Sid Meier's Civilization V

Sid Meier's Civilization V

The Wonders of the Ancient World Deluxe
54 Comments
NahcEVAD_cat 1 Feb, 2023 @ 9:46pm 
Forgot to mention that I didn't have any other mod installed, thus could not be a compatibility issue.
NahcEVAD_cat 1 Feb, 2023 @ 9:41pm 
Bug report: UU of Minos, Galea (ancient era naval ranged) cannot be upgraded to Trihemiolia (classical era naval ranged), instead its upgrade path leads to caravel, which is not accessible in this scenario.

I Hope you got the time to fix this tiny bug, because I enjoy playing this a lot and appreciate all of the changes you made for this scenario!
Trachus Vitrachus 15 Apr, 2020 @ 7:15am 
despite having brave new world it still won't appear in my mods list
skybix 3 Nov, 2017 @ 11:38pm 
for some reseaon there are very few resources. like no resources. well ok there were 2. 1 sheep and one wheat asnd I have explored half of the map.
Sizeable Gentleman 3 Jun, 2017 @ 7:08am 
Amazing, works really well and is a good addition to the scenario, it's still quite slow at the end though...
Valzalel 23 Apr, 2017 @ 4:08pm 
Rise of the Mongols should be next :o
BOY♂NEXT♂DOOR 5 Mar, 2017 @ 1:53pm 
Turned off V-Sync and now it works. Leader screen to minimum may also help
BOY♂NEXT♂DOOR 20 Feb, 2017 @ 2:59pm 
This mod always crashes whenever I load it. I am not using any other mods and I have all the required DLC. I have verified the game cache and redownloaded it and it is not fixed. I also have this problem with the Scramble for Africa scenario.
Caligula 1 Sep, 2016 @ 3:25pm 
screenshots?
Grand Historian 1 Aug, 2016 @ 5:41pm 
Would it be possible to add an Armenian Civ to this mod too?
Shayan 26 Jul, 2016 @ 8:32am 
It won't tell me the ua of David, Ashurbanipal, and Minos. It just says Txt_Key_Trait_JFD_Wonders_Deluxe.
trar 4 Mar, 2016 @ 6:20pm 
I don't think you'd be able to - the achievements are tied to the vanilla scenario.
Undurmanas 4 Mar, 2016 @ 9:37am 
Can you get the scenario achievements with this mod?
tk166 5 Dec, 2015 @ 10:04am 
Love this mod! Conquest of the new world next please.
venser4 24 Aug, 2015 @ 4:11pm 
You should do Rise of the Mongols next!!!
FinePhenomena 20 Aug, 2015 @ 3:06am 
Thank you so much for this! Been waiting since G&K!
amelia 9 Aug, 2015 @ 2:43am 
I second that, I would love to see a Conquest of the New World Deluxe...Deluxe with extra modded Natives with TSL locations.
Professor Chaos 14 Jun, 2015 @ 11:43am 
Would it be possible to improve The conquest of the new world as well (I d like to see a historically acurate map, native american unique units ( both of the South/North America) and European unique units). Great job so far! :D
Bob 5 Jun, 2015 @ 12:19pm 
You're AWESOME!!! YEAH!!!!
Poppy 5 Jun, 2015 @ 6:13am 
I like this mod, good job people who helped make this. My only problem with this is David's leader scene looking very unfinished.
moe 29 May, 2015 @ 4:48pm 
Never played the vanilla but I did this one from start to finish. Great scenario. My only complaint is that I couldn't keep playing once I won after the wonders were all constructed. Didn't get to experience all the policy trees.
Phase 25 May, 2015 @ 11:18am 
Awesome mod but I get a crash when I bring a prophet to the oracle.
nthebrave 25 May, 2015 @ 7:41am 
Hi JFD, I had an idea for a mod that would change the way rivers work, and add content etc., but i have absolutely no idea how to mod. If this is something that interests you, i can give you some more details, and all i would ask for would be a credit should you make the mod. Thanks.
unu.mic 25 May, 2015 @ 3:07am 
@JFD in WotAWDeluxe_GameDefines.sql i've commented "DELETE FROM Resources WHERE Type IN..." That restores all resources on the map.
Vikhus 24 May, 2015 @ 2:32pm 
JFD, I really enjoy all your mods such as your extensions to Events and Decisions, like Cultural Diversity and Piety and Prestige. Also you make wonderful nations which are beautiful and work really well. I was wondering if you have the time if you would grant me a wish. Could you add the Angevin Empire to the game?

I would be forever in your debt.

http://en.wikipedia.org/wiki/Angevin_Empire
Morpheus1035 24 May, 2015 @ 9:30am 
Thank you so much more making this mod, JFD and team. Playing as Minoa right now and I'm having a lot of fun; will play as Egypt next. I had hoped that Firaxis would make an updated version of this scenario like they did with Conquest of the New World, but this is even better.

