Space Engineers

Space Engineers

[codecat]Weaponry [DX11] [outdated]PUBLIC
242 Comments
VS-lockon 29 Oct, 2019 @ 5:45am 
oh that sad see how we have trades now and a progression now
Inferi  [author] 29 Oct, 2019 @ 4:59am 
@war-angel: Sorry, I am no longer doing modding for SE. I have no plan to update any of my mods in near future.
VS-lockon 28 Oct, 2019 @ 5:14pm 
Inferi can you fix you mods ?
VS-lockon 29 Jun, 2018 @ 5:44am 
so wish this got a up date
titanius anglesmith 26 Sep, 2017 @ 11:41am 
ohhh ty :D your the real OG buddy :D
Inferi  [author] 26 Sep, 2017 @ 11:40am 
@Titanius Anglesmith: Doctor Octoganapus is maintaining this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=856322983

I know he has some trouble with it right now but hopefully he will make it work :)
titanius anglesmith 26 Sep, 2017 @ 11:12am 
is there an updated one dawg ?
Inferi  [author] 11 Sep, 2017 @ 12:23pm 
@Fabian2006: outdated means that the mod / mod pack no longer will be updated to work if game updates breaks it. No fixes will be made.
Fabian 11 Sep, 2017 @ 8:48am 
why is it outdated , what does outdated even mean?
Hamsamwitch09 13 Nov, 2016 @ 8:05am 
I agree speede
speede 1 Jul, 2016 @ 6:28pm 
if you ever come back to your older mods can you make a mega pack of them that way it is all in one
Inferi  [author] 23 May, 2016 @ 5:11pm 
@warangel: I am currently only working on mods for my dreadnought "Imprimis". This weapons modpack is outdated and I will not prioritize fixing bugs or errors that may come up. In the future I will mostly do modpacks for my own ships and not alot of stand alone packs as I have been doing now. As I do these mods when I have the energy to do so, I want to spend my energy on my ideas and not get stuck with old mods that needs alot of fixing. With that said, if the bug is small, I wil fix as soon as I can.
VS-lockon 23 May, 2016 @ 7:52am 
Dude you should keep working and make sure it didn't brake a lot of people use this mod
Inferi  [author] 9 May, 2016 @ 10:38pm 
@twisted: if my mods has [outdated] on it, it means that I no longer is updating it if something is changing in game that breaks the mod. No changes will be made and no additions to the mod or pack. Why I choose to set outdated on a mod is different from mod to mod.
twisted 9 May, 2016 @ 3:47pm 
Why was [outdated] added to this? Does this mod no longer work? We use it on our server and love these weapons
Garrett 29 Apr, 2016 @ 8:09pm 
awesome thank you very much :)
Inferi  [author] 28 Apr, 2016 @ 7:18am 
@Garrett: I have now chnaged it to the minimum I can change it to ... Hope that helps a little bit :)
Garrett 27 Apr, 2016 @ 5:21am 
around 10ish characters would be perfect, its just that i like to list my ammo on certain ships and things like "100mm rocket 80" dont line up to well with some of the custom ammo i see around. thanks for gettin back to me too :)
Inferi  [author] 27 Apr, 2016 @ 3:54am 
@Garrett : I will look into that this weekend I think. How long do you need it to be at max?
Garrett 25 Apr, 2016 @ 2:50pm 
would it be possible to somehow shorten the names of the ammo or abr them a bit, it tends to take up a whole line in an LCD (if like listing ammo reserves).
Inferi  [author] 10 Jan, 2016 @ 11:07am 
@twisted: Nice np :)
twisted 10 Jan, 2016 @ 11:07am 
@Inferi : Yup, the ammo is in and its working fine now, thanks again!
twisted 10 Jan, 2016 @ 10:57am 
Roger that, I'll get it on the server now and let you know
Inferi  [author] 10 Jan, 2016 @ 10:55am 
@twisted : It should now be fixed. Report back when you tested please :)
twisted 10 Jan, 2016 @ 10:48am 
@Inferi : Thanks!
Inferi  [author] 10 Jan, 2016 @ 10:33am 
@twisted : had not added it to blueprint file... will check to see if it works and then upload mod again... brb
