Black Mesa

Black Mesa

HL1 HEV Suit Voice
41 kommentarer
Dralkkin  [ophavsmand] 20. okt. 2024 kl. 11:45 
@Speed. Yes it does.
The Pacer 20. okt. 2024 kl. 8:30 
Does this include the HEV Zombie and Apprehension audio?
Dralkkin  [ophavsmand] 2. juli 2023 kl. 21:20 
@Truth I'm sorry, but that's impossible. If the lines are out of order, it's the vanilla game's fault. The only edit to Sentances.txt that this mod makes is related to the Long Jump module. All other lines are identical to the latest Sentences.txt that shipped with the final version of the game.
Truth 2. juli 2023 kl. 18:46 
Pretty sure the suit is supposed to say "automatic medical systems engaged" before saying "Morphine administered"
Truth 2. juli 2023 kl. 18:45 
I'm having the same issue sooo I think it's your mod
Dralkkin  [ophavsmand] 4. maj 2021 kl. 5:49 
I don't know. All I know is it's not this one, because I can confirm that it works on my end.
Plisehon 4. maj 2021 kl. 2:43 
well which one?
Dralkkin  [ophavsmand] 3. maj 2021 kl. 5:18 
@Plisehon I just tested and it was working fine. The HEV doesn't even use the automedic_on line outside of the intro scene. You must have another mod changing that.
Plisehon 2. maj 2021 kl. 11:13 
Instead it just skips and says "Automatic medical systems engaged. Morphine administred"
Plisehon 2. maj 2021 kl. 11:11 
When the player is majorly fractured, it doesnt say "major fracture detected"
Dralkkin  [ophavsmand] 20. apr. 2020 kl. 13:59 
@Dr. Tremor Unfortunately I'm not very well versed in sound editing, and both of those would require modification of the audio. I *might* be able to do the one at the end of Apprehension since that's just some pitch shifting in the middle, but the ZEV lines are definitely beyond my skillset. I just like to think that the reason those lines sound different is due to the suit's damage warping the pitch.

I will try to see about replicating the Apprehension line though.
Dr. SourceCode 20. apr. 2020 kl. 13:42 
Hello, if no one else could update their own versions of this mod. Maybe you yourself could update this to include hev suit zombie and that scripted sequence at the end of apprehension?
IrOfficialBaboon 11. juli 2019 kl. 2:51 
verify the game then restart game and snd_restart should work
Dralkkin  [ophavsmand] 18. juni 2018 kl. 19:13 
@Sulphurous It doesn't look like it. At least, not without some source engine modification that is beyond my below-novice skills. Aditionally Restore-Life is also a Goldsource mod, so even if I could identify what exactly re-adds those features, I still probably wouldn't be able to port them.
.*Samochud*. JUMP2009.WMV 16. juni 2018 kl. 4:35 
I'm curious if i could somehow re-enable unused HL1 HEV VOX in Black Mesa, using the same technique that Restore-Life used. Though i don't see any script file i can use from that mod.
.*Samochud*. JUMP2009.WMV 16. juni 2018 kl. 4:34 
It most definitely works.
Dralkkin  [ophavsmand] 15. juni 2018 kl. 19:26 
@Sulphurous Yeah I checked and it still works, you just need to snd_restart in the console still.
Dralkkin  [ophavsmand] 15. juni 2018 kl. 18:27 
@Sulphurous It should? You might have to type snd_restart into the console depending on if they ever fixed that bug. I don't have the game installed right now, but let me do that and I'll look into it.
.*Samochud*. JUMP2009.WMV 15. juni 2018 kl. 12:16 
still works?
Dralkkin  [ophavsmand] 24. feb. 2018 kl. 18:46 
Nephrite Harmony 23. feb. 2018 kl. 16:55 
video?
Dralkkin  [ophavsmand] 25. juli 2016 kl. 21:36 
First ensure that it shows up in the workshop menu on the main menu. If it doesn't try unsubscribing and then resubscribing. Also, right click on Black Mesa in your Steam Library, select "Properties" then click the "Betas" tab at top right. Verify that you have selected "None" in the dropdown menu and not "public beta".

