Total War: ATTILA

Total War: ATTILA

Barbarian Hordes Expanded
46 Comments
Walpole343 10 Mar, 2024 @ 5:58am 
also does this mod only apply in campaign and not on single player battles?
Walpole343 10 Mar, 2024 @ 5:54am 
will you be updating this mod?
Sae La Vie 19 Jul, 2019 @ 4:35pm 
Thank you for your efforts, Nick.
Nick Naughty  [author] 7 Jan, 2018 @ 10:58am 
What I will do is any information regarding extra db tables in future updates will be mentioned in the description above, the extra additions made in those updates will be added to the sub forums, protential ideas will also be added to the sub forums for this mod.

I hope future updates become easy to reverse for those who experience any conflicts with other mods, and I will still leave the old link in place for the 2016 version of barbarian hordes expanded mod.
Nick Naughty  [author] 7 Jan, 2018 @ 10:06am 
My problem is OCD, keeping myself secure, its a barrier stopping me from downloading the PFM.

I really want to add a few units here and there, that means learning something I haven't done before.
Sunds 7 Jan, 2018 @ 4:23am 
hahaha I completely understand you :) but considering my recent RL obligations I don't know whether I would be of any use hehehe..
Nick Naughty  [author] 7 Jan, 2018 @ 4:18am 
Currently debating whether to change this mod back to what is was, then create a new one with the recent changes, but in saying that I don't really want to clutter up the workshop with duplicates.

What I really need is a pack file manager assistant :)
Sunds 7 Jan, 2018 @ 12:38am 
many thanks for you effort and time!
Nick Naughty  [author] 6 Jan, 2018 @ 3:34pm 
Opened up one of my old mods, its been changed to Barbarian Hordes Expanded 2016, found here on the link.

All AI occupy including Huns or something like that.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=520222138

Details: Barbarian Hordes Expanded 2016 edition.

Hopefully the older version should work with your radious mod.
Nick Naughty  [author] 6 Jan, 2018 @ 3:10pm 
@Sunds Check which db tables overlap each other between this mod and the radious mod, throw my additons out and it should all be ok.

I've updated the details to the best of my knowledge, hope it solves the problem.
Nick Naughty  [author] 6 Jan, 2018 @ 2:32pm 
Add the missing db tables to the details, one of the following has conflicted.
armed_citizenry_units_to_unit_groups_junctions, building_level_armed_citizenry_junctions, commander_unit_permissions, technologies technology_effects_junction, technology_nodes, technology_unit_upgrades, units_to_groupings_military_permissions
Sunds 6 Jan, 2018 @ 2:27pm 
ok thank you!
Nick Naughty  [author] 6 Jan, 2018 @ 2:24pm 
@Sunds let me provide some details, because there was a lot of additional db tables, and I'm sorry for the conflict, please use the PFM to make it more compatible, if you want publish a version here on the workshop for yourself and others to use.
Sunds 6 Jan, 2018 @ 1:06pm 
hello..first of all I would like to thank you for this wonderful mod. However after the last mod update (05.01) I'm experiencing the infinite loading screen with your mod so I can't start the game..I'm also using Radious but it's important to say that before this update I have been using both mods normally with one another and only since yesterday update I got problems and can't start the game..
I know your mod is not very mod friendly due to important changes but since you didn't wrote what this last update was about, any help to resolve this issue would be greatly appreciated. Thanks in advance and continue with good work.
Xeryx 29 Sep, 2017 @ 6:13am 
Are you aware that your mod overwrites the vanilla file? is this intended, instead of using the sub mod format by renaming the sub-directory? This can cause all sorts of compatibility issues with other mods. The worst thing about that, is since your mod does not load first, then it overwrites anything before it. It is a good mod, and if you need help, I can do so.
Ordoprinceps 24 Feb, 2017 @ 4:14pm 
I couldn't find one that had descriptions and text, so I made my own. Thanks for your reply
Nick Naughty  [author] 24 Feb, 2017 @ 8:03am 
@Ordoprinceps Western Roman Empire was given Horse Breeder - Horse Breeding 1, Stables - Horse Breeding 2, Nisean Stable - Horse Breeding 3.

This was done a long time ago.
Ordoprinceps 18 Feb, 2017 @ 2:13pm 
Super work! If you do requests could you please make one with Horse farms for WRE only not horde modinfications?
11th Pla9gg9ue 13 Dec, 2016 @ 8:12am 
very good mod,thx.but if make population reduce back when construct ,it will be more challenging
Nick Naughty  [author] 17 Oct, 2016 @ 4:07pm 
Sorry for the late reply, CTD shouldn't be mod related, but I have also CTD before.

