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I flinged the cube up there
Three minor suggestions for improvement:
> Use the game sound instead of directly referencing the sound. Then we can all hear the music inside the excursion funnel.
> Use a soundscape (env_soundscape) in front of the entrance to your test. I recommend TestChamber.Industrial_muffled_01 .
> Use a Full Compile . Then the elevator rooms will look prettier, among other things
https://youtu.be/ZQqtTd262Wo
I'm not sure if the way i solved it was the intended way. you should add a walk through.
custom visuals. A definite thumbs up!!