Space Engineers

Space Engineers

Upgrade Productivity leveling
25 Comments
NightArmer32 15 Dec, 2019 @ 10:58pm 
just a word of advice dont use a lot on ships the mk10 weight 14m apc
Alexs 17 Feb, 2017 @ 11:16am 
very nice mod !
Perewes 9 Jun, 2016 @ 11:02pm 
aaaah, ok, must know I am hyped with this mod
Elsephire  [author] 9 Jun, 2016 @ 7:37am 
Perewes : Its my very old release of the "system mk". I have no public release of my new mod actualy ;)
Perewes 9 Jun, 2016 @ 7:33am 
not working...
Elsephire  [author] 5 May, 2016 @ 3:01pm 
Its my very old release of the "system mk". I have no public release of my new mod actualy ;)
Pegas519 5 May, 2016 @ 2:57pm 
it would take about less than an hour to build a mk10?
Elsephire  [author] 11 Oct, 2015 @ 3:28pm 
neitronus: yes ;)

Xakthos : I now i change that
Neitronus 11 Oct, 2015 @ 2:58pm 
Any info about DX11 compatibility?
Xakthos 10 Oct, 2015 @ 10:00pm 
9s and 10s have bad tendency to lock up the system or not work at all from what I've seen. Added 10s to a refinery to test... refinery wouldn't refine. Added 10 to an assembler and had to end the task as space engineers locked up hard. 8 Seems to be as high as I can use without endangering the system and even it hits the games performance hard.
cen2050 30 Sep, 2015 @ 7:54am 
If I may suggest, maybe not to the same extent, but make some efficiency and power modules as well...as the power demands can get quite....excessive.
cen2050 30 Sep, 2015 @ 7:53am 
this mod is awesome, not JUST for the speed at which it produces things (although that is absolutely outstanding) but for the SPACE, and polygons it saves on my ships. I use this with the E.T.M.G. v2 and it blows my mind how good this is! I only need a few assemblers with one mk5 each on my ship and I'm golden!
Elsephire  [author] 9 Sep, 2015 @ 7:10pm 
I am going to make him on the versions mk2-5 and mk2-10 ;)
Femboy Hooters 9 Sep, 2015 @ 6:49pm 
Would there be away to combine the mk large blocks with the mk small blocks to reduce the block count, making it easier to grab correct corrisponding blocks?
Elsephire  [author] 8 Sep, 2015 @ 2:14pm 
I have add mk6-7-8-9 et mk10 productivity module!!!
Elsephire  [author] 12 Jun, 2015 @ 6:41am 
- add Build Time Seconds

Mk2 - 14s
MK3 - 28s
MK4 - 56s
MK5 - 112s
Elsephire  [author] 7 Jun, 2015 @ 3:51am 
This mod is running on my server for weeks, no problems to report, you then start the try was on a solo part (just the one)?
Femboy Hooters 6 Jun, 2015 @ 10:45am 
is there a bug that makes the assembler one not work? Or could it be possible that it conflicts with another mod? The refinery one works fine though....
Elsephire  [author] 14 May, 2015 @ 9:32pm 
- Rethink cost (proportional)
- Block MK5 (+ 1 600%) !
Elsephire  [author] 8 May, 2015 @ 2:46pm 
This mod add 3 "upgrade productivity block" , MK2, MK3 and MK4
Audiopulse 8 May, 2015 @ 10:11am 
Oh right, I remember. Weight scales with the cost, right? Shoot...
Elsephire  [author] 8 May, 2015 @ 8:59am 
The mod crash if i try x1000 and i'm sorry the weight is proportional so with x1000 the weight will be to big
Audiopulse 8 May, 2015 @ 7:38am 
The cost-multipliers could use another zero to their number. I like it more when the end-game stuff takes a good portion of your Ores, as you tend to have loads of them anyways. :)
Elsephire  [author] 8 May, 2015 @ 5:29am 
Yes and no, its very expensive, Mk2 its easy, MK3 its ok, MK4 its hard^^ (sorry for my bad english) gain in consumption and size it does not reach prices ^^
KZDarkheart 8 May, 2015 @ 5:23am 
is it balanced for cost between the diffrent MK's?