Dying Light

Dying Light

Grotto
13 Comments
Snooky 1 Apr, 2016 @ 5:07am 
Grotto is still better than
campaign
joober 25 May, 2015 @ 11:07am 
Jon Snoo
Doomologist  [author] 24 May, 2015 @ 10:52pm 
Thanks! The next area is to the left of the goon at the end of the first cave corridor . Additionally you can use the map from the on-screen quest UI or use the Q button to locate a waypoint via survivor sense.
Copernic 24 May, 2015 @ 6:51pm 
Great but I didn't understand how to reach the other side of the road that's possible? In the cave I didn't see any exit.
1nkee 24 May, 2015 @ 4:56am 
@DyingLightGame @steam_games #dyinglight #dyinglightgame #workshop #steam #doomologist #grotto

My video playthru / review of your map homie !

Review: http://youtu.be/-0_lvw8KTFI

Best cavern design !

Rating: 6.5/10
Highlights: Cavern design and outside area layout very cool. I like the big mushrooms 2.
Suggestions: More intricate caverns, or just more caverns with side missions ??? Ladder fix.
pops 23 May, 2015 @ 2:43am 
Papa Anomaly approves this content.
iiExige723 22 May, 2015 @ 6:01pm 
i subbed to it
iiExige723 22 May, 2015 @ 6:01pm 
how do i play it
lelouchz 22 May, 2015 @ 1:16pm 
nice bro.
Doomologist  [author] 22 May, 2015 @ 11:15am 
Thanks D-Man, you made it to the end. The level ends during the second part of the quest. I made the proximity script for the first weapon box so you had to be right up on it for it to go to the next quest. I'm going to adjust that now so it triggers more easily and add a little more conveyance to the weapon stash.
iwsom 22 May, 2015 @ 9:53am 
kupa

The D-Man 22 May, 2015 @ 8:59am 
It looks good - nice atmosphere. Beginning area was reminiscent of Half Life 2 coast. The grotto looked nice, aside from a couple strange mesh placements (tall green rock formation, giant mushrooms). I missed your beginning area weapon stash until I came to the first zombies and realized that most sane level designers would have given me something by then. So I went back and used my super survivor sense and located the stash. The machete is pretty weak, but it is appropriate for the number and strength of the zombies encountered. The rifle was quite helpful. I killed the goon by throwing my machete at him and then retrieving it later. At the end of the walking on pipes area I encountered a gate/fence that was impassible, and the quest still pointed me to the beginning, so I must have missed something.
Doomologist  [author] 21 May, 2015 @ 11:19pm 
I finished the improvements I promised that I'd do after the map contest judging ended. The specifics are in the changelog. Enjoy!