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More seriously, I'll try to recreate the bug on my side and make sure it won't happen again. Thanks again for pointing it out.
Regarding the program that didn't load into the deck I bought, my only guess is perhaps a Berlin program is incompatible with a Seattle deck, and vice versa? This needs some debugging, unless it is your intention that the tech merchant sells cheap Chinese knockoffs that inevitably fail even after your run goes south.
I agree with you that money is tight, especially for a decker, the most expensive archetype by far. I'll work on something to make life easier for them, maybe even a new ability to make them funnier to play outside the Matrix.
[Very minor spoiler alert]
If you're interested in a second playthrough when the final act will be published, you can get each archetype's basic gear in the introduction mission in the docks, right before you get to the main hub for the first time. It includes a deck and 1or 2 low level programs. You don't need to buy them yourself.
Starting cash is tight. Yeah, I get that. Fortunately Motherboard is some free backup. So basically there's no point to being a decker at all. I spent my entire life savings on a deck and a single program (which wouldn't even load into the deck for some unexplained reason), only to be blasted to drek by an opposing decker who came fully loaded on the first mission.
The plot is good enough to warrant a second try. Please add in the description for others that only Street Samurai can make it through, or else give us enough nuyen to make other classes worth their salt.
Also you might want to delete this message so it isn't a spoiler for anyone playing for the first time.
The map was a little hard to navigate/remember though I don't think it could be improved much more than it already is.
I think there should be one or two more side quests/runs as it was really hard to get enough money and karma to make full use of the world you've built there. But no more than one or two more runs otherwise the game might end up too easy.
The characters were great, I liked them a lot but some could some more story or personality. They were so likable that I wanted to learn more and have more reason to interact with them.
Other than a couple of other small glitches that didn't really interfere much with the game, that's all I have to say.
It was a wonderful play and I will probably play it through more times. I'd like to see how it is if and when you improve upon it.
I hope this helped, Great job!
Hello again. I've all but finished your game and thought I'd give some feedback.
This was worthy of the actual game makers in theory (in my opinion) but there are a few things that need work as well as a few things that should be pointed out to congratulate you on.
The first thing I would say is you should get an English speaking beta reader for your dialogue. You did a lovely job, to be honest I am impressed with your vocabulary given it is not your first language. But there were some things like past and present tense being mixed up and other similar errors.
The difficulty was great in my opinion. Just challenging enough but still easy enough to not be frustrating. I would suggest more karma awarded so the player can get full enjoyment of the skill allocation and how they might dynamically effect the game.
Impression :
Pro:
+) Decently fleshed out characters. I am definitely waiting for their story arc.
+) an intriguing plot and subplot, with an unique beginning.
+) mystery! dun dun~
+) Also the surrounding city is quite well-developed.
Con:
-) Pacing. There's really not much of a.....growth, both stats wise and development-wise.
-) The quick pacing atm also results in a reduced connection to each runners (and definitely affects the impact of the end of Act 2 for me). Am sure this will be rectified by the end, though.
-) Maybe it's just me but I don't see any characters commenting on the runs they are in. Would love to have that as extra development.
Etc:
*) ....just a more personal preference but I actually would like to see the corporate beginnings be more expanded. Give the PC more...background. Give the player more idea of just how boring a life as a wageslave is.
I was frustrated by how quickly the plot picked up away from your wageslave persona, how it could could have been more fleshed out, but afterwards, whoa! what awaited for me! Loved the runs, the ramifications within them, the lack of loading screens!, tactic and dialogue options for differents archetypes, the ethic reacting the events ask for, the 'runner hiring mechanic you did for the runs. Narratively, it's perfect, the only downfall... it ended! Pick up, or spawn more gold for us!
I liked that the combat wasn't too difficult for a more casual adventurer like myself.
I did see something strange in the matrix at CatCo: I got to a turret-control node, but couldn't do anything with it.