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The light panel only consumes 600W for what looks like the same amount of light.
That being said, casting real shadows dynamically is extremely heavy on your GPU, so even if it was possible, your framerate would plummet right to being unplayable.
You Can however partially circumvent your problem by placing a few more of the lights with smaller lighting radii. Other than that, there is nothing more you can do, sorry.
So, scaling down to level of current game balance, it, at very least, should be
1.6kw for light grid one
100w for small grid one
And the only thing left is a meaningful game balance.
For example:
small grid interior light have range of 5m and consumes 30 W
According to your formula it should consume 5.236 kW
small grid light panel have range of 20m and consumes 60 W
According to your formula it should consume 83.775 kW
Units:
A: Area - m^2
Φ: Luminous flux - lm
Ev = Illuminance - lx
P: Power - W
Ev = 6000 lx
r(Large grid light) = 200m
r(Small grid light) = 50m
A = r^2 * PI
-> A(large) = (200^2) * PI = 125663.7 m^2
-> A(small) = (50^2) * PI = 7853 m^2
Φ = Ev * A
Ev = 6000 lx
-> Φ(large) = 6000 * 125663.7 = 753982200 lm
-> Φ(small) = 6000 * 7854 = 47124000 lm
P = Φ / η
η(LED) = 90 lm/W
-> P(large) = 753982200 / 90 = 8377580 W = 8377.58 kW = 8.378 MW
-> P(small) = 47124000 / 90 = 523600 W = 523.6 kW
As you may see, if I was to adapt to reality, you would REALLY hate me, because you would need much more power than you need right now :D
But tell me, which power consumption would you think to be acceptable?
For example, modded small grid interrior light with max range of 50 consumes 30kW
At the same time, large grid interrior light with max range 150m consumes 60W
On practice it means I can't run a light pole on over night on planer surface, because it is not changing fast enough from a solar panel :(
Yes, this may be applicable to real world technologies, or be applied to lighting that only certain players or factions can see.
Thank you for your time
Note: If you feel these lights take far too much power, just go back one page within these comments, I went through some of the calculations of power consumption if these lights were regular LEDs. They would require more power.
And thank you for your interest, I may, as I said, decrease the power consumption from gameplay sake. Balancing is actually not that easy.
Even at perfect luminous efficiency of 100% (~683lm/Watt) the large grid light would still take 1.103MW of power. The large grid model you are offering must be one of those quantum heat pumps mentioned in https://journals.aps.org/prl/abstract/10.1103/PhysRevLett.108.097403 , but upgraded to 315% unity efficiency instead of a 'measly' 230%... Nice!
Thanks for walking me through that!
Cool Follow Up: https://iopscience.iop.org/article/10.1149/2.0392001JSS (Indium Nitride Solar Panel mod beat us to this one!)
I didn't want to slam you differential quotients here (I also don't think Steam could handle the necessary symbols).
So there might be a slight divergence because illumincance slightly decreases the greather the distance from the light source gets, but that doesn't matter too much. Oh, by the way, I chose 6000 lx based on an average winter day - bright, but not too bright.
Units:
A: Area - m^2
Φ: Luminous flux - lm
Ev = Illuminance - lx
P: Power - W
Ev = 6000 lx
r(Large grid light) = 200m
r(Small grid light) = 50m
A = r^2 * PI
-> A(large) = (200^2) * PI = 125663.7 m^2
-> A(small) = (50^2) * PI = 7853 m^2
Φ = Ev * A
Ev = 6000 lx
-> Φ(large) = 6000 * 125663.7 = 753982200 lm
-> Φ(small) = 6000 * 7854 = 47124000 lm
P = Φ / η
η(LED) = 90 lm/W
-> P(large) = 753982200 / 90 = 8377580 W = 8377.58 kW = 8.378 MW
-> P(small) = 47124000 / 90 = 523600 W = 523.6 kW
As you may see, if I was to adapt to reality, you would REALLY hate me, because you would need much more power than you need right now :D
Actually, just writing this took me way longer than the calculations, but I just had fun with it.
However, for balance reasons, I could take a look at it the next few days :)
I have to use the Attachments or Electronics Panel mod just to get good lighting that doesn't lag the game (30kW small grid extreme light), and using those mods add subgrids that lag the game anyway! If I want to evenly light my capital ship without lag I need 5 or so large grid lights and that takes almost 2MW whether they are dim or bright! FYI one large grid light takes the power that 58 average US homes take continuously (https://www.eia.gov/tools/faqs/faq.php?id=97&t=3) .
Please?
Always a pleasure;)