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Sadly, I stopped playing this game months ago and have since forgotten everything I new about modding it.. at this point it would probably be just as easy for you to make a mod that does that as it would be for me.
Shields also only have a high chance of blocking a shot rather than completly nullifying it.
TLDR: IF damage > shield max hp then damage, if false then If DPS > Shield Regen then damage.
1. Shield use INTERNAL SPACE
2. Shield use LOTS OF POWER
3. Armor does NOT use Internal Space
4. "Command" Systems increase repair rate by a PERCENTAGE of armor.
So, knowing the above, you can replace every single section of your "Shield" with command systems, which use less power, and then build more armor on your ship and end up with a higher "Repair Rate" and "Total Armor" then if you had used a shields "Regen Rate" and "Total Shield".
So the whole idea that the shield regen rate is what makes them useful is wrong, as armor regen rate can easily exceed the shield regen rate, and do it for less. Which is why I said the cost/benefit of the default in game shields just isn't there.
I still haven't played this game in months, maybe I'll reload it and see if its been patched at all.
From a cost/benefit perspective, the default in game shields are pointless IMO.
Yes, it is quite weak on small ships because they tend to not have much survivability and cannot use that second HP regen source, on the other hand, titan ships wouldn't be able to even come close taking out each other.
Thus buffing Shield Generators in every manner and circumstances for standard play, is a very bad idea, and calls for power creep. Tweaking only the numbers won't help I'm afraid.
There is even a bug that allows you to become immortal when you use Shrine ( shields ), i do not see that happen when you use only armor.
This idea came to me after spending several hours in the designer building and tweaking ships/stations, and time and time again I could find NO justification to ever use shield modules VS just stacking more armor onto the ship/station.
I think I did overcompensate however, and have since been tweaking the mod down in my own personal games until I hit a point where I feel they are powerful enough to justify use, but "Fair" to other players who have to fight your ships. When I am satisfied I have hit the balance I prefer, I'll release another update.