Total War: ATTILA

Total War: ATTILA

Recolonise
37 Comments
Karnil Vark Khaitan  [author] 21 Dec, 2017 @ 9:02am 
@SaMuRal: this mod is more or less useless, as CA made a update a few weeks after I released this mod, with the same changes as this old mod does.

All in all, the reason this mod is still up as for other modders to see how it is done.

And even if it is outdated it works >.>
And if it didn't work I would not care enough to update it.

Learn how it is made and do it yourself, takes 30min to learn and repeat my steps.
ZEUS 10 Dec, 2017 @ 4:02pm 
STILL working for grand campaign.
SaMuRaI 5 Feb, 2017 @ 11:13pm 
2017 still OUTDATED
ZEUS 27 Feb, 2016 @ 6:29pm 
need update for the new patch.
choko 26 Feb, 2016 @ 4:48pm 
bruh can you update this pls?
Black Stabbath 2 Feb, 2016 @ 10:40am 
Great idea i'm playing with a mod that removes the "magic income" factions get and one thing i noticed is that the AI dosn't tend to recolonise. i hope this will help :) thanks again
Bacchus1453 12 Dec, 2015 @ 9:40am 
update please? Or does it still work with latest patch?
Karnil Vark Khaitan  [author] 16 Sep, 2015 @ 3:12am 
works fine enough no need to change anything
Cinco Tuna 15 Sep, 2015 @ 2:59pm 
Needs updating
InSayneDr 16 Aug, 2015 @ 1:40am 
Wait, after a restart of my computer I get a 4k building cost for an abandoned city, so I guess it works. Thanks!
Karnil Vark Khaitan  [author] 15 Aug, 2015 @ 9:28am 
Then I was wrong, but from a DB it should work in any campaign.
InSayneDr 15 Aug, 2015 @ 9:01am 
I have a 19 ostrogoths units army in a tier 1 roman city , and it still costs 12000 :/
Karnil Vark Khaitan  [author] 15 Aug, 2015 @ 8:42am 
It should work right away
InSayneDr 15 Aug, 2015 @ 8:37am 
Really appreciate,I went on the workshop to find just this mod! do I have to create a new campaign to make it active?
oNe & oNLy Rammstein 4 Jul, 2015 @ 3:52pm 
nice
kerrfox54 27 Jun, 2015 @ 11:18am 
Geaux Saints Geaux!
Karnil Vark Khaitan  [author] 27 Jun, 2015 @ 6:23am 
Thanks ^^

All Glory to Bactria :Birds:
kerrfox54 27 Jun, 2015 @ 5:38am 
Thanks for the update. This is a very fine (and logical!) mod.
Karnil Vark Khaitan  [author] 27 Jun, 2015 @ 2:51am 
Updated for the new patch.
SED 26 Jun, 2015 @ 1:51am 
please update for patch)
Laeonathan 9 Jun, 2015 @ 6:09am 
Can you make some more versions? e.g. setting the base costs at 4000 or 16000?
Karnil Vark Khaitan  [author] 30 May, 2015 @ 1:41am 
It is currently only the Huns who can't rebuilt cities.
But to rebuilt a city you have to attack the ruins with a army. (this works for both nomads and normal armies)
Sesshomaru 29 May, 2015 @ 10:51pm 
To rebuild a city you to migrate?
Karnil Vark Khaitan  [author] 29 May, 2015 @ 12:55pm 
You mean like what is already in the game?
Sesshomaru 29 May, 2015 @ 12:22pm 
I want a mod that any one can rebuild a city after its been razed, is there one?
:imrich:
Karnil Vark Khaitan  [author] 18 May, 2015 @ 5:12am 
Hmm that is weird, it could be a algorithm mistake or a trait on the faction leader.
I heard the way the AI behaves is influenced by leader traits.
PES1979 18 May, 2015 @ 5:03am 
I check the save where the ERE are failing, and they often have 2 million, but won't buy peace, raise more armies or recolonise.
Karnil Vark Khaitan  [author] 16 May, 2015 @ 2:23am 
No thank you ^^

But ofc I am making mods, it was a old mod I made at release, but I made a few changes.
Still working on my Bactria mod ^^
Sebidee 15 May, 2015 @ 6:06pm 
You're making mods?!?!?! Brilliant! I've been looking for this as well so thanks :)
Karnil Vark Khaitan  [author] 14 May, 2015 @ 8:28am 
No problem glad you like it, but yeah I thougt the price was to high 20000 and with a banner 20 unit strong with 80% didn't help to much :3
Apophis.goauld 14 May, 2015 @ 8:16am 
Brilliant mod! Finaly AI sometimes recolonise and world looks like world.. :) MANY THANKS!!!
Karnil Vark Khaitan  [author] 13 May, 2015 @ 8:41am 
Weird they can do that, and they should have lot of cash?
Maybe their armies are thight up elsewhere.
PES1979 13 May, 2015 @ 8:05am 
I use another cheaper recolonise mod, and the ai is far likelier to recolonise. The ERE never does for some reason.
Karnil Vark Khaitan  [author] 13 May, 2015 @ 4:04am 
Yes the first time I testede it was with a save file.
krconway 12 May, 2015 @ 7:45pm 
Thanks for this. Save game compatible?
Karnil Vark Khaitan  [author] 12 May, 2015 @ 1:05pm 
Yes it should use it
Rikashey 12 May, 2015 @ 10:58am 
Does this effect the AI also? Will they want to recolonize more often?