Distance

Distance

Water Realm (Old version, link to new version in description)
29 Comments
Xiooo  [author] 1 Apr, 2016 @ 4:12am 
Thanks for the feedback :) I already removed plenty of obstacles, so it was worse before. But I havent played distance in a while, however when I play again I can rework it!
HyperFlare957 31 Mar, 2016 @ 5:44am 
This is amazing! You've captured the track wonderfuly and even followed the story by looping the realm. One complaint though is the severe amount of obsticles present. I know you might want to make the track challenging, but it seems a bit too much. Could you possibly make a second version without the hazards for those who like to go fast?
Heleno? 27 Dec, 2015 @ 8:07am 
Muitooooooooooooooooooo fodaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!! parabens cara vc é muito foda em muitos sentidos....
[ĽÊGΣŇÐÆŔҰ]™ Nemo 10 Nov, 2015 @ 11:30am 
main thing seems that the sides of the track are non existent. probably due to speed and angle x)
Xiooo  [author] 10 Nov, 2015 @ 5:54am 
Smaller Distance tracks can be kind of buggy, but you might also invest 20 seconds of slow driving in exchange for 20 minutes of exploding :D
But you are right, It can be really annoying
[ĽÊGΣŇÐÆŔҰ]™ Nemo 9 Nov, 2015 @ 12:59pm 
=/ personally i dislike the current model of acceledrome =/ i recall the 20 or so minutes it took a group of 6 players back on cliffside realm to get out of it =/ we kept flying off the track or auto-dying to inviso walls =/ great track none the less ^_^
tw.tv/phanstove 30 Oct, 2015 @ 9:20am 
Great! It's way better now, thank you.
ExcessiveForce 30 Oct, 2015 @ 3:29am 
Thx for making the level playable again! :steamhappy:
Xiooo  [author] 30 Oct, 2015 @ 3:27am 
Sorry for not answering you.
I have now updated the track, following changes:
-Now using the Acceledrome model from alexchosen
-> Leads to no more upside-down spawns!
-Removed many obstacles
In exchange for acceptable fog under "water" without the globalfog, the area above water now looks very bad. Hopefully you can understand that.
tw.tv/phanstove 29 Oct, 2015 @ 1:58pm 
Perhaps fixing the spawn and taking off the excessive obstacles would be awesome. The map itself is great, but these two things are the worst.
ExcessiveForce 28 Oct, 2015 @ 10:48pm 
I spawned upside down and I can't turn around... The latest update seems to have messed this level up quite badly. Will you try and fix it? Pleeease?
Speed demon 28 Oct, 2015 @ 1:14pm 
DUDE! way too many obstacles for my liking:steamfacepalm:
Xiooo  [author] 17 Oct, 2015 @ 12:08pm 
@Spzi glad you like it, sadly it isnt as good since the latest update. :/
spzi 17 Oct, 2015 @ 11:40am 
*Nostalgia intensifies*
Xiooo  [author] 8 Oct, 2015 @ 3:04pm 
I am really sorry, all the fog is now gone, making the track look really weird. If future patches won't fix it I had to rework all the tracks... :(
🌪Dashie010203🌪 8 Oct, 2015 @ 12:57pm 
ok. i atleast found a way to flip myself to see the whole race :steamhappy:
Xiooo  [author] 8 Oct, 2015 @ 10:54am 
I am aware of that, the latest patch has bugged out many of my maps! I am sorry :)
🌪Dashie010203🌪 7 Oct, 2015 @ 1:07pm 
i like the map but there is a starting glitch where i started upside down
Nether 5 Jun, 2015 @ 2:14pm 
I think not!
Xiooo  [author] 5 Jun, 2015 @ 2:12pm 
Glad to hear that!
There are some people around here in Distance who actually watched them.
Coincidence? :D
Nether 5 Jun, 2015 @ 10:50am 
It's nice to know I'm not the only one who watched those. Nice work!
JTrevail 24 May, 2015 @ 6:16pm 
jnvsor is always quick to exploit my levels, I don't even know what he did to Red.
JTrevail 24 May, 2015 @ 5:20pm 
Maybe use emissive planes with collision to make invisible walls.
Xiooo  [author] 24 May, 2015 @ 4:26pm 
@PPPaul: Thank you very much :) Jumping should be disabled on the entire track, even in the Drome. The skips are not that huge, (proof me wrong jnvsor) and for me it's about the atmosphere. But I'll see, maybe I can fix it.
SlenderPaul 24 May, 2015 @ 3:37pm 
-I like how good you recreated the look.
-I understand the abilty shutdown at the start but why is jump disabled after you you leave the acceledrome?
-You should build boxes around every point with aquaplaning. otherwise i'm able to leave the track there and fly straight to the end
Embylles  [author] 24 May, 2015 @ 2:38pm 
If anyone wonders, Xiooo just finished Dark Souls 1 a week ago, so don't ask about the difficulty
mars 24 May, 2015 @ 2:32pm 
Oh I forgot... wow -_-
Xiooo  [author] 24 May, 2015 @ 2:31pm 
Thanks :) But there are 3 paths...
mars 24 May, 2015 @ 2:24pm 
This level is great! I totally forgot about what happened after you race the first time through and I was able to choose both paths in one run which was great! I can't wait to see more realms! :ghsmile: