Arma 3
[MP] Escape Altis Tyrfi Edition V[1,801]
39 Comments
Tyrfi # HumanToilet  [author] 29 May, 2020 @ 1:45pm 
Looked over the map and it seems that everything is working as intended. The problems you guys are facing seems to be on your end.
DumboJumbo  [author] 27 May, 2020 @ 10:10pm 
Maybe you have another addon conflicting in some way Mr. Wanaskiwin? I do not have that issue? Will see what we can do.
Mr.Wanaskiwin "Navarone" 2 May, 2020 @ 9:56am 
mission complete on mission start.
Bob Beelze 29 Feb, 2020 @ 4:30pm 
No instructions on how to save progress?
josemari 2 Mar, 2019 @ 2:24am 
mission no load :steamfacepalm:
Professional Autist 17 Jun, 2018 @ 5:51am 
As soon as I launch into the mission I get "Mission Complete" and I'm kicked out :/
mortaladam1 5 Mar, 2018 @ 6:23am 
Can you add a new perameter that wont get a mission fail if all party members die, this used to be a fun mess around map but is now a pain when you have to have an AI sitting at base so you can die without getting a faied mission
DarkOstrich 8 Sep, 2017 @ 5:29pm 
Ok, thank you will try that now
Tyrfi # HumanToilet  [author] 8 Sep, 2017 @ 4:37pm 
Okey, so I looked in to it and it does not appear to be any problems with the map it self.
My assumption is that the new patch messed up something.
So just remove the subscription and then activate it again to get an uncorrupt version. Should work just fine then.
Tyrfi # HumanToilet  [author] 8 Sep, 2017 @ 9:26am 
Hmm I will take a look at it.
DarkOstrich 8 Sep, 2017 @ 9:01am 
Been using this mod for a while now and has been working really well, but today when me and a mate tried to load it, it would say mission complete as soon as we loaded in, so we have been unable to play the mission as of yet
*Andrey* 25 Mar, 2017 @ 1:12pm 
Start the mission. Cyclic error in the log file:
waitUntil {BIS_startingPos distance markerPos "resp>
23:08:04 Error position: <BIS_startingPos distance markerPos "resp>
23:08:04 Error Неопределенная переменная в выражении: bis_startingpos
Translation: « Error Undefined variable in expression: bis_startingpos ».
23:08:04 File steamMPMission\__cur_mp.Altis\init.sqf, line 359
23:08:04 Error in expression < player;
_oldPos = [0,0,0];
Tyrfi # HumanToilet  [author] 9 Jan, 2017 @ 9:25am 
Loadout should now be restored properly on respawn.
Tyrfi # HumanToilet  [author] 5 Jan, 2017 @ 4:03pm 
Update out.
- Victory conditions has been fixed.
- Helicopter gear script and 1 out of 2 Ammo boxes has receive a new script seeing as the old one did not work as intended.
- Random helicopter crashes has been removed due to faulty script.
- New Arsenal UI customisation.
- Camera AI bug fixed.
haxx 13 Jan, 2016 @ 1:47pm 
We were 6 guys on this map. Was an okay experience but really thought out. More like, get onto a point, get ambushed. Enjoyable tho! :D:
Tyrfi # HumanToilet  [author] 26 Dec, 2015 @ 12:44pm 
Ammo repack mod has been installed. [Ctrl + R] to open.
StimPack mod has been installed. On action menu. (Limited use).
Tyrfi # HumanToilet  [author] 23 Dec, 2015 @ 4:41pm 
The revive system has been updated again, it has been reverted back to the good old one but with an updated damage-module. It has also been a bit modified, its still the same addon however you may now use FAK's to revive aswell. For each FAK revive a FAK will be removed from your inventory, if you have none it will instead be removed from the person you are trying to revive (if he has one).
Medikit's is still prioritized over FAK's though and will be used if possible, either from you or your targets inventory!

NoGrass is now active at start due to the fact that bots do not recognize it and will shoot through it, giving them and unfair advantage, however, if you wish to play with grass you can enable it from one of the boards ingame.

The time table of the map has been pushed 4hours to get a better feel.

The random heli crashes will not longer drop VAS boxes but instead real NATO crates with weapons and ammo.
Tyrfi # HumanToilet  [author] 5 Dec, 2015 @ 10:34am 
The revive system has been temp disabled. The new patch messed it up. We will look in to a replacement system on the morrow!

We apologize for the inconvenience.
DumboJumbo  [author] 5 Dec, 2015 @ 10:06am 
We are having a big issue with respawns and damage system since last patch! We are looking into this!
bwf1975 17 Aug, 2015 @ 2:12pm 
Great mission, always liked this mission.
So much better now with your hard work.
Aiyke 15 Aug, 2015 @ 10:31am 
Awesome! :NATO:
Tyrfi # HumanToilet  [author] 12 Jun, 2015 @ 11:53am 
try to disable all your addons and then re-sub to the map. I took a look at the map and it seems to be working fine :P

Get back to me with result.
Baron Von Deuze 11 Jun, 2015 @ 11:59pm 
Brilliant thank you very much! :)
Tyrfi # HumanToilet  [author] 11 Jun, 2015 @ 2:43pm 
Will make sure to look in to it!
Baron Von Deuze 10 Jun, 2015 @ 9:47am 
getting script errors while using the development verison of the game line 354 can you look into it please, me and my small group of gamers really like this modded version of escape.
Tyrfi # HumanToilet  [author] 25 May, 2015 @ 12:26am 
Honestly i have no idea, but I dont see why not. Its basically just the same scripts so (if) its not allowed they are idiots...

It clearly says that its just an edited version of the original escape mission in my description. So as long as they get some credit, why not?
Todd Lerfondler 24 May, 2015 @ 8:23pm 
I made escape maps for a bunch of different maps but since it uses the same strategy/code snippets from Bohemia Interactive's original escape Altis mission, I haven't posted it. Are you sure it is ok to modify their file and post it? If so, should I post my escape missions?
Tyrfi # HumanToilet  [author] 24 May, 2015 @ 1:15am 
CREDITS TO thunder464 for finding the problem (cant press play)

This is not a scenario map. Thus if you want to play it in single player you will have to start it as a multiplayer map. It still works in SP but u cant launch it the scenario selection page.
DumboJumbo  [author] 24 May, 2015 @ 1:11am 
YOU CAN ONLY START IN MULTIPLAYER! If you want to play alone, just make a LAN server and add bots
Happy Muffins 23 May, 2015 @ 7:50pm 
WOn't*
Happy Muffins 23 May, 2015 @ 7:49pm 
It want start when i'm going in Single Player it says "No Player Was Selected"
[FR] Zelef 22 May, 2015 @ 7:47am 
a
DumboJumbo  [author] 21 May, 2015 @ 2:03pm 
Thanks for the feedback and Suggestions! Stay awesome guys!
Tyrfi # HumanToilet  [author] 21 May, 2015 @ 11:34am 
There has been a few reports that the map can't start. However me and my people have not found any thing that should prevent the map form start.
If you search the server list there are a few up and running the map.
Try to disable all your addons and then start. There may be some collision there.

Tomorrow we will make a thorough investigation regarding this problem. We will have it fixed soon!
Tyrfi # HumanToilet  [author] 21 May, 2015 @ 9:32am 
Small update released. Some small bug fixes and misspellings :D
Tyrfi # HumanToilet  [author] 20 May, 2015 @ 11:47am 
Major update tonight guys!
Random ammo caches has been added in all towns/cities throughout Altis.
A temporary fix for the spawn bug has been implemented, instructions will be given once in lobby.
And a few additional high grade ammo storages has been introduced into the world, you will see them on your game map.

Have fun!
DumboJumbo  [author] 19 May, 2015 @ 10:27pm 
Thanks man! We wont stop 'till the map is done!
Tyrfi # HumanToilet  [author] 19 May, 2015 @ 11:43am 
For you guys who only seem to spawn at the light house, give zeuz an AI, that will activate the random spawn. This will be fixed soon.
Hawk 16 May, 2015 @ 12:19pm 
Gotta love this shit! :D