If both of those don't work, then I don't know what to tell you. I get my copy through the workshop and I just verified that it works fine after typing snd_restart into the console.
nightmaresurvivor 25. juli 2016 kl. 20:33 
It's just the default Hev suit
Dralkkin  [ophavsmand] 25. juli 2016 kl. 18:04 
What about it doesn't work? Is the default voice still there or is there just nothing? If it's the latter, be sure you're typing snd_restart in the console everytime you load the game until the devs fix that. if the default is still there, be sure you're on the stable build and not the beta branch.
nightmaresurvivor 25. juli 2016 kl. 16:18 
This doesn't quite seem to work
Dralkkin  [ophavsmand] 16. juli 2016 kl. 0:12 
It does but you have to type "snd_restart" into the console everytime you launch the game. It's really annoying and it's been this way for two major updates. I think there's a file you can put commands in that run on startup but I don't know where it is.
nightmaresurvivor 15. juli 2016 kl. 22:10 
I've been hearing that if the sound mods don't work with the new update, you have to start up the game, exit, and start it up again
nightmaresurvivor 15. juli 2016 kl. 22:06 
Does this work with the Surface Tension Uncut update?
Dralkkin  [ophavsmand] 5. jan. 2016 kl. 21:17 
No problem!
Vortexyz 5. jan. 2016 kl. 21:11 
I figured it out, and I feel a little silly I didn't think of this earlier. I was originally opting in for the Public Beta version of the game in order to help the devs. I went to the Steam properties then Betas tab and chose to opt out. Boom. Everything works fine now and your addon downloads and installs perfectly through the normal Steam Workshop. Thank you so much for taking the time to help me troubleshoot. Since you let me know that everything was working fine on your end, I figured it had to be something else. Take care and thanks again for your contribution with this addon!
Dralkkin  [ophavsmand] 5. jan. 2016 kl. 20:11 
You say it worked fine before? That's really weird because my personal copy still works and I get it through the workshop. Umm try maybe moving the vpk into the addons folder itself and not the workshop folder itself. And make sure its just the vpk, the screenshot, and the sound cache file if it exists. If that doesn't work the only tips I could give would be to try this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=502670746 and if even that doesn't work then try unpacking the vpk with GCFscape and putting it in the custom folder like this: bms\custom\Classic HEV\Sound with sound being the folder you extract from the vpk. Surely one of these had to work. If not then... I have no idea. I hear a patch should be coming "Soon" so hopefully that would fix it if these don't.
Vortexyz 5. jan. 2016 kl. 19:37 
Incidentally, after putting on the HEV suit for the first time in Anomalous Materials, I open the console and see a bunch of error messages in red -- here's the first one of many related to your mod:

Cannot figure out which search path sound\hev_vox\bell.wav came from. Absolute path is C:\Program Files (x86)/Steam/steamapps/workshop/content/362890/441803776/716415125928782816_legacy.bin/sound/hev_vox/bell.wav

Bell.wav of course is the first sound that is supposed to play when you get the suit.

I'm seeing tons more messages related to other workshop material I've downloaded too. I'm guessing this needs to be addressed by the developers, but if you have any other ideas, I'm happy to try them. Thank you for the addon -- it worked perfectly for me before the recent update!
Vortexyz 5. jan. 2016 kl. 19:23 
Hi Dark Link -- thanks so much for the response. I can verify that the .vpk file 441803776 did indeed download into the workshop folder. I tried moving the contents from the 441803776 folder within the 362890 folder as well and I'm afraid it still didn't work. Each time I tried I also used the "snd_restart" command just in case, but still no luck. On another forum I read that there are problems with the Workshop utility right now, so hopefully once that's fixed I can give it another try. As it stands, right now when I load Black Mesa and click the "Workshop Addons" option in the main menu, nothing appears, so I can only assume that's related to the problem. I really appreciate you trying to help though.
Dralkkin  [ophavsmand] 4. jan. 2016 kl. 22:21 
Can you verify if it got downloaded to your steamapps\common\Black Mesa\bms\addons\workshop folder? Look for a .vpk file named 441803776. If it's not there even after you subscribed and downloaded it then check in steamapps\workshop\content\362890 and see if a folder called 441803776 is there. If it is then move its contents to your steamapps\common\Black Mesa\bms\addons folder.
Vortexyz 4. jan. 2016 kl. 22:09 
Sadly this no longer seems to work since the developers updated the game recently :-(
Dralkkin  [ophavsmand] 19. aug. 2015 kl. 14:58 
Yes, and it also adds the original pickup line to the long-jump module too.
Phantron 19. aug. 2015 kl. 11:17 
does this also replace the voice in the aquiring scene?
Dralkkin  [ophavsmand] 13. maj 2015 kl. 7:04 
Unfortunately I believe that is a vanilla thing. All the new voice files are the exact same length as the old ones and if I tried to put some delay on them the end would get cut off.
Merrick Simms 13. maj 2015 kl. 0:30 
Not bad but when you activate the suit, the "automatic medical system engage" is hear a long time before appareaing on the check list. There is also the "Munition level monitoring" who is not use in thos game".

In the end there is a big gap between sounds and text and unfortunately it makes it all a bit confusing.
Dralkkin  [ophavsmand] 12. maj 2015 kl. 21:09 
No problem! It wasn't an overly complex task, and I've worked with those voice files before for a Fallout thing. I was a tad nervous to the response due to it being my first workshop thing ever, but I'm glad to see people enjoying it.
BenVaultDweller 12. maj 2015 kl. 21:02 
Ah, good. They actually did a good job updating the suit voice, as you say, but I do prefer the original. Thanks for this.