Arma 3
Field Repairs
50 Comments
Petrvs 20 Aug, 2019 @ 4:05pm 
Huzzah! Awesome mission. thanks for fixing it.
DarkFire 17 Aug, 2019 @ 4:35pm 
Nice mission. Simple but enjoyable to play. I also liked the side objectives which made the final fight much easier. Great work :steamhappy:
Kirgiz 3 Aug, 2019 @ 6:17am 
Thanks for fixing that. Now the helicopter doesn't explode. Only I do not understand how he got into the forest and not cut standing trees, and how not broke the neck 0_O.
Still, patrols always go on the same route, even under fire, it's absurd! But so do all "masters" in Steam(. Show imagination, think about what you would do in the patrol and you would shoot from all sides of the RPG and sniper weapons? Would you spit on everything and go to the next point like a stoned robot?
Make the teammates playable because the dumb BIS shat on their job and the bots get stuck all the time.
Kirgiz 28 Jul, 2019 @ 1:01pm 
Thanks, I'll check
Curry Phantom  [author] 15 Jul, 2019 @ 4:16am 
The game-breaking 'splosion at the start should be fixed now. Enjoy :2016weiner:.
Curry Phantom  [author] 15 Jul, 2019 @ 4:06am 
Hi guys. I've not made a new mission for a while, but I'll see what I can do about fixing this explosion issue. Hang tight :47_thumb_up:.
Kirgiz 15 Jul, 2019 @ 2:38am 
Stupid BIS always rework the game and spoil everything that the community has done before. Therefore, the explosion at the beginning of the mission kills everything.
Petrvs 12 Oct, 2018 @ 2:54pm 
wtf? i get insta-killed by an explosion as soon as the mission starts. can't proceed. unplayable for me.
seashell 4 Dec, 2017 @ 1:05pm 
they get stuck in the supply depot
Steve 27 Sep, 2017 @ 8:15am 
Sharp Mission. Enjoyed it as much as the last one. I was half expecting the helicopter pilot and the others to have been captured by CSAT when I got back with the repair truck. Now there's a thought for a follow-on misson. Keep up the good work.
apostrophejj 11 Dec, 2016 @ 5:59am 
another great work! simple execution but creative implementation.
only con I got is that it's far fetched that a chopper would be hit by a gunship (which is nowhere to be seen at the beginning) and CSAT in the mile radius would not move a muscle to investigate.
Liberty_Valance 8 Aug, 2016 @ 8:24am 
very good job. Thanks
maddyg 31 May, 2016 @ 4:44pm 
thanks a lot by italy arma crew
luisiribarnegaray 20 May, 2016 @ 3:53am 
good mission, thanks
srž. Poker [SMK] 11 Apr, 2016 @ 3:48am 
Nice but too short
Jehovah's Weakness 1 Mar, 2016 @ 7:42pm 
Loved it! I thought this was a unique mission and fun again just like your last one! Thanks!
TetraFoX 6 Jan, 2016 @ 6:29am 
I realy like your missions I hope there come more soon I love them :D
Speedfr 25 Dec, 2015 @ 4:08pm 
Good scenario, good mission, as fun as Dawnbreaker. Thanks again.
Harry 18 Oct, 2015 @ 5:27pm 
make a another one it was great fun
legs 24 Aug, 2015 @ 6:32am 
this was really a lot of fun. nice.
Legionär Sachse 2 Aug, 2015 @ 3:23am 
hi, beautiful and exciting mission designed.
Danger! Spoiler!
100% Original gameplay
https://youtu.be/Ff6K26AYKc0
Babo 9 Jul, 2015 @ 9:32am 
One of the best. Simple and fun. Awesome time wa had by me.
DN GM 28 Jun, 2015 @ 8:54am 
A relatively easy mission but that's no problem when it comes to Arma 3's ridiculously OP AI.
I really liked it, it was very interesting and well set-up.
И!EDERHALTER 11 Jun, 2015 @ 10:44am 
great job ++ very interesting mission ++ many thanks for create
JCaetano 10 Jun, 2015 @ 8:23pm 
nice one. I also had issue with AI getting stuck in HUT. Fixed it by making him wait for me outside :)
CHINOX 3 Jun, 2015 @ 10:58am 
Nice mission mate. Like Undeceived, one of my team mates got stuck in the hut. I wanted to get him a bigger gun....Anyway, when I got to Tempest, all the infantry in the MRAPs stayed inside, and it was very easy to blow one up with all of them inside and then take the others out when they dissimbarked after an intense fire fight.
Thanks m8, I enjoyded it.
Cheers,
Rykers 3 Jun, 2015 @ 6:50am 
Great little mission, really enjoyed playing it. Thanks for your efforts.
BarkingSpider 3 Jun, 2015 @ 5:00am 
Excellent mission - I'm a noob here, and this was a great mission to build skills!
dickomode 2 Jun, 2015 @ 1:31pm 
Good mission.
R3vo 31 May, 2015 @ 4:59am 
Was a fun mission. Well done.
Cup 30 May, 2015 @ 10:57pm 
Cool!
muppet 30 May, 2015 @ 4:25am 
Really fun mission! Enjoyed it a lot :D
DurkaDurka 29 May, 2015 @ 2:42pm 
Shiiiiiieeeet....one of the best workshop missions....ever. Thumbs up bruh!
Curry Phantom  [author] 29 May, 2015 @ 10:13am 
Will do. When I've got some spare time, I'll try to configure the Nisi Bay reinforcements to attack on sight, though this could potentially affect the more orthadox approach's outcome. We'll see :)
Undeceived 29 May, 2015 @ 10:10am 
" I feel this is in the spirit of the 'instant action' style of mission that was also present in Dawnbreaker."

