Sid Meier's Civilization V

Sid Meier's Civilization V

Cypriot Empire
22 Comments
Kevin 18 Dec, 2017 @ 9:07am 
@ryanjames Thanks a lot for getting back to me. I found Cyprus in the listing after I restarted the game. I am not sure if that did something.



The only thing I can say is an issue is that the Cyprus settler starts in the water (About two tiles away from the Island of Cyprus) in YNAEMP.



I ended up playing as Cyprus in a normal game and had a lot of fun. Thanks for the mod! Let me know if you ever have time to fix the location in YNAEMP!
RJ  [author] 15 Dec, 2017 @ 2:24pm 
@Kevin

I've not really been involved with modding for sometime so the mod support is probably greatly out of date, might have time to look into it so and maybe update the support
Kevin 13 Dec, 2017 @ 12:35pm 
This civ does not turn up in the list of civs when trying to load a custom game with YNAEMP Giant Earth. Any suggestions?
RJ  [author] 8 May, 2016 @ 1:05pm 
@Поиск игры

They're not Templars or Hospitalliers, but a generic unit that represents the different military orders that have existed on Cyprus.
Remeowrox 8 May, 2016 @ 12:06pm 
ruanjames,can you replace templars to hospitaliers?
Brand-Shei 1 Apr, 2016 @ 5:11pm 
You Should make it so the UA lasts the entire game and grants 10% production as well as the 15% gold
King Zog 4 Dec, 2015 @ 6:03pm 
omg
someone did this LOL
ksarner 20 Sep, 2015 @ 6:05pm 
The huge (22 player) map of the world.
RJ  [author] 20 Sep, 2015 @ 2:44am 
@ksarner

What size map are you using?
ksarner 19 Sep, 2015 @ 8:43pm 
I would love to give this a full shot, but I usually play YnaEMP, and the units start off in the water (and the settler can't even get to Cyprus).
RJ  [author] 26 Jun, 2015 @ 10:54am 
@ajheather

Hmm, I'm not sure, never heard of them, but they actually seem quite influential historically, I'll do some research into them.
trashcan462 26 Jun, 2015 @ 9:48am 
Maybe add the Cuman?
RJ  [author] 25 Jun, 2015 @ 2:22pm 
@ajheather

I don't see the point if someone else is doing it, plus I wouldn't be doing it for quite awhile considering I've a bunch of other mods I would do first
trashcan462 25 Jun, 2015 @ 12:09pm 
its just that the Göktürks ruled a massive empire, larger and more important than some empires in Civ 5, "cough" Songhai "cough".
trashcan462 25 Jun, 2015 @ 12:06pm 
k, maybe you could make your own even though some else is doing it.
RJ  [author] 24 Jun, 2015 @ 2:33am 
@ajheather

I was planning on a Gokturk civ, but someone else is doing it
trashcan462 23 Jun, 2015 @ 11:09am 
Göktürks

Leader: Kül Tigin
UA: Orkhon- +1 Science and +1 Culture per Plains Tile
UU: Kök Böri- Replaces Knight, 19 Strength (BNW), costs less production to make and ignores terrain cost.
UI: Honour Stone- +1 Culture, +1 Science, +1 Happieness. Built on hills only.

Note: Use accented letters like: ä, ö, ä, ï, etc.
ProfessorPicke 17 May, 2015 @ 7:13am 
@BuckingFastard

Those are some cool ideas man. The wallstreet one causes some problems though because commerce gives +1 science for every gold generating building and the capitalism policy gives +1 happiness for every mint, bank, stock exchange. Removing the stock exchange removes capitalism in the civ that's supposed to be all about capitalism.

And remember, the gold bonus from merchants is doubled in commerce policies. (don't make it too op now)

once again some really cool ideas :)
®BuckingFastard<nadz> 16 May, 2015 @ 11:16am 
USA
Leader: Ronald Reagan
UA: Unfettered Capitalism
When every possible trade route is both being used AND is external, they each yield an extra +3 gold. The empire cannot be embargoed in any version of the World Congress at any time.
UU:
Inside Trader. Replaces Great Merchant. Can conduct trade missions to both City-States AND other empires. In other empires, gain money relative (not sure on the number or algorithm yet) to the target empire's gross gold generated per turn over the past (not sure how many right now) turns of the game, with a minimum yield of 1000 gold.
UB:
Wall Street. Replaces the Stock Exchange and is treated as a National Wonder, so only one city can build the Wall Street building, and no other city may build a Stock Exchange), but in this city Trading Post-improved tiles yield +1 gold per number of other Trading Posts tiles adjacent to it. So yes, a trade post could technically yield +7 gold per tile, but only in the Wall Street city.
Smart Fella 14 May, 2015 @ 7:33pm 
I'm glad to see a mod about Cyprus, my family came from the great island empire! :Kenny:
nix 13 May, 2015 @ 11:02am 
Also the Cherokee hype train. We're gonna be on both at the same time, like Jean-Claude van Damme. It's gonna be fucking epic.
nix 13 May, 2015 @ 11:02am 
The Hyperus Train has reached the final station, choo choo goes the Troy hype train!

(I tried to come up with a pun... Hype Troyn sounds like an OSTRAYLIAN MAYT is saying it.)