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Also, the doors seemed to lock shut at inappropriate times, leaving me unable to progress if I misstep.
Interesting idea presented, but really needs to be balanced, detailed, and tested more.
Do you have a fix for it?
Map has its way of presenting itself (not my cup of tea though), but I don't like repetitive areas and get bored sometimes because of it.
I got stuck because of some doors like other people as well. Very inadequate health bar placement.
Placing health kits after the map is done? I think they should have been placed in the middle of the game where you fight with enemies :)
Other than that, it was an okay map IMHO.
I left it not for frustration because I got pretty forth on that, but also because:
1) No checkpoints and 2) (related to the first point) I got to the place where there was two doors and once they opened once they did not open anymore, so I thought ''I ain't gonna do again all that long part'' and so passed to Quest.
It is also interesting that there aren't a lot of ammos so you have to play smartly, but probably that's not the right chose of enemie... still I can't think of anything better.
Also, there are a lot of objects that are usable but in this map (and in Quest too) aren't, and that's lame.
I hope you fix this map, it has got potential!
It's too unbalanced, and I got frustrated and left it.
Mainly, because there are too less medkits but most of all because the areas are too close.
It reminded me a bit of Doom 3 when I met the scientists that wished me good luck, and of Wolfenstein 3D for the whole map. The Quest reminded me of WOLF3D too but that was superior to this map!
keep improving, it has potential
A few door open just once and i was stuck.
Also this map need a few autosaves.
First car in the beginning map located a few units above the ground.