Inferi  [author] 10 Jan, 2016 @ 10:29am 
@twisted : I will check to see that I added it to production file.... brb
twisted 10 Jan, 2016 @ 10:22am 
Making the server redownload the mod didn't work, the only ammo I find in production is [codecat] Ammo 40x368mm, [codecat] Pinocchio Missile, and [codecat] Punisher Ammo 25x184mm. None of these would work. Any suggestions?
twisted 10 Jan, 2016 @ 9:51am 
Hmm strange, I do not see that ammo type. Theres a punisher ammo type but no puncher. This is on a dedicated server, I'll make the server redownload that mod and see if it fixes it.
Inferi  [author] 10 Jan, 2016 @ 1:15am 
@twisted: The ammo to use is [codecat] Puncher Ammo 25x184mm ... Try and get back to me if not working for you.
twisted 9 Jan, 2016 @ 11:02pm 
I'm unable to load any ammo into the puncher small weapon, either manually or via conveyor system. What ammo goes in here?
Lynnuxx 20 Dec, 2015 @ 5:38pm 
Wow, back ! That was a very fast fix ! Thanks !
Inferi  [author] 20 Dec, 2015 @ 4:24pm 
@Lynnuxx: This should now be fixed. Temporary fix with new ammo magazine for small conveyors to use with Puncher.
Inferi  [author] 20 Dec, 2015 @ 3:46pm 
@Lynnuxx : Wow!, I need to check that out :) Thanks for reporting this issue
Lynnuxx 20 Dec, 2015 @ 3:30pm 
The Puncher small ship gatling gun is very nice. But it uses the Punisher ammo which requires a large conveyor system. Unfortunately the ports on the Puncher are small. Therefore you can only load this gun manually but not through the conveyor system. Maybe a side effect of the modification of the collision boxes.
11000+ subscriptions and I'm the first to find that issue ?!
F-16D Block-60 FemboiDILF 28 Nov, 2015 @ 11:19am 
If I ever end up doing a mod spotlight I'll be giving you a shout out.
Inferi  [author] 27 Nov, 2015 @ 3:06pm 
@Aryeonos : Thank you very much :) I dont even know if anyone else has noticed the PayPal link yet. But hopefully donations will come in sometime :)
F-16D Block-60 FemboiDILF 27 Nov, 2015 @ 1:48pm 
I love the retro 90's sci fi feel of your mods Inferi, if I weren't so poor I'd be donating :(
Inferi  [author] 27 Oct, 2015 @ 2:48pm 
@speelmail: Thank you :)
speelmail 27 Oct, 2015 @ 1:04pm 
The detail is amazing!! :)
Cmdr. DoomForge™ 2 Oct, 2015 @ 10:06am 
I was just thinking about these last night, that missile pod would make a perfect "mortar launcher" for the ground mobile command vehicle I'm trying to make. I sure hope when planets are fully added we get some new in-atmosphere weapons like mortars, seeker missiles, and maybe also having some rockets that fire in an arc at the target being effected by gravity.
Inferi  [author] 25 Sep, 2015 @ 6:23am 
@INSANER : Thanks :)
INSANER 25 Sep, 2015 @ 6:18am 
Love your industrial style. They're fit my mining/exploration ship very well.
Inferi  [author] 24 Sep, 2015 @ 4:22am 
@Jelly Pony : Haha, you have a very weird fantasy there :)
Jelly Pony 23 Sep, 2015 @ 11:41am 
im liking the stuff... but your logo looks like its a diagram of a uterus...
dRuPpI 21 Sep, 2015 @ 8:28am 
well its only when u build really tight .. I giv3 them more room now ;)
Inferi  [author] 21 Sep, 2015 @ 8:23am 
@dRuPpI: I can only test with vanilla blocks :) I will see if I can get some time to try it out in my testworld later this week.
dRuPpI 21 Sep, 2015 @ 8:19am 
They shoot somtimes over the corners .. maybe it can be a problem that this corners are moded blocks!? (armor ramps)
Inferi  [author] 21 Sep, 2015 @ 3:16am 
@dRuPpI : Thanks. I havnt seen that it goes trough blocks of any kind in my tests. could it be a computer performance thing or a bug? Do you have a testworld I can check out?
dRuPpI 20 Sep, 2015 @ 2:27pm 
awsoem stuff.. but maybe u can look after the Rocket turrets they shoot trough own blocks very common :steamhappy: