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Idea: It was certainly a great idea to trip Kyle Crane, would have been fun though if you could make the player insane because of the surrealism!
Execution: The execution part could have been a bit better, because this idea could have been expanded a lot more, and I completely understand, since it is your first map. Not criticizing your skill here! Map was built great, only exploits need to be removed.
Certainly very smart thoughts
https://youtu.be/rc_x3FLJi0s
@DyingLightGame @steam_games #dyinglight #dyinglightgame #workshop #steam #delusion #lordcalamari
VIDEO REVIEW: https://youtu.be/rc_x3FLJi0s
Trippiest map Ive played so far. Very cool mushroom trip
Rating: 7.5/10
Highlights: Extremely hard pipe part had me wanting to kill people. Cool looking building lighting and lamp moth effect.
Pretty cool quest. Cool items.
Suggestions: As always, more, but I know its not that easy.
Side missions. More interior detail.
---------------------------- -:DroneBoi:- ------------------------
Sequel sounds awesome
@Drakgoon no problem man
@Dizzy XL Hi, just watched the video, thanks for playing it. 1.Thanks for Alerting me to that bug where you spawned in that room amove the elevator. 2. You are correct, Delusion is not done yet, I plan to make a sequel at some point. Thanks for playing!
@stoltz.joshuastoltz.joshua290 Thank you so much for those kind words, I'm glad you enjoyed! :)
As for floaty things. Either double click on an object, or click and click attributes button. Change class from modelobject or whatever it is, to floating object. Then, in the object attributes, select 'fields' and uncheck the two boxes below wave power /speed and the other one. Unchecking these will mean it can float with out water. Then use wave power and speed to adjust power and speed. I hope this helped. :)