа я поставлю +1 лайк
Please appreciate my work;Пожалуйста оцените мои работы https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=443798142
opp destroyer 16 May, 2015 @ 10:44am 
Wow, very good job on your first map!

More than 90% of people who make first maps either; lack the skill, make dev maps (like orange maps), or just suck. This is honestly really good for a first map.
Влад "Tw1st" Рахман 16 May, 2015 @ 10:03am 
Check my workshop please
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P2000 | Eruption

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=443735955
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P250 | Eruption

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=442061496
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Посмотрите мою мастерскую пожалуйста
VAKO THE HILARIOUS 14 May, 2015 @ 8:58am 
Excellent progress! Check out this screenshot [i.imgur.com] for a quick balance suggestion. Basically, the mid doors are pretty OP for CTs, and I think if you push back the wall marked red in order for rotators to be exposed, the gameplay will improve. You should also consider including a nav mesh for bots to the map, since not everyone knows to generate one themselves. Keep it up.
JuanDiego Montoya 13 May, 2015 @ 6:20pm 
Remove the shadows from the vines on the wall to fix the ugly black thingies. Also, to make it prettier change the skybox and make a 3d one. Finally, add more overlays and decals to add detail to the map.
Пармизан 13 May, 2015 @ 10:24am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=442067084
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I think its not bad.
Tiger's Flow 12 May, 2015 @ 12:48pm 
Hey bro, good job, your map seems to be relay good, light are parfect, wires!! lol i know how long is it! i think you have di make some displacements on the floor, lightly, and "dress" your walls ;)
Please chek my work and give me your opinion ;) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=441482957
Maciejko 12 May, 2015 @ 11:36am 
Great map, really playable, good looking, and most important for me: the game is fast you must run check dire all the things at once cause on small ull never know whats goin to happen!
pulZ 12 May, 2015 @ 6:49am 
Well done on your first map!
MissKittyღ  [author] 12 May, 2015 @ 12:32am 
@henry they are ropes.
henry 11 May, 2015 @ 8:56pm 
how'd you make those wires in the second screenshot, are they a model you made yourself or what?
⛇ ic3 ⛇ 11 May, 2015 @ 10:01am 
Awesome map! :D
Brendi 9 May, 2015 @ 4:22am 
real nice map for close-combat fighting!!!!
MissKittyღ  [author] 8 May, 2015 @ 11:38am 
Tack för feedbacken, fick samma feedback på reddit så har redan börjat med att ta bort vissa lådor. Ska fixa trapporna nu så nästa ändring ska allt vara "smooth".
Barthalamule 8 May, 2015 @ 11:13am 
Riktigt snygg map måste jag säga, gillar temat. men det finns några saker du kanske vill förfina t.ex att det är väldigt många lådor över allt. jag kännde att det blev väldigt trångt på en del ställen. desutom så kan man sitta uppe på många av dem, vilket gör det svårt att veta vart fienden kan vara. en till sak som kan vara värt att tänka på är att göra playerclip slutningar över alla trappor så att man kan röra sig mer mjukt över dem(kolla alla officiella maps så har de gjort så på nästan alla trappor). den sista saken är nog något som du redan har planerat att göra men det skulle inte va fel med lite mer saker utan för banan för på vissa ställen känns de lite tomt. hoppas feedbackn hjälper. lycka till!
MissKittyღ  [author] 8 May, 2015 @ 6:59am 
Thanks for the comment I will try and make the middle more open.
VAKO THE HILARIOUS 8 May, 2015 @ 6:42am 
This is a nice cozy little map. Infact, I feel it might me be too cozy, especially the bombsites. Besides making them larger, the map can benefit greatly from a more open middle area - the blue brickhouse in the courtyard can be removed entirely.

Balancewise, the Ts have only one way to enter B-site, this shouldn't be the case!