Two issues I noticed when playing:
1. One of the units from Seuthopolis ventured all the way down to Egypt. I've never seen a city-state unit travel so far from home; is this intentional or a glitch?
2. During the classical era, the sprites of all the embarked civilian units was the sprite used for renasissance era embarkation rather than classical era embarkation.

One question also: might it be possible to change the map for this scenario (maybe Play Europe or YnAEMP) so that Rome, Carthage, and the Celts could be included?
3000 Black Jets of ﷲ Allah ﷲ 24 May, 2015 @ 6:46am 
Hey JFD! Seems like a great mod! Can you make a direct download work please?
Vetle 24 May, 2015 @ 4:48am 
@JFD Still great ideas though! Fall of Rome is my favorite scenario in the game, and just to see some changes to improve it would be super cool :) But I totally understand if you don't want to update Fall of Rome
JFD  [author] 24 May, 2015 @ 2:24am 
@Vetle I'm honestly not sure what I could do for Rome, other than update the Goths and Vandals to use their respective mods, and to introduce Trade Routes.
JFD  [author] 24 May, 2015 @ 2:23am 
@bogdannicolae.dragoi Go ahead. Just let me know how you did it and I can include it in an update. Not sure about the CTD though.
unu.mic 24 May, 2015 @ 12:55am 
Also, when playing as Egypt on Inland Sea, the game crashes when a you visit the Oracle.
unu.mic 24 May, 2015 @ 12:24am 
Great mod, JFD&team. I've been playing the Inland Sea map instead of the Historical Map and to my surprise, there are no resources! No luxuries, and starting locations may only have 1 normal resource, but that is also rare. Do you mind if I fix it?
Sarenko 23 May, 2015 @ 11:08am 
Awesome scenario! Please make more of these. I'd like to see Into the Renaissance "updated".
Vetle 23 May, 2015 @ 2:35am 
This is like a dream come true, especially if the Fall of Rome scenario gets updated :)
ZahZuhZay 22 May, 2015 @ 6:39pm 
Can you make a better "Scramble for Africa" Scenerio please?
zaku_zelo 22 May, 2015 @ 3:40pm 
Integrity, I had that problem too. Seems there's some other mod interfering with it; for me it was that Rome scenario that german guy made. Try loading this one alone.
Integrity888 22 May, 2015 @ 1:41pm 
I've got an issue where when I try and a game up with the mod, I can't choose a civilization (leader image is Washington, description says 'civ specific bonus', unique images are pyramids). Any idea what's up? Really want to give the game a spin
Pearse (BortyTheBort) 22 May, 2015 @ 11:13am 
Ah right
Always Build Radiance 22 May, 2015 @ 11:10am 
@BortyTheBort, it adds more Civs to the original scenario and turns it into BNW. This is very well made
Bob 22 May, 2015 @ 10:38am 
Images of the game and map
Pearse (BortyTheBort) 22 May, 2015 @ 9:06am 
I`m lost here,what does this actually do?
Always Build Radiance 21 May, 2015 @ 2:04pm 
Could you also do ItR? I would really like to play Venice and take Constantiople
moe 20 May, 2015 @ 3:35pm 
for real. dont hurt me jfd
moe 20 May, 2015 @ 3:34pm 
this is tight butthole. but you know what would be really cool? into the ren and fall o rome.
ando 20 May, 2015 @ 1:46pm 
This is great. Would you consider updating the Korean scenario in the future? Hell, why not all of them :P Particularly the vanilla scenarios.
rwilli51 20 May, 2015 @ 10:10am 
Hey, for some reason, no resources are spawning in my game, any idea why? Or is this intentional, I can't see it being because it's making growth impossible! I have no other mods running
JFD  [author] 20 May, 2015 @ 9:20am 
@Octoski Thanks for the feedback. I can consider nerfing Minoa I bit - I was a bit liberal with their bonuses because of their starting position, but maybe too much.

I plan on updating Into the Renaissance, but didn't consider Fall of Rome; however, I just might now that you mention it.

It isn't intentional that you can construct M+I before getting a religion, and that's a bit odd. I'll take a look. Thanks.
Mr. X 20 May, 2015 @ 6:09am 
I also noticed that it's possible to construct Missionaries and Inquisitors before getting a religion, like they were regular units. Is this purposeful?
Mr. X 20 May, 2015 @ 6:09am 
This has been a lot of fun to play, but to anybody playing I recommend doing it on a harder difficulty if you choose Minos! I think they might be just a tad bit OP for this scenario. That said, this has turned a mediocre scenario into a full fledged, interesting one! I hope you consider doing another one of these in the future! I'd love to see Venice in Into the Renaissance or your own Germans in the Fall of Rome!
JFD  [author] 19 May, 2015 @ 5:21pm 
@Doctor Mantis Tobbogan Yes, Babylon, Assyria, Minoa, and Israel are new.