Total War: ATTILA

Total War: ATTILA

Tuskmod: Dynamic Garrisons Submod
144 Comments
Baxx15 31 Mar, 2024 @ 3:19am 
Could you make 1212ad verions of this mod?
Rooster 21 Nov, 2019 @ 9:32pm 
This mod crashes my game. I get stuck on the initial loading screen with the two Tuskmods together. The main Tuskmod seemingly works fine. I'm about 20 turns into a WRE campaign with it.
WalrusJones  [author] 13 Jul, 2019 @ 3:13pm 
Yeah, the new launcher always seemed a little broken to me.
a-really-big-cat 13 Jul, 2019 @ 2:23pm 
hoo boy
WalrusJones  [author] 13 Jul, 2019 @ 10:34am 
Says the steam workshops didn't accept the patch.
WalrusJones  [author] 13 Jul, 2019 @ 10:34am 
... It gave me an error.
WalrusJones  [author] 13 Jul, 2019 @ 10:32am 
Yeah, this can be very, very weird at times, but I can try clicking the update buttons.
a-really-big-cat 13 Jul, 2019 @ 10:22am 
I unsubbed, deleted all tuskmod files from the data folder, resubbed, and it's done nothing. I wish I could give you more info but I'm stumped. Maybe if you updated both mods so that the launcher doesn't flag them as out-of-date (though I do realize that if they work for you then that shouldn't have any effect for me)?
WalrusJones  [author] 13 Jul, 2019 @ 9:39am 
Ok, I just loaded the two mods together without a crash, and they are the version on the workshop.

.... Try reinstalling both mods, you may have gotten a corrupted copy of one or the other.
WalrusJones  [author] 13 Jul, 2019 @ 9:33am 
Wait?

One moment, the patch to the game may have done something funky.
a-really-big-cat 13 Jul, 2019 @ 9:24am 
But there are no other mods active. How could there possibly be conflict between two mods specifically made to be used together?
WalrusJones  [author] 12 Jul, 2019 @ 8:08pm 
That can happen when serious conflicts between mods.
a-really-big-cat 12 Jul, 2019 @ 7:11pm 
Update: i started with just this mod and I was able to start. It seems like trying to start with the two mods active results in an infinite loading screen.
a-really-big-cat 12 Jul, 2019 @ 7:06pm 
When I try to start the game with this mod enabled I just get an infinite loading screen at the logo. I don't even get to see the opening cinematic. I tried to start with just the base mod and it worked fine.
Artruis 2 May, 2019 @ 11:29pm 
yes - however, when you basically have a bastion colony, dont you think the troop quality there should be at least better than the tier 1 border guard units? I understand that "all elite units" is really silly, but all tier 1 units for a imperial bastion is also very silly dont you think?
WalrusJones  [author] 2 May, 2019 @ 4:55pm 
Certain garrison units do upgrade, but they will never be full on elite units because part of what tusk core does is remove the silly "All units are elite units" part of the end game.
Artruis 1 May, 2019 @ 11:53pm 
hello, loving the mod, but is it intentional that roman garrison units are stuck with base border guards and base cohorts with no upgrades possible? its kinda silly when i have the tech for Lancerii Seniores (ERE library rush ftw) but im still stuck fighting the huns with borderguard spears in towns :(
sam.pidgeon 17 Mar, 2019 @ 7:13am 
oh ok then i jst have to get lots of allies to control lands then complete campaign that well
WalrusJones  [author] 16 Mar, 2019 @ 9:02am 
You would need to set up everything from scratch.
WalrusJones  [author] 16 Mar, 2019 @ 9:02am 
They don't have default garrison files.
sam.pidgeon 14 Mar, 2019 @ 4:12pm 
any ideas how to make huns garrison stronger when i settle as them thy r weak garrisons
WalrusJones  [author] 17 Sep, 2018 @ 4:30pm 
And mod that fiddles with types of units can really piss off the game when you disable it.

The game looks for ID's that don't exist, and boom. (And there is a lot of thing's that you couldn't do without making new main_unit ID's.)
sizarieldor2 16 Sep, 2018 @ 7:37am 
For the record, game crashes if you try to load a saved game that had this mod (and you now disabled the mod and try to load the game).
WalrusJones  [author] 23 Jul, 2018 @ 3:33pm 
We will see if I can fix my pack file manager, if I can, I might be able to get it done.

You caught me at a time where I reasonably do have the time to do this.
sizarieldor2 23 Jul, 2018 @ 11:07am 
Will we see this for the Slavs soon? :)
WalrusJones  [author] 1 Apr, 2018 @ 11:16am 
This mod cannot distinguish between players and AI's, but minor and major settlements will have different garrison scales.

In the core Tuskmod, I actually pair this mod up with a set of modifiers that buff the AI's build speed specifically because they do need to be able to build quickly in order to keep up with player garrisons, but this mod is not built to specifically favor the players.
cnconrad 31 Mar, 2018 @ 9:18pm 
One problem I have noticed with this garrison mod is that it favors the player greatly. Is there a reason the AI garrison is not as good as mine?