Yeah, you're right here. It was a refreshing fast action mission indeed.
Undeceived 29 May, 2015 @ 10:09am 
On your reply:

To be honest they weren't that difficult. 2 rockets on the tank, while my buddy began shooting the MG and infantry, then some rockets on the MRAPs, which didn't move from the spot AND didn't throw out the inf guys sitting in them.
Maybe you could at least make them disembark, when the units at the bay are attacked.
Curry Phantom  [author] 29 May, 2015 @ 10:09am 
They didn't quite shoot your chopper down per se, it was more of a very risky emergency landing to lose the chopper hunting them down. You are right about the placement of the nearby checkpoint, though. Whilst it is a tad too close, I feel this is in the spirit of the 'instant action' style of mission that was also present in Dawnbreaker.
Undeceived 29 May, 2015 @ 10:05am 
Oh, and one last thing (I think :D ) regarding the background story in the briefing:

An enemy chopper shot down the player's group, but no one is there to search for the Western enemies?
Normally the whole island would know about the UK presence. But maybe you could also just throw some CSAT guys on the starting position - just to eliminate the remaining enemies or something like that.

And then again, the CSAT outpost with a map with valuable intel (positions), positioned right on the road, protected by two simple soldiers, is a bit out of place as well. :D
Curry Phantom  [author] 29 May, 2015 @ 10:05am 
Wow, Undeceived, I'm actually surprised you took out those guys at the bay, good job! The problem is that the reinforcements are scripted in such a way that they need to be passive until you are detected at the repair depot. It may be something i can fix, but my workaround was to reinforce Nisi bay with tanks and exorbant numbers of soldiers. Seems like they were no match for you, though!
Undeceived 29 May, 2015 @ 10:00am 

One other thing:
One of my men got stuck in that small hut where you placed the CSAT weapons. He stayed there for the rest of the mission. thankfully I didn't need to have the whole group at the chopper at the end, but only the truck, so the mission ended. :)
Maybe place the ammo crates outside of the hut or even somewhere else, because having them just outside could result in the AI going through the hut and getting stuck as well.

Undeceived 29 May, 2015 @ 10:00am 
All in all it is a good mission, however here's some feedback, in case you want to push an update eventually:

Reaction to fire:
The enemy doesn't react to fire. I'm not talking about the group I'm firing on, but about other enemy units nearby. I took the mountain between the camp and the reinforcement and began shooting the reinforcements first: Took out the tank and the MG, but the cars stood still (which is a bit unrealistic). Also, nothing moved in the camp.

Firing on the guys in the camp as well did not had any effects on the guys patrolling on the beach. They just kept walking normally.

In the end there were CSAT units firing on the guys who stayed at the chopper, but they didn't react as well.

You could tweak these parts of the mission.

DeepWinter 29 May, 2015 @ 1:38am 
Only played Dawnbreaker, cant wait to play this later. Dawnbreaker was hard, but bad ass! Youve got talent, keep going please! :)
roelofrossouwrob 28 May, 2015 @ 11:22am 
Jeah time is always a problem. I guess it takes a lot of time to write these. Sometimes the simple ones are the best. This one had just the right kinda stuff. I would like one on Altis. Give me some time and I will give you some ideas. Cheers
Curry Phantom  [author] 28 May, 2015 @ 10:20am 
I'd love to make more missions in the series, but I'm a bit stretched for time due to impending exams in the coming weeks. That doesn't mean I can't make a new one, but you can give me some ideas if you like to speed up the process :) :NATO:
roelofrossouwrob 28 May, 2015 @ 9:47am 
Fantastic mission thank you very much. My team was very good, did most of the killing. Please write us some more
Trager 27 May, 2015 @ 6:28pm 
Мне понравилось !
streetylite 27 May, 2015 @ 5:34pm 
Mice . When you aimed your rifle,it shot and killed perfect.The way it should.The squad was just right. The work was excellent.Others should look at your work.
Ode Yorkie 27 May, 2015 @ 2:44am 
Very good mission, keep up the great work dude! :)
plym 26 May, 2015 @ 10:17am 
Keep it up! Among the more enjoyable missions I've tried! Looking forward to more!
Bever48 24 May, 2015 @ 11:28am 
Nice mission again, thank you very much . Keep up the good work.