Black Mesa

Black Mesa

OaR - Loop Mod
57 Comments
Hecatomb 29 Aug, 2021 @ 9:11pm 
This is a fun little expansion, and it's great to see the pipe crossing and the reworked switching station again! The only problem I've seen is that the dead bodies at the security station have a tendency to disappear if a saved game is loaded in the vicinity.
frutiger aero fish monitor 21 Feb, 2021 @ 8:51am 
does this mod work with the black mesa classic mod?
Salimuyne  [author] 29 Jan, 2021 @ 11:09pm 
Oh no the rubble is fine. I was referring to other areas of the map with that comment.
Hecatomb 29 Jan, 2021 @ 5:24pm 
If the rubble doesn't look as good as you'd like, perhaps the corridor could dead-end at a locked door or inoperative elevator instead?
Salimuyne  [author] 3 Jan, 2021 @ 1:44pm 
I did re-add the rubble in this patch. The thing is that between when this was originally made when BM was still a mod and when it was released on steam, the number of things allowed in a map went down. So I had to simplify areas such as those. I agree, it doesn't look great, but it was unfortunately wholly necessary.
Lieutenant_America 27 Dec, 2020 @ 9:27pm 
Yeah, the caved-in areas were updated for 1.5 to look like actual rubble and not just rock textures growing out of the tunnels. The same would be appreciated here.
Pvt. Martin 26 Dec, 2020 @ 10:27pm 
I know this works with the Definitive Edition but there are a few aesthetics on the stock map that didnt get updated over with loop mod. Namely the updated rock models and area with vort/bullsquid encounter overlooking the flooded tracks area is rather dull looking. In the base map this area had some verticality added to it. Same deal with security zombie room at the very start.

just a couple of nit picks i noticed.
Lieutenant_America 15 Dec, 2020 @ 10:32am 
Any plans to update this for 1.5? It's fine if not, just curious.
Pietas 30 Apr, 2020 @ 2:26am 
Really glad I can use this separately from OaR Uncut.
Hecatomb 24 Apr, 2020 @ 9:55am 
This was one of my favorite parts of the chapter, and it is re-imagined beautifully here. The only issue I had was at the security station: if a quicksave is reloaded there, all of the corpses disappear. Other than that very minor problem, it is flawless and an excellent addition to the core game.
Swedish Swede 12 Mar, 2020 @ 9:44am 
combination of this and "on a rail, uncut"
Phantron 12 Mar, 2020 @ 9:42am 
wdym "combo" @Feebs ?
Feebs 12 Mar, 2020 @ 8:26am 
@sfried the combo loop pack is updated for 1.0. Just went through that section and it is 100% working.
sfried 7 Mar, 2020 @ 7:07am 
Is this mod compatible with Black Mesa 1.0?
XOF 17 Jun, 2019 @ 7:49pm 
Since combo pack is hell broken, do you have plans to make compatible with OaR Uncut version?
Salimuyne  [author] 3 Jul, 2018 @ 6:19pm 
Shooting the sign is not the solution to the puzzle. Keep looking!
Swedish Swede 3 Jul, 2018 @ 2:10pm 
P.S i have the combination mod, perhaps that messed up something?
Swedish Swede 3 Jul, 2018 @ 2:09pm 
okay so i feel kinda stupid asking this but...how do you change the rails? yes i know either im stupid or im doing something wrong, since i wanted to go for the "hl1 hd remake" gameplay i got this as a part of that modding spree. now ill get to the point : how do you change rails? im shooting the sign (the ones with the digital arrows) and the other sign.
-your friendly steam sweed
Salimuyne  [author] 7 Jun, 2018 @ 10:43pm 
This mod has been updated into the xen engine. Details of the update can be found here: https://forums.blackmesasource.com/index.php/Thread/16159-OaR-Loop-Mod/?postID=649107#post649107
Salimuyne  [author] 14 Jan, 2017 @ 11:57pm 
The mod has been updated to work with current versions of the BM maps. Details here: https://forums.blackmesasource.com/index.php/Thread/16159-OaR-Loop-Mod/?postID=627340#post627340
hunky_gumball 16 Sep, 2016 @ 12:59pm 
There's missing textures everywhere on every map. Does this happen to anyone else.
Heroes Never Die 6 Feb, 2016 @ 2:05am 
Nice job man,it adds a lot of atmosphere, dont get me wrong, but you missed some locations in a loop mod(battle between HECU and headcrabs on a lower level of rocket silo,room with bridge and barrels).I will rate it 10\10 and say its must have for all black mesa players ,but if you add these locations it will be 20\10 .Thx for the mod!
Sirrion Sunblaze 30 Jan, 2016 @ 5:08am 
Wasn't there an OaRU-compatible version for the mod version of Black Mesa?
Freeman 30 Jan, 2016 @ 4:09am 
Since OaR uncut is release, do you plan to create a compatible version of this ?
Merrick Simms 27 Jan, 2016 @ 3:32pm 
Thanks Sunset Shimmer!

