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The only thing I can say is an issue is that the Cyprus settler starts in the water (About two tiles away from the Island of Cyprus) in YNAEMP.
I ended up playing as Cyprus in a normal game and had a lot of fun. Thanks for the mod! Let me know if you ever have time to fix the location in YNAEMP!
I've not really been involved with modding for sometime so the mod support is probably greatly out of date, might have time to look into it so and maybe update the support
They're not Templars or Hospitalliers, but a generic unit that represents the different military orders that have existed on Cyprus.
someone did this LOL
What size map are you using?
Hmm, I'm not sure, never heard of them, but they actually seem quite influential historically, I'll do some research into them.
I don't see the point if someone else is doing it, plus I wouldn't be doing it for quite awhile considering I've a bunch of other mods I would do first
I was planning on a Gokturk civ, but someone else is doing it
Leader: Kül Tigin
UA: Orkhon- +1 Science and +1 Culture per Plains Tile
UU: Kök Böri- Replaces Knight, 19 Strength (BNW), costs less production to make and ignores terrain cost.
UI: Honour Stone- +1 Culture, +1 Science, +1 Happieness. Built on hills only.
Note: Use accented letters like: ä, ö, ä, ï, etc.
Those are some cool ideas man. The wallstreet one causes some problems though because commerce gives +1 science for every gold generating building and the capitalism policy gives +1 happiness for every mint, bank, stock exchange. Removing the stock exchange removes capitalism in the civ that's supposed to be all about capitalism.
And remember, the gold bonus from merchants is doubled in commerce policies. (don't make it too op now)
once again some really cool ideas :)
Leader: Ronald Reagan
UA: Unfettered Capitalism
When every possible trade route is both being used AND is external, they each yield an extra +3 gold. The empire cannot be embargoed in any version of the World Congress at any time.
UU:
Inside Trader. Replaces Great Merchant. Can conduct trade missions to both City-States AND other empires. In other empires, gain money relative (not sure on the number or algorithm yet) to the target empire's gross gold generated per turn over the past (not sure how many right now) turns of the game, with a minimum yield of 1000 gold.
UB:
Wall Street. Replaces the Stock Exchange and is treated as a National Wonder, so only one city can build the Wall Street building, and no other city may build a Stock Exchange), but in this city Trading Post-improved tiles yield +1 gold per number of other Trading Posts tiles adjacent to it. So yes, a trade post could technically yield +7 gold per tile, but only in the Wall Street city.
(I tried to come up with a pun... Hype Troyn sounds like an OSTRAYLIAN MAYT is saying it.)