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UPDATE Units
SET Requirements = (SELECT UnitClassType FROM Unit_ClassUpgrades WHERE UnitType IS Units.Civilopedia)
WHERE Type LIKE '%_MC_MERC';
INSERT INTO Unit_ClassUpgrades (UnitType,UnitClassType)
SELECT Type,Requirements FROM Units WHERE Type LIKE '%_MC_MERC' AND Requirements IS NOT NULL;
UPDATE Language_en_US
SET Text = 'Double maintenance cost. No refund when disbanded.'
WHERE Tag = 'TXT_KEY_PROMOTION_MC_MERC_HELP';
1. Mercenaries are not upgradable, so then quite quickly most of them will become obsolete (and to be honest I will limit them - mercenary submarine or battleship never took place), although there is a point behind it (good gifts for other civilisation)
2. If you purchase a mercenary aircraft - it is not counted towards aircraft limit for the city, on one moment by my mistake I had over 14 B-17s in my capital.
but i have made a bed outside
so i will sleep outside the tent.
I am sure it is this mod, as I began starting a new game with a different mod disabled each time, one at a time. When this mod was disabled, the problem went away, when it was re-enabled, the problem came back.
Just thought I'd let you know.
On the bright side, this is one of the best mods I've found on the workshop, and I think the limitations on getting foreign special units are nearly perfect. I always wanted to have a unit of Tercios or Jaguars here and there, but don't really like cheat mods to get them. I hope you can figure out how to solve this issue.
By the way, great mod ! ;)
Should work with 3rd unique component mod.