I didn't understand why your excellent mod didn't work with OaR Uncut.
Pauolo 25 Jan, 2016 @ 10:14am 
I look forward to your fix, RK. :)
Cryoshell 25 Jan, 2016 @ 12:58am 
And only on your part of map
Cryoshell 25 Jan, 2016 @ 12:58am 
Missed texture after update 0.2.1
Salimuyne  [author] 24 Jan, 2016 @ 6:43pm 
Just as a general heads-up, with On a Rail Uncut on the workshop, having both mods installed breaks the game because of how level transitions work. I can confirm that Loop Mod will show up during normal gameplay, but will then try to transition to a map that doesn't link back to it, and that's a no-go in source. I'm going to look into this but in the meantime, go enjoy Uncut!
Comrade Suhov 4 Jan, 2016 @ 3:53am 
Brace yerself, OaRU is comming.
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 9 Dec, 2015 @ 4:49am 
OaR = On a Rail.:steamflake:
koos_440 23 Oct, 2015 @ 6:05am 
how start up map....
LBI 8 Aug, 2015 @ 10:11pm 
Ah yes cease and disist. Well thank you that hopefull little bit of information, cause that quite literally made my day. As I said I still think of this mod quite highly inserting new map design and so on, I just felt slightly dissapointed that after the excellent loop and design it was over. As I said, however, it's still very well implemented. So anyhow to the main point thanks for that now I'm going to be patient play all the way through the game with those two mod's. :happymeat:
Salimuyne  [author] 3 Aug, 2015 @ 1:01am 
I agree to an extent. I personally see Loop Mod as a compliment to OARU. But I cannot port OARU or STU because those are not my mods. Those mods are made by the esteemed Chon Kemp, who is now a BMS dev.

As far as porting them, he has them all ready to go. The only thing preventing those mods from being on the workshop is a filesize limit with workshop files. The team intends to remove this limit in a future update and at such a time, you'll likely see those ported mods!
LBI 3 Aug, 2015 @ 12:00am 
I'm still curious this work is a small cut version of OAR uncut loops purpose is to... slow you down. I mean the puzzle elements are... there but the amount of content gives just feels slightly pointless not to say anything against it since it is quite good, from a building stand point. It just makes the whole next section feel all the more cut and can take away from the experience. So I would request with a lot of others that you could port over OARU or even STU. I know modding and transfering files isn't always easy however it would make my and quite few others days if you made those. Just some stupidly long thoughts anyway. :happymeat:
wolfdaemon@wolfdaemon.xyz:~$ 29 Jul, 2015 @ 1:38pm 
Oops, sorry... I'm trying to find Dr. Kleiner's headcrab.
:bms_headcrab:
There you are! C'mon Lamar! Dr. Kleiner wants to take you on a walk. HOP UP
*runs blindly into Anomalous Materials Lab*
Hotcheeto09 17 Jul, 2015 @ 4:06pm 
@Chon Kemp: hows OARU progress?
DIGITAL SPORTS  [developer] 10 Jun, 2015 @ 10:11am 
We had nothing to do with this item being deleted from the workshop. It must have been a Valve moderator for some reason.
Merrick Simms 27 May, 2015 @ 11:38am 
Danne mannen.... there is already a mod for this one. And OaR - Loop Mod is NOT OaR Uncut.

Dan The Man +1 for your idea!
Turbo Chicken 26 May, 2015 @ 11:24pm 
surface tension uncut
go add it
:gordon::egon::stream::stream::stream::stream::houndeye:
DJ Gaming 26 May, 2015 @ 4:44pm 
personel facilities in sector c
DJ Gaming 26 May, 2015 @ 4:25pm 
in sector C at the end of the corridoor where there is the little cafeteria and the changing rooms with that one locked door at the end corridoor can you make an infirmary from hat locked door it would be good to see the npc at work
Danne Mannen 26 May, 2015 @ 9:50am 
If you have time can you make the missing parts of the "surface tension" chapter too it would been very nice:)
Salimuyne  [author] 25 May, 2015 @ 8:16pm 
No, because there is zero reason for me to make such a room.
*IC3M@N* 23 May, 2015 @ 4:00am 
very nice
Jake4159 21 May, 2015 @ 6:34pm 
Does the loop, loops xD kk :l
Salimuyne  [author] 20 May, 2015 @ 9:12pm 
It's been an entire week and still no response from Valve, so I'm going to assume that the old version is gone for good. So, naturally, this is the new official version of Loop Mod now.

Hell, this version's been on the workshop longer than the original upload was...
・・ SEi 20 May, 2015 @ 9:49am 
I think it wasn't Valve at all, but the game's developers. Valve has no reason to delete a workshop item from a game which isn't their game, unless it breaks the rules. Since this doesn't break any rule, this might be deleted by Black Mesa's developers for some odd reason. Who knows?
Mr. GameCrazy 18 May, 2015 @ 8:43pm 
smarthio, this version of the Loop Mod only works with the stock version of Black Mesa.
Golden staff 18 May, 2015 @ 9:45am 
I don't know why this was deleted hopefully valve won't do something stupid like that again.