Suggest verify integrity of game cache files.

Library, right click Attila, properties, local files, verify integrity of game cache.

Hope that solves your problem.
methoz84 16 Oct, 2016 @ 8:23am 
Hm, CTD with this (no Radious used)
Nick Naughty  [author] 8 Jul, 2016 @ 6:35am 
No problem :)

Lucky I kept all my modding information alterations on a txt file.
VU1 8 Jul, 2016 @ 1:48am 
Ah thank you Nick sorry again to trouble you with this, if I decide to go ahead with my mod I'll be sure to credit you bud and again thank you ^^.
Nick Naughty  [author] 7 Jul, 2016 @ 1:10pm 
Its been a while since I last modded, but it should be the following.

building_levels table, instance key.

building_instances table.
VU1 5 Jul, 2016 @ 10:37pm 
Hey Nick I wanted to ask quickly I was using this mod so I could have multiple city center buildings "slave Trader and Wine Market in one settlement" anyway I wanted to ask how could I make my own version just for that purpose to have multiple civic resource buildings so its compatiable with other mods I use. Better yet if your busy could I know atleast what tables you edited to make this happen that alone would be really helpful.
Nick Naughty  [author] 9 Mar, 2016 @ 4:46pm 
I don't know, its not something I would normally do, I try and retain vanillia as possible with slight improvements here and there.

building_effects_junction db table.

If you have the pack file manage you can throw both mods together.
wbadger_13 3 Mar, 2016 @ 6:11pm 
Really love this mod & I noticed it conflicts with Sebidee's Christianity buff, probably because of some of the changes in the tables that you listed. Is it possible for you to make it compatible w/ that or am I just out of luck? Thankfully if I disable your mod his will still work even on my saved game so I can deal with the incompatability if it isn't fixable. 5/5 mod though
PhilipÓ'hAodha 8 Nov, 2015 @ 2:03am 
should be a 5 out of 5 mod
MS-06S ZAKU II 24 Sep, 2015 @ 4:43pm 
cool, worth a download definitely
Nick Naughty  [author] 24 Sep, 2015 @ 4:14am 
Militia Quarters - Desert Mounted Skirmishers

Yes it adds a single missing unit.
MS-06S ZAKU II 23 Sep, 2015 @ 7:01pm 
does this add anything to the tanukhid horde?
Nick Naughty  [author] 16 Sep, 2015 @ 7:14am 
Updated
Nick Naughty  [author] 21 Jul, 2015 @ 5:11am 
Most likely not compatible with radious, which is completely fine for me.
Asudai 20 Jul, 2015 @ 1:08am 
Is it Radious compatible?
† Jhurlz † 19 Jul, 2015 @ 4:47pm 
Is there any mods that doesnt work with it?
† Jhurlz † 19 Jul, 2015 @ 4:42pm 
It is crashing :( Why?
Nick Naughty  [author] 25 May, 2015 @ 2:40am 
@Lil Ginger Roe

I've been looking for over a week now, can't find anything to enable garrison units for horde buildings.

I'm still looking.
Chip 24 May, 2015 @ 9:23pm 
Any way to give hordes garrisons?
Nick Naughty  [author] 23 May, 2015 @ 6:41am 
@Deputy Dropshot

Try using Ostrogothi as a guide.

Check the following tables.
unit_variants
units_to_grouping_miltary_permissions
Deputy Dropshot 23 May, 2015 @ 6:23am 
Ah, I see, thanks for replying, gets me a little closer to making the Franks a neo-Roman Kingdom!
Nick Naughty  [author] 23 May, 2015 @ 6:15am 
@Deputy Dropshot

You would need to edit another table as well to allow other factions to recruit the unit, not sure what table that would be.

For an example if celtic levy was added to a roman settle, only a celtic faction could recruit from that building.

Deputy Dropshot 23 May, 2015 @ 5:58am 
Would that allow another faction to recruit it or would I need to change another table as well?
Nick Naughty  [author] 23 May, 2015 @ 5:34am 
@Deputy Dropshot

building_units_allowed

att_bld_religion_catholic_major_1
att_rom_cohors

But that is to assign the unit to the building, that doesn't include assigning unit to a faction if required.
Deputy Dropshot 23 May, 2015 @ 4:38am 
So you know how to make it so I could recruit units from a certain building, i.e. Cohors from a Latin Church?
Nick Naughty  [author] 23 May, 2015 @ 4:11am 
Thanks :)
Jesus Loves You^_^ 23 May, 2015 @ 3:41am 
Marvelous ! A good anchor in the historical accuracy. Thanks a lot and go on !