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I hope future updates become easy to reverse for those who experience any conflicts with other mods, and I will still leave the old link in place for the 2016 version of barbarian hordes expanded mod.
I really want to add a few units here and there, that means learning something I haven't done before.
What I really need is a pack file manager assistant :)
All AI occupy including Huns or something like that.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=520222138
Details: Barbarian Hordes Expanded 2016 edition.
Hopefully the older version should work with your radious mod.
I've updated the details to the best of my knowledge, hope it solves the problem.
armed_citizenry_units_to_unit_groups_junctions, building_level_armed_citizenry_junctions, commander_unit_permissions, technologies technology_effects_junction, technology_nodes, technology_unit_upgrades, units_to_groupings_military_permissions
I know your mod is not very mod friendly due to important changes but since you didn't wrote what this last update was about, any help to resolve this issue would be greatly appreciated. Thanks in advance and continue with good work.
This was done a long time ago.
Suggest verify integrity of game cache files.
Library, right click Attila, properties, local files, verify integrity of game cache.
Hope that solves your problem.
Lucky I kept all my modding information alterations on a txt file.
building_levels table, instance key.
building_instances table.
building_effects_junction db table.
If you have the pack file manage you can throw both mods together.
Yes it adds a single missing unit.
I've been looking for over a week now, can't find anything to enable garrison units for horde buildings.
I'm still looking.
Try using Ostrogothi as a guide.
Check the following tables.
unit_variants
units_to_grouping_miltary_permissions
You would need to edit another table as well to allow other factions to recruit the unit, not sure what table that would be.
For an example if celtic levy was added to a roman settle, only a celtic faction could recruit from that building.
building_units_allowed
att_bld_religion_catholic_major_1
att_rom_cohors
But that is to assign the unit to the building, that doesn't include assigning unit to a faction if required.