IE i took the saxton capital immediatly on turn 2 and once it was mine I noticed that I had 3+ extra cards that they didnt. I really like the idea of better garrisons but I dont like the idea that I get an unfair bonus. I would use the mod if it treated the AI equal to me.
WalrusJones  [author] 19 Mar, 2018 @ 10:01am 
If they don't change the base unit names, or the base building names, it wouldn't be incompatible.
KrumStrashni 19 Mar, 2018 @ 2:56am 
Hi,
Is there ay point in tryijng to run this along Fall of the eagles or Europa Perdia?
Robespierre 20 Dec, 2017 @ 8:41pm 
It seems the maintenance costs are higher as WRE starts in a deficit with this mod enabled. Tuskmod standalone doesn't seem to have this, but I enjoy the reasonable garrisons this mod offers.
WalrusJones  [author] 4 Dec, 2017 @ 3:38pm 
I am currently busy enough that its difficult to find the energy to improve it, but I still intend to work on the slavs more.
AlviseLeone 4 Dec, 2017 @ 9:43am 
Hi Magical, are you improving your mod or this is the final version? Tnx
WalrusJones  [author] 27 Oct, 2017 @ 2:06pm 
It is possible that the other mods were updated to have a conflict that was introduced via update since you installed this one, IE: If someone repackaged their mod through the assembly kit, and didn't prune it properly for some reason.
sizarieldor2 26 Oct, 2017 @ 4:40am 
All other mods ran normally before I installed this one, they ran normally while I had this one, and the ctd happened after I removed this one. I've been trying other garrison mods in separate campaigns.
WalrusJones  [author] 25 Oct, 2017 @ 8:00am 
(Its possible that if the other mods are overwriting files, that my mod might be overwriting their files and preventing a crash-causing synergy with the other mods.)
WalrusJones  [author] 25 Oct, 2017 @ 7:59am 
Do you have any other mods loaded?
sizarieldor2 24 Oct, 2017 @ 11:58am 
Nope, im not even loading anything, it crashes before the main menu loads.

maybe if i empty the savegame folder it can work, but i havent tried this yet (decided to finish current campaign).
WalrusJones  [author] 24 Oct, 2017 @ 10:39am 
Wha? Are you loading an old save?
sizarieldor2 22 Oct, 2017 @ 12:28pm 
I'm running this mod without any other tusk- mods, and after I unsubscribe, the game crashes upon startup. Can any1 throw some help, before I have to reinstall the game? :)
Stalindlrp 22 Aug, 2017 @ 1:21pm 
this mod dead or still in progress just slowly?
WalrusJones  [author] 20 Feb, 2017 @ 2:17pm 
That is a bit of an oversight, At the same time the process of dissallowing the Alans from getting germanic garrisons would damage mod compatability greatly.

As for the Huns/White huns, they shouldn't even have access to garrisons....
AlviseLeone 20 Feb, 2017 @ 11:58am 
Hi Magic, I hope you can add the right garrison for some tribes, for example its so sad seein' Alans have a garrison full of germanics and not of steppes, same Huns and White... Hope you can fix that!
Big thx!
Alvise
MadMartigan 17 Feb, 2017 @ 10:32am 
kk and thanks again!
WalrusJones  [author] 17 Feb, 2017 @ 10:19am 
I did put out a small update today. I will try to get a more subsantial one on monday.

I have to study what content is ACTUALLY in this update before I start throwing more in, which will take some time.
MadMartigan 17 Feb, 2017 @ 10:09am 
that means...
WalrusJones  [author] 17 Feb, 2017 @ 9:34am 
I uh.
Finally found the file where I put all my progress in.

I had lost that for QUITE some time >.>

*sigh*
MadMartigan 13 Feb, 2017 @ 11:46pm 
keep it up! Thx for this mod!
WalrusJones  [author] 2 Feb, 2017 @ 4:37pm 
.... I have to port my changes from the other version to here >.>

Uh. I wonder how long I forgot to do that for.....
AlviseLeone 1 Feb, 2017 @ 10:21am 
Thanks Magical! I'm playing with Anteans and unfortunately their garrisons are so bad.. i will explain: the second tier town has only 2 slavic levy archers, one levy axemen and two spears. In comparisons with the other barbarian factions, the Slavs town are severely undertoned imho, especially because they fight immediately against lots of hordes.
And the various upgrades for fields, artisans and so on dont give them garrison units. Could you solve that?
Tnx for your support, i love your mod
WalrusJones  [author] 31 Jan, 2017 @ 6:29am 
Barbarian units shouldn't upgrade into master spears at all in tusk, but if you are asking support regarding other mods......

You need to put the unit upgrades in "armed citizenry units to units groupings junctions," as well as setting up the actual upgrades